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FriedrichNix

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Everything posted by FriedrichNix

  1. Cool! - Thanks Harcard. I'll be looking into this!
  2. Thanks Grimes - I find a workaround. For now I guess all players get a different group then. ;-)
  3. So ... I sure see the need for startup and shutdown procedures and while I would understand to start the bird up within a certain time, I fail to see the necessity to shutdown the aircraft within 2 Minutes. I mean you obviously can do it, but its unnecessary stressful? But maybe there's some idea behind this, I simply don't know. Maybe someone can enlighten me? :smilewink:
  4. I see... But IS there actually a way to play a soundfile to a unit (player/client) rather than a group? And how would the code be? Would be great, if someone could post it. Thanks!
  5. Hello, here's my plan: After takeoff, I'd like to play a soundfile to the palyer that has taken off. So set the condition in the editor is not that difficult: For example: CONDITION UNIT'S SPEED HIGHER THAN (Player Uzi 1, 51.4) //that's about 100kts Now there's only - SOUND TO GROUP - SOUND TO COUNTRY - SOUND TO COALITION - SOUND TO ALL But I need something like SOUND TO UNIT... I believe it can be done with a script, but I don't know how that is achieved and I don't know, where I could learn that specific part. So - could someone maybe tell me, what code I have to use to play a specific soundfile to a specific unit? Thank you!
  6. I have seen it done in the F5E tutorial Mission for bombing practice. The bomb get‘s instantly replenished after being dropped. Also I would eventually need to replenish fuel. Is there maybe a way to reset the whole aircraft?
  7. Hi! I don't know if I am at the right place here. But I need help with the editor. I want to practice dogfights (BFM/ACM) and therefore I would like to create a mission, where new and stronger versions of an Aggressor show up, once the predecessor has been shot down. The spawning of the aircrafts is no problem for me. Also setting the AI level and stuff. My problem is, that I would want to replenish player ammo once I shot down one fighter and the next fighter spawns. In a second scenario I'd like to fly with a buddy 2v2 (AI) and use besides guns also AIM-9 Missiles. I also would like the missiles to be replenished. I can see to ways: Better solution: The player has to return to a trigger zone. At the trigger a new Aggressor spawns on the map and the player gets his loadout refilled. Less good solution: The player gets unlimited ammo. Can anyone help? I don't want to set unlimited ammo in the options, I would want to set it either by aircraft group, or even better, would want to replenish ammo via trigger. Would be awesome, if someone could explain to me, how I can achieve this. Thanks! MODERATORS: SORRY FOR THE DOUBLE POST. I GUESS HERE IT IS IN THE RIGHT PLACE.
  8. Hi! I don't know if I am at the right place here. But I need help with the editor. I want to practice dogfights (BFM/ACM) and therefore I would like to create a mission, where new and stronger versions of an Aggressor show up, once the predecessor has been shot down. The spawning of the aircrafts is no problem for me. Also setting the AI level and stuff. My problem is, that I would want to replenish player ammo once I shot down one fighter and the next fighter spawns. In a second scenario I'd like to fly with a buddy 2v2 (AI) and use besides guns also AIM-9 Missiles. I also would like the missiles to be replenished. I can see to ways: Better solution: The player has to return to a trigger zone. At the trigger a new Aggressor spawns on the map and the player gets his loadout refilled. Less good solution: The player gets unlimited ammo. Can anyone help? I don't want to set unlimited ammo in the options, I would want to set it either by aircraft group, or even better, would want to replenish ammo via trigger. Would be awesome, if someone could explain to me, how I can achieve this. Thanks!
  9. I installed DCS and Missions to drive D. But User/Saved Games/... is on drive C. Is there any way to get to drive D?
  10. That worked for me. But this whole thing shows how stupid StarForce and this activation process is. It's just a pain in the a$$ for the honest buyers... And still, I didn't receive any + activations. I am down 1 now.
  11. Update 3 and solution... Haha! OK ... didn't read the patch notes... damn... feeling stupid. Sadly, some critical issues still not fixed because we can't reproduce them and find a reason. However, we still working on it and hope to resolve these issues ASAP. Known issues: M-2000C: Significant performance drop with enabled mirrors when canopy is opened or jettisoned. MiG-21bis: Significant performance drop when other aircraft placed nearby. L-39 engine stops right after entering the mission. L-39 starts perpendicular to RWY. A-10C Crash when battery switch is used from cold start. F-15C control axis don't work. Bf-109, Spitfire - some gauges don't work. F-5 Freezes DCS completely, CTD, regardless if in the air or ground. DCS сrashes when Shilka hits a FC3 plane.
  12. Update 2: Hmmm... Seems that _everything_ is fronzen, once I hit "FLY". Screen is frozen when just placing a plane in the Mission Editor on the ground and I hit "FLY". Don't know why, since DCS 1.5.x works flawlessly... :-(
  13. Update: I copied the Mission "F-5E - FAM Flight.miz" to my "Saved Games\DCS.openalpha\Missions" Folder and tried to start the mission by itself. Same result. frozen screen and wind noise. Then I copied just another mission "F-5E - BFM03 1 vs 1 GO vs F-14A.miz" to that same folder and I get the same result. Mission is frozen from start and I hear a wind noise.
  14. I have just started the F-5E BFM Campaign and successfully finished the first mission :music_whistling: (The one where you just listen and watch from the C-130 perspective). Now when I want to continue the campaign with the 2nd mission (NTTR Familiarization) I get to the briefing, can watch all 24 pages of briefing images, but when I press "FLY", the screen is frozen. I hear the sound of wind, but nothing happens. When I click anywhere on the screen or push any keys the typical "frozen application window" appears and asks me to either wait or kill the process. Anyone else having problems? I just installed the new Nevada update and even re-downloaded the campaign files. Maybe someone can check and either tell me what I am missing, or maybe confirm the finding. Thanks in advance...
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