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walmis

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Everything posted by walmis

  1. is that possible? Somehow i doubt that the game code is there
  2. yeah, but how they "get" turned off?
  3. got it :thumbup:
  4. hmm, these are with japanese markings, dont you think it's kinda strange to have japanese markerd f-15s in USA skin selection ? ;)
  5. Cpu cooler skin? :megalol:
  6. have no idea
  7. I created a new thread to get more attention. Ok, so please write here a link and a name (or squadron) to your favorite, or created skin, that you would like to see in my F-15 addon's, skins selection list. Note that this will add a completely new skin, and will replace none.
  8. nope, this particular arg is either on or off. And yeah, canopy frame is no problem
  9. Succesfully added a skin, so that means we can have unlimited number, or maybe limited to the height of the screen ;), hope ed implemented scrollbars :megalol:
  10. I turned self shadows off, eats too much of my system :) Anyways, i will include two versions, one with per pixel specular for nvidia users, which looks better, and one for ati users. 1. They are in the argument "strobe lights". 2. Unwrapping to a new skin format will take lots of time. The current one pretty good. The only thing that is symetrical is the side of the intake, and some little parts. Well, i think it should, theoretically you can have unlimited skins, just i need to figure out how meinit handles skins. Btw, you can make a list of skins that you would like, and download links to them, so i could put them in the pack with cdds compression for better performance. There are bullet holes on the wings, just need to add them to other places.
  11. Maybe, but i need photos, if you have any lying around, that woulde be helpful :) Havent done that yet.
  12. Screenshots time! The model is mainly finished, now doing the polishing.
  13. Oh man! Thank You! Thank You! Thank You! Edited my graphics.cfg, changed aspect ration to 1.25 and it's all correct now. I was starting to get frustrated. rep inbound
  14. hmm, for me it looks wrong.
  15. I have noticed this while developing my f-15. When in game it looked strange, kinda squished. I investigated a little and found this out. It seems that the game has problems with scaling. The model viewer is fine though. Tried reinstalling the game, and trying different display drivers with no luck. Here's a display of the problem with the original eagle. Notice the nozzle, it's completely circular in model viewer. Now take a good look of it in game, it's kinda squished a bit horizontally. :wallbash:
  16. yeah
  17. I wish :)
  18. any updates?
  19. Here u go :)
  20. i`m doing the first 114. The others are for AFM i think. The ones i`m making are highlited in yellow, and ones completed are in red.
  21. Here's my progress so far. Red is completed, yellow - still pending. progress.rar
  22. Open up graphics.cfg, and add common = ".\\Bazar\\World\\walmisWeapons.cdds"; under TextureCollections
  23. how did you install it, manually or using loman?
  24. Maybe in the future, now i need to make some "Basic" things ;) I`m thinking of making thrust vectoring animations :) The original f-15 has thrust vectoring nozzles, i made them also for my f-15. EDIT: Oh well, that plan went to hell, the afterburner flame is in the way
  25. they are from airwar.ru StrikeMax, i have another question. Do you know how to make animations with 0.0x argument precision in viewer? I need to do visibility from 0.01 to 0.1. I mean there are only 60 frames supported, from -30 to 30 :huh: EDIT: Made a nice find, You can actually have the number of frames you want, just you need to set the FPS == FRAMES, for example if you have +-100 frames then you need to set fps to 100
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