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Everything posted by Essah
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There's no option to set them to orbit around 2 different stearpoints, I assume it's gonna make them fly around the waypoint on which you set the command, so basically you have no control over the direction of their racetrack direction (circle is dumb for CAP) also don't see any option to set duration
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What happens when you give an AI flight conflicting waypoint actions? For example I have an AI flight that I want to CAP between 2 waypoints (lets say waypoint 1 and 2) so at waypoint 2 I set two actions: "Switch waypoint -1" "Switch waypoint -3 on condition that Time is 12:30 idea being that after doing CAP between 1 and 2 for a set amount of time they continue on to 3 and return to base, but how can I know which action will have highest priority once time reaches 12:30 ? will they keep looping between the 2 waypoints till they run out of fuel or will they actually move on to waypoint 3 once time is 12:30 ?? what I can gather from the GUI Manual is that switch waypoint is a command and as such they're instantaneously executed in sequence so that the latest command which has conditions met will be the one executed in effect (in case of conflicting commands) Is this correctly understood?
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Why don't you slow down, read what you just wrote and try again?
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Use the ILS system in the Su-25 for landing
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I still wanna know how the hell one gets the HSD display for the F-15 cos it's not actually in the cockpit as it is.
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How do you got the HSD for the F-15? I'd love to have that too
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I did some testing with putting 8 AI P-51 against another 8 AI P-51 the ensuing dogfight was ridiculous to look at. The AI's dogfighting logic is really horrible. they suck at deflection shooting and they perform the same set of moves all the time. Really could use some work.
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Yeah, those are some rock solid guys for sure:lol:
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that was introduced with the very first DCS Blackshark 1... not sure how you've managed to not see that before
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I think you're pretty much the only person on these forums that would be interested in that...
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if you're in europe then the good news is that you can get it here the bad news is that it's pretty expensive for a sim that old - 15€ incl Tax :( I got mine from there years back and it's a very decent shop.
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Pretty sure I've never seen that before. You sure it's not something on your end?
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Lock-on disc missing FC3 install prep
Essah replied to midju's topic in Lock On: Flaming Cliffs 1 & 2
allow me to quote myself before you get too angry -
Lock-on disc missing FC3 install prep
Essah replied to midju's topic in Lock On: Flaming Cliffs 1 & 2
there might be an offer to buy them together cheaper when FC3 is released rather than getting them one by one. -
you mean resources being your spe.... actually nevermind
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I'm holding my breath for a fix to that along with FC3
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airbase needs to have refueling truck within range while on the ramp for refuel(not sure how far) and regular truck for rearm, same goes for FARP with the Ka-50
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Looks like it. on the first picture the inner pylon has R-27ER so I don't know if that means also R-77 but the 2nd inner pylon has, and on the 2nd picture the 2 outer pylons have R-77 Question for ED: Is there going to be a bundle /package offer with the release of FC3 that gives you Lock On / Flaming Cliffs cheaper than buying it separably in case you don't have it already.
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Imagine it like this your radar is like a flashlight in the darkness, any object in the light cone will be visible to you. SARH missiles home in on the most vissible object in the cone. When your radar locks on to an aircraft the cone narrows down to only cover little more than the target and follows it. when you fire a SARH missile it homes in on an object it can see inside the cone, but for the missile to track the cone needs to be very focused (hence the narrowing focus) When the target dumps chaff the chaff will provide a much more visible object in the cone (radar cross section of chaff is very large cos of the large amount of surface area) and the missile will fly towards the chaff instead because it can't see anything else. However your own radar might not be fooled and continues to track your target so when the chaff leaves the radar cone it is suddenly worthless. therefore chaff is only useful while close to the targeted aircraft (and thus inside the radar/light cone) the missile seeker however only needs to start looking at the chaff once and it usually won't be able to pick up the real target again (depending on the missile) command guided missiles might receive a new command to follow the target in the cone again. Aim-120 is also very smart.
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no, it's unfeasible since it's all classified information. I suspect it will be like in FC2 where you get IFF identification automatically non dependent on any player settings.
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Hi drags are more suited for fast mowers since they're less vulnerable to ground fire than the A-10. A-10 is better off doing dive attack and breaking off before getting too close.
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goodpoint, don't know why I didn't think of that. However I'm not sure ED would agree with adding a module that isn't DCS level of fidelity and thus releasing it as a mod might be neccecary.
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Any chance we will see AdA for FC3 when that comes out?
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Good suggestion, Also gets red of the problem with the message disappearing after a while before you have time to read the entire message.