

rob10
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Everything posted by rob10
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Just to make sure, literally the only thing you have in your export.lua is the WinWing lines? You're not using SRS or Tacview or anything else that's dropping lines in it? I only ask because SimAppPro can be picky about where it is within the list.
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That's a fair point, I will do so. You are correct that I did order extra stuff and while I did knock off what I was thinking the "extra's" cost, I forgot they were the expensive parts so I didn't drop it enough . I should have looked back to see exactly where I ended up with what I pictured.
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You're obviously not going to be convinced otherwise, but there is LITERALLY NO REASON to think this is a gaslight project. The chances of ED green lighting anyone else to start an official C-130 is only fractionally above 0%. I really hope you come back and apologize when it comes out later this year.
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Sorry, not understanding what you're trying to say here . Yes, you should remove your mods (at a minimum the SU-xx mods, and if that doesn't work, then all of them). While it seemed like you were trying to say you HAD removed all your mods already, the log you provided shows a large number of mods still installed. I think there is a language issue somewhere here.
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That is definitely the case by default.
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For starters, while you said you have "disabling mods from the manager aside from the base mods" your log is showing you have a pile of mods still installed. I'd start there. The CH mods are great but are memory intensive and beyond that you have a pile of other mods as well. The SU-57 has been a problem since the last big patch (unless they've updated it, no idea if they have) so that and the other SU-xx mods would be a good starting point to uninstall.
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I just got one of these a couple of days ago and so far I'm loving it. Basically it's a build your own switch box. 3 x 5 grid of blocks and you buy what you want to put in each spot (they have a mock up tool on their website which works really well and allows you to order based on what you mocked up with single click). You can rotate each cube to any cardinal direction in each spot so you can do horizontal or vertical layout as works for you and cord comes out one on short edge so you can have it whichever side works depending how you put your cubes in the base. The 8 screws in the middle hold everything down solidly and if you want to swap out a switch it's pretty simple -- not sure I'd want to change it multiple times a day, but likely <5 min to redo a few of them. The switches send a button press on both directions (so ON might be button 1 and OFF button 2) unlike the Warthog throttle for example (it sends button 1 for ON but nothing for OFF). The (ON) - OFF - (ON) also sends a button in the OFF position. There are a range of other switch types available that I don't have in mine. 2nd pic is just a paper overlay I have for what bindings I have for each switch/button. I swap the overlay out depending on which plane I'm flying since the bindings are different. My particular layout was about $270 US, but it will really vary depending what switches/buttons/rotaries you want. It's about 4" x 7" and body is about 1.5" thick. Ships quickly from Austria via post office shipping and so far seems good quality. Plug and play like stick or something, no extra software or coding required. Well done @wolkus!
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Thanks for coming back with your solution!
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I'm sure I dropped them in training mission a bit ago, but now I can't get bombs to come off the plane no matter what I do. Rockets do release (same button) so it's not a binding issue but I've tried different binding too. Changeover set to ON, bombs selected, bomb door open (warning light lit), bombs fused, reticle on. Track attached. Mosquito on the Caucasus map. SOLVED: missed the extra binding "TRIGGER BUTTON (release bomb/guncam on)" that drops bombs. It doesn't show up when filtering for WEAPONS and I guess I missed it when I went through the full list several times.
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Since the official C-130 module was only announced 2.5 years ago and considering they were actively updating the mod version almost up to that point, I'd say you're wrong on that. I'm just as happy if they spend their time coding it and not wasting time creating videos (which to do right don't happen in an hour or likely even 3 hours). They have shown some pic's, and as Max said, it's been included in ED videos. Too bad you don't believe it coming, but I'm really looking forward to it.
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And what makes you think that? They've indicated either end of last year or sometime in Jan that it is planned to be out this year. My money is before summer, but that's purely speculation on my part.
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Problem with authorisation of modules at game start
rob10 replied to Boelcke's topic in General Bugs
In this particular case it's probably not your antivirus. You likely need to reauthorize your modules with Steam. It seems to happen occasionally with people that have transferred from Steam to standalone. -
That usually indicates (as the description suggests) that you now have two (or more) identically named commands in your dif.lua's . It's something that has happened in past for no reason, but since you're using Quaggles I'd start looking there and see if it has something messed up in your settings or if something has changed in the controls lua's that means it's now duplicating. If you go into the the lua's you should be able to delete the duplicates and get things back to normal.
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In your case, start by increasing your min and max pagefile to 32GB. Currently you're 32 GB RAM and 5954 MB pagefile. You're almost guaranteed to be running out of memory with that combo: System RAM: 32683 MB, Pagefile: 5954 MB
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Couple of things (that apply to all 3 of your posts): Please use a more descriptive title. "Bug report" is going to make it really difficult to find the correct one again. Please give more detail. I'm guessing which aircraft in most cases and in the 2nd one I think you mean the new "save state" functionality, but that's not really clear. Please add a track file for where you're having issues. You can save it when you get to the mission debrief screen. Keep it as short as possible and ED does prefer it to be on Caucusus map if possible.
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Bug/Freeze erratic behavior after DCS 2.9.14.8222 (March 19 2025 Update)
rob10 replied to bojote's topic in General Bugs
Well, you said it started "some updates ago". This thread is related to an issue that's only been a problem since the last update. Either way, without at a minimum a log file, all you're going to get are blind guesses what your issue is. -
Bug/Freeze erratic behavior after DCS 2.9.14.8222 (March 19 2025 Update)
rob10 replied to bojote's topic in General Bugs
This thread is specific to an issue with exported MFD's. Unless that's specifically your problem (which almost for sure would be fixed by not running DCS as admin) then please create your own thread and more importantly include your dcs.log (may be just dcs if you have extension names turned off). From your description it's impossible to know what's going on or provide you any help. -
Mission 1. On mission start. Falling into the ocean
rob10 replied to DarkTempest's topic in Bugs and Problems
Remove your mods (especially plane mods). Very common issue after the last patch and has nothing to the do with the campaign. If you search around the forum you'll find which ones are the problem, but some of the SU-xx and at least one VSN are causing issues. -
The dcs.exe in both folders should be identical at this point. ED has indicated they plan to clean things up and get rid of one of them at some point but have left it currently just so people can run from either shortcut without issue.
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rob10 replied to jaz85's topic in General Bugs
Probably related to this: -
Bug/Freeze erratic behavior after DCS 2.9.14.8222 (March 19 2025 Update)
rob10 replied to bojote's topic in General Bugs
Interesting. I DO NOT have it running as admin (and no problems). Will be interesting to see other responses. -
Dcs becoming unstable , unplayable after recent update
rob10 replied to maks's topic in Game Performance Bugs
You're much more likely to get meaningful answers if you post your DCS log file. Do you have ANY mods installed? There are a number of them causing issues after the last update. -
Bug/Freeze erratic behavior after DCS 2.9.14.8222 (March 19 2025 Update)
rob10 replied to bojote's topic in General Bugs
I get where you're coming from, but unless that specific ratio or size is the problem it shouldn't be related to that. Mine with WW screens is 5376 x 2163 (so bigger both ways) and I'm not seeing any issues. Are you on Win 10 or 11? I'm on 11. Maybe there's a difference there