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609_Relentov

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Everything posted by 609_Relentov

  1. Actually, I have easy mode TDC unchecked. True, it will work with TDC Down (Action) as well, although that also selects DESG on the EHSD which can prevent snowplow mode (e.g. if I'm looking for a new target area, I'd need to go and unselect DESG again), which is what I mostly use with the TPOD and what my kneeboards are typically set up to use. I have TDC Action/No Action Toggle set to a button. As noted, these are not official, but what work for me. YMMV - if you have a better process by all means feel free to use it :). Thanks for bringing it up though, I’ll keep it in mind, there seems to often be multiple ways of doing some things.
  2. After testing with the Harrier, I added a step to use TDC Action/No Action Toggle to ground stabilize TPOD when using snowplow mode. Updated the following kneeboards that use the TPOD: AV8BNA - AGM-65L LZ TPOD.png AV8BNA - APKWS TPOD.png AV8BNA - GBU-12 TPOD.png AV8BNA - GBU-38 JDAM TOO TPOD.png Inspired by Tricker's JDAM ripple YouTube video, I added a kneeboard for rippling JDAMS in TOO mode using the TPOD: AV8BNA - RIPPLE GBU-38 JDAM TOO TPOD.png
  3. After testing with the Harrier, I added a step to use TDC Action/No Action Toggle to ground stabilize TPOD when using snowplow mode. Updated the following kneeboards that use the TPOD: AV8BNA - AGM-65L LZ TPOD.png AV8BNA - APKWS TPOD.png AV8BNA - GBU-12 TPOD.png AV8BNA - GBU-38 JDAM TOO TPOD.png Inspired by Tricker's JDAM ripple YouTube video, I added a kneeboard for rippling JDAMS in TOO mode using the TPOD: AV8BNA - RIPPLE GBU-38 JDAM TOO TPOD.png
  4. Besides what's already been covered (e.g. YT videos, Chucks, training missions, manual, some user files for the Viggen), as part of my Viggen learning (or rather re-learning) exercise, I created some procedural kneeboards for the Viggen to remind me how to employ some of the weapons - here's my ED post about them, in case you're interested:
  5. Not really a tutorial, closer to a guide, but hopefully helpful to anyone new to the Mi-8MTV2 or rusty with employing some of the weapons. I put together some simple procedural kneeboards for the Mi-8MTV2, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3320783/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ unguided weapons on the Mi-8MTV2 (after not flying it for a while). This includes the S-8 80mm unguided rockets, UPK-23-250 23mm cannon pod, GUV-8700 12.7-mm/7.62-mm HMG pod, and GUV-8700 30mm grenade launcher pod. Kneeboards included: MI-8MTV2 - A-G UNGUIDED WEAPONS.png MI-8MTV2 - PKV SIGHT ELEVATION CHARTS-1.png MI-8MTV2 - PKV SIGHT ELEVATION CHARTS-2.png Enjoy! AKA_Relent (609_Relentov)
  6. I put together some simple procedural kneeboards for the Mi-8MTV2, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3320783/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ unguided weapons on the Mi-8MTV2 (after not flying it for a while). This includes the S-8 80mm unguided rockets, UPK-23-250 23mm cannon pod, GUV-8700 12.7-mm/7.62-mm HMG pod, and GUV-8700 30mm grenade launcher pod. Kneeboards included: MI-8MTV2 - A-G UNGUIDED WEAPONS.png MI-8MTV2 - PKV SIGHT ELEVATION CHARTS-1.png MI-8MTV2 - PKV SIGHT ELEVATION CHARTS-2.png Enjoy! AKA_Relent (609_Relentov)
  7. This was mentioned as well in this thread: https://forums.eagle.ru/topic/289581-elevator-and-ailerons-getting-stuck-during-landing/ As I mentioned in that thread, here's what works for me (at least until the apparent (?) bug is fixed: On descent, keep speed above 500kmh - Long final, drop to 500kmh, lower gear, maintain at least 400kmh - Medium final, lower take off flaps, maintain at least 350-400kmh - Short final, lower landing flaps, maintain 300-350kmh, 10 degrees AoA
  8. Your switches look OK - did you try holding Weapon Release until they fire (as opposed to a quick press and release)?
  9. I put together some simple procedural kneeboards for the MiG-21bis, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3319952/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ air-to-air weapons, unguided bombs and rockets, and Kh-66 missiles on the MiG-21bis (after not flying it for a while). Kneeboards included: MIG-21BIS - AIR-TO-AIR ACM IR MISSILES.png MIG-21BIS - AIR-TO-AIR BVR WVR R-3R.png MIG-21BIS - UNGUIDED BOMBS.png MIG-21BIS - UNGUIDED ROCKETS and KH-66.png Enjoy! AKA_Relent (ED forums: 609_Relentov)
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  10. Not really a tutorial, closer to a guide, but hopefully helpful to anyone new to the MiG-21bis or rusty with employing some of the weapons. I put together some simple procedural kneeboards for the MiG-21bis, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3319952/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ air-to-air weapons, unguided bombs and rockets, and Kh-66 missiles on the MiG-21bis (after not flying it for a while). Kneeboards included: MIG-21BIS - AIR-TO-AIR ACM IR MISSILES.png MIG-21BIS - AIR-TO-AIR BVR WVR R-3R.png MIG-21BIS - UNGUIDED BOMBS.png MIG-21BIS - UNGUIDED ROCKETS and KH-66.png Enjoy! AKA_Relent (ED forums: 609_Relentov)
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  11. OK cool, so I'm not going crazy. I was seeing the same thing yesterday (on long final, seemingly frozen elevator/horizontal stabilizers, and nosing into the ground), but I think my problem was I deployed my landing flaps and got too slow too early on my approach. Seems to be working better to only deploy take off flaps first - what worked for me (approximate speeds): On descent, keep speed above 500kmh - Long final, drop to 500kmh, lower gear, maintain at least 400kmh - Medium final, lower take off flaps, maintain at least 350-400kmh - Short final, lower landing flaps, maintain 300-350kmh, 10 degrees AoA
  12. From page 57 of the Quick Start guide: At faster airspeeds, e.g. above 150 kph, the helicopter will tend to roll right, so increasing left cyclic pressure will also be needed to maintain level flight. Also, try to keep your airspeed below ~300 Kph (IIRC), as otherwise it may roll right/dive uncontrollably.
  13. Made the following updates to the F-16C kneeboards for guided/other weapon employment: - Updated the F-16C - AGM-88 HAS kneeboard, adding additional instructions for changing the RWR radar code in the HARM weapon table(s) - Added the F-16C - AGM-88 RWR ALIC CODES kneeboard, which shows the radar codes for the various ground/sea-based radars, along with their RWR symbol - Added the F-16C - AGM-88 POS HTS kneeboard, which shows how to employ the AGM-88 in POS mode with the HTS pod.
  14. Made the following updates to the F-16C kneeboards for guided/other weapon employment: - Updated the F-16C - AGM-88 HAS kneeboard, adding additional instructions for changing the RWR radar code in the HARM weapon table(s) - Added the F-16C - AGM-88 RWR ALIC CODES kneeboard, which shows the radar codes for the various ground/sea-based radars, along with their RWR symbol - Added the F-16C - AGM-88 POS HTS kneeboard, which shows how to employ the AGM-88 in POS mode with the HTS pod.
  15. Outstanding video! And the music just makes it better .
  16. Added JF-17 - C-802AK TARGET SIZE SETTING.png, updated JF-17 - C-802AK HUD TPOD AG-RDR-1.png, based on target size info provided by uboats.
  17. Added JF-17 - C-802AK TARGET SIZE SETTING.png, updated JF-17 - C-802AK HUD TPOD AG-RDR-1.png, based on target size info provided by uboats.
  18. Sounds good - since Uboats posted that document, I will add it to my JF-17 kneeboards.
  19. I put together some simple procedural kneeboards for the M-2000C, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3319730/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ air-to-air and unguided air-to-ground weapons on the M-2000C (after not flying it for a while). Kneeboards included: M-2000C - AIR-TO-AIR ACM MATRA R550 Magic II.png M-2000C - AIR-TO-AIR BVR ACM MATRA SUPER 530D-1.png M-2000C - AIR-TO-AIR BVR ACM MATRA SUPER 530D-2.png M-2000C - AIR-TO-GROUND UNGUIDED BOMBS.png M-2000C - AIR-TO-GROUND UNGUIDED ROCKETS.png M-2000C - COUNTERMEASURE PROGRAMS.png The M-2000C kneeboards need to be placed in the M-2000C Kneeboard folder, for example: C:\Users\<your name>\Saved Games\DCS.openbeta\Kneeboard\M-2000C Enjoy! AKA_Relent (609_Relentov)
  20. Not really a tutorial, closer to a guide, but hopefully helpful to anyone new to the M-2000C or rusty with employing the air-to-air and unguided air-to-ground weapons. I put together some simple procedural kneeboards for the M-2000C, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3319730/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ air-to-air and unguided air-to-ground weapons on the M-2000C (after not flying it for a while). Kneeboards included: M-2000C - AIR-TO-AIR ACM MATRA R550 Magic II.png M-2000C - AIR-TO-AIR BVR ACM MATRA SUPER 530D-1.png M-2000C - AIR-TO-AIR BVR ACM MATRA SUPER 530D-2.png M-2000C - AIR-TO-GROUND UNGUIDED BOMBS.png M-2000C - AIR-TO-GROUND UNGUIDED ROCKETS.png M-2000C - COUNTERMEASURE PROGRAMS.png The M-2000C kneeboards need to be placed in the M-2000C Kneeboard folder, for example: C:\Users\<your name>\Saved Games\DCS.openbeta\Kneeboard\M-2000C Enjoy! AKA_Relent (609_Relentov)
  21. Regarding the C-802AK: what happens with the anti ship missiles? C-802Ak - Page 2 - JF-17 Thunder - ED Forums (eagle.ru)
  22. I was doing some limited testing, what I found so far w/regard to the TGT setting, from my kneeboards: Set TGT (R5): SML/MED/LAR; Target size now needs to be set properly or missile radar may not lock onto ship SML: Speed boat or similar size (will not lock onto larger ships) MED: Cargo Ivanov or larger size (most consistent in locking onto most ships) LAR: Tanker Elnya or larger size (won't consistently lock onto larger ships)
  23. Added JF-17 - C-802AK HUD TPOD AG-RDR-1.png JF-17 - C-802AK HUD TPOD AG-RDR-2.png JF-17 - C-802AK HUD TPOD AG-RDR-3.png as with the latest update the C-802AK missiles are locking onto ship targets now, so I could test my procedures
  24. Added: JF-17 - C-802AK HUD TPOD AG-RDR-1.png JF-17 - C-802AK HUD TPOD AG-RDR-2.png JF-17 - C-802AK HUD TPOD AG-RDR-3.png as with the latest update the C-802AK missiles are locking onto ship targets now, so I could test my procedures
  25. Actually, I got around to trying the C-802AKG in DIR mode with the WMD7 for the first time after the latest patch, and at least for me, something's wrong with the missile. I lock onto a target (e.g. an SA-9) with the WMD7 pod at around 20nm, launch a missile, and shortly after launch it pulls up and starts looping over and over again. This is even before I attempt to switch to the datalink pod (which when I do, there is no signal). EDIT - never mind, operator error... I forgot with this test mission I didn't have the datalink pod, just the WMD7. After loading the datalink pod, I locked a target with the WMD7 and launched, and it flew straight towards the target this time ( )... However, after switching to the datalink pod feed, I noticed the missile was headed in the general direction of the locked target, but not right at it, so you're right, even in DIR mode, you need MITL commands to correct the missiles path. Interesting, I'm fairly certain that before I was able to lock a target with the WMD7 (within 20 nm) and the missile was able to hit it without any added steering commands, but not now it seems.
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