Jump to content

walmis

Members
  • Posts

    300
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by walmis

  1. you dont need to create cdds for development, you can use tempTextures directory, and when you done, then create cdds.
  2. here u go, a defaut 1.12 meinit.xml. Put it in and install f-15 meinit.rar
  3. yes it does not install correctly because of meinit.xml
  4. you cant, it's up for the model author.
  5. reinstall the f-15, and have you got a modified meinit.xml ?
  6. run ww_updatecfg.exe like this from command prompt. cd to lockon dir first. ww_updatecfg.exe ww_config.cfg -i ICE: stunning work as usual :thumbsup:
  7. Uploaded a new update. new Gun funnel and repositioned the light.
  8. tried that, but it was spinning kinda funky. And it only spins on AI planes.
  9. sorry, have no idea. Suggest you check permissions and attributes.
  10. ok, tweaked it a little more. Could you check it please.
  11. lol, forgot to delete the old nose mesh. EDIT: Fixed
  12. update out. Ahead of schedule :P Use the updater.
  13. hey, guys. I'm gonna make an update next week :thumbsup:
  14. Here's a few more :) 1. Ability to lock payloads, like in lo 1.1 but optional. 2. Set availability for munitions that player can choose. Something like this. Would be very useful creating campaigns with limited munition resources, mp gunzo battles, so no one "cheats". etc etc.
  15. did you read his post? He said that he likes to work with higher poly, and then optimize it. And with proper lods, even with 50k model, fps shouldnt take a big hit. ;)
  16. dont worry, once he finishes the template, i will align those bits and pieces in the model.
  17. :shocking: That's jawdropping smoothness :) Really nice. How much poly is that?
  18. http://img375.imageshack.us/my.php?image=screenshot020ov1.jpg everything seems ok here
  19. They work fine. Im currently taking a break :) Though i tweaked the cannon, fixed some tex mapping issues. http://www.ofp-sgc.com/LOFiles/F15_Setup.exe Works fine here.
  20. The movement depends on AoA. On high AoA it moves to full down position.
×
×
  • Create New...