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FriedrichNix

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Everything posted by FriedrichNix

  1. Yeah - I was also surprised, that there were no civilian tankers, cargoships etc. for the various countries. I mean - now we have a real scenario on "our" part of the gulf map and we don't have the assets to build missions? xD Good to know about the USAF Aggressors. I didn't know that this faction has access to all assets in game. But maybe we can get some more civilian ships and planes in that respect for mission building. Would be nice to be able to realise these units without mods.
  2. Wednesday 20th is already spring. So with a said release in Winter, it must be before that. So I guess it will be the last possible date, coming with a DCS Update. So I believe it to be March 13th. Although it would be neat, if it was not the last possible date of what was said in the first place (ie Winter). Oh well - still hoping for today’s patch? But the realistic me believes in 3-13th.
  3. I have setup a mission where you "escort" a civil (AI) plane once intercetpted (moving trigger around the plane) to a second location (triggerzone). Once inside the triggerzone the plane should land by itself. It worked till about 2 or 3 patches ago (Beta Branch). How I set it up: Moving trigger zone around civil (AI) plane once the player moves into that zone, a flag is set to "on". with that flag (user flag 2) the AI plane follows. -- that's the working part -- Once I reach the destination trigger zone I set flag 3 to "on". In advanced (waypoint actions) I now put in the stop condition (Follow Task) is user flag 3 is set. With flag 3 being "on" I switch waypoints (of the AI plane) and set it on a path to land. -- that what HAS been working till some time ago -- Once the plane is inside the trigger zone a message is shown. Flag is set to true, but the plane still follows and waypoints are not switched. Even if I set flag 2 to "off" when flag 3 is "on" the plane follows the player. Since it has been working, I think there might be a bug in the last couple of patches, that wasn't fixed.
  4. In VR I understand that JHMCS only shows on one eye is somewhat realistic. All right :-) But I feel it needs to be brighter. For some reason, when flying at noon over the Persian Gulf it‘s very hard to see the markings in VR. It feels good without VR and is clearly visible, but with VR enabled (VIVE) it seems too faint and is often not really readable.
  5. I have a similar problem with a mission I created. Have no DX_Diag and no Log, but I got way more space on my drives. Also I got DCS installed on SSD, as well as Windows runs on SSD. I have some units placed on Radjaei Harbor (west of Bandar Abbas). Once I fly towards these and fire and the first unit goes up in flames I got heavy stuttering. Like 1-5fps. Before that everything runs quite smoothely. With and without VR. Once I attack, frames drop and stay low, so that from this time on, I only got frames like 1-15fps the most.
  6. Maybe you want to consider getting rid of the startup and shutdown time altogether. At least once you pass the initial training. After you once have proven, you can do it, I feel it should not be part of the next exam. I would like that much nore.
  7. Reporting the same problem. Although I didn't try the 1080p desktop resolution. With 21:9 Screen size, I'd rather not to... :-( Oh well... Too bad, because there goes my DCS Evening.
  8. I found it a very interesting conversation, anyways. I see that there seem to be ways of achieving it, but it is usually rarely used. Although I see that there would be a need for that. I can tell you what I wanted to do and how I did it then. I was building a very small campagne for myself and a couple of friends. We wanted to fly the F-18. And what I thought would be cool was: When starting for the aircraft carrier it would be awesome, if everyone hears the TopGun Soundtrack, just after launch from the catapult. Just like in the opening scene of TopGun. Just for fun and a little surprise. Of course everyone needed to hear his individual music piece, just when he started his jet and not when the flight leader took off. I usually arrange Flights in Groups. Even with no AI. I group A/A and A/G units to easier give them waypoints and triggers and stuff. Also it „feels right“ if the same tasks are in the same group. Nevertheless. Since I only needed this task as a surprise in the first mission as of yet, I created the easiest way (for me) different groups for each player. Then I could give each group a trigger to play sound, when the aircraft goes faster than 80 knots. In the following missions I arranged the flights again as groups with no individual sounds. The sounds for successful Mission or whatever can be transmitted as sound to coalition for example as a radio transmission or whatever, telling the „blue“ that the mission is accomplished. For future projects, I‘d say it would be nice, if we could get a funktion „sound to unit“ in the editor. I thank you for your input and the interesting discussion about the lua script language.
  9. I'd rather have a DCS Module as well. After checking out LotATC I find it not really the thing I'd like to have. For one thing one would need an AWACS type Airspace controller, but on the other side, I'd really like to get into the game as Tower & Ground control. See the airport, see taxi and runways, assign departing and landing aircraft to runways and gibe them taxi instructions. Almost everything for this would be already in DCS. Also It would be nice to have an option to turn off the AI ATC completely. I'd pay for that :-D
  10. Sabre-TLA - I see. Thing is: With VR it is somewhat more difficult to press buttons. Sometimes you have to look another direction, move the chair a bit and then move back. Also - because of resolution, you sometimes need to zoom to see the right knob. Especially in the beginning. Maybe once you passed the bootup and shutdown sequence just get rid of time contraints there. I mean - you did pass it at this time to be able to advance to the next mission.
  11. Cool! - Thanks Harcard. I'll be looking into this!
  12. Thanks Grimes - I find a workaround. For now I guess all players get a different group then. ;-)
  13. So ... I sure see the need for startup and shutdown procedures and while I would understand to start the bird up within a certain time, I fail to see the necessity to shutdown the aircraft within 2 Minutes. I mean you obviously can do it, but its unnecessary stressful? But maybe there's some idea behind this, I simply don't know. Maybe someone can enlighten me? :smilewink:
  14. I see... But IS there actually a way to play a soundfile to a unit (player/client) rather than a group? And how would the code be? Would be great, if someone could post it. Thanks!
  15. Hello, here's my plan: After takeoff, I'd like to play a soundfile to the palyer that has taken off. So set the condition in the editor is not that difficult: For example: CONDITION UNIT'S SPEED HIGHER THAN (Player Uzi 1, 51.4) //that's about 100kts Now there's only - SOUND TO GROUP - SOUND TO COUNTRY - SOUND TO COALITION - SOUND TO ALL But I need something like SOUND TO UNIT... I believe it can be done with a script, but I don't know how that is achieved and I don't know, where I could learn that specific part. So - could someone maybe tell me, what code I have to use to play a specific soundfile to a specific unit? Thank you!
  16. I have seen it done in the F5E tutorial Mission for bombing practice. The bomb get‘s instantly replenished after being dropped. Also I would eventually need to replenish fuel. Is there maybe a way to reset the whole aircraft?
  17. Hi! I don't know if I am at the right place here. But I need help with the editor. I want to practice dogfights (BFM/ACM) and therefore I would like to create a mission, where new and stronger versions of an Aggressor show up, once the predecessor has been shot down. The spawning of the aircrafts is no problem for me. Also setting the AI level and stuff. My problem is, that I would want to replenish player ammo once I shot down one fighter and the next fighter spawns. In a second scenario I'd like to fly with a buddy 2v2 (AI) and use besides guns also AIM-9 Missiles. I also would like the missiles to be replenished. I can see to ways: Better solution: The player has to return to a trigger zone. At the trigger a new Aggressor spawns on the map and the player gets his loadout refilled. Less good solution: The player gets unlimited ammo. Can anyone help? I don't want to set unlimited ammo in the options, I would want to set it either by aircraft group, or even better, would want to replenish ammo via trigger. Would be awesome, if someone could explain to me, how I can achieve this. Thanks! MODERATORS: SORRY FOR THE DOUBLE POST. I GUESS HERE IT IS IN THE RIGHT PLACE.
  18. Hi! I don't know if I am at the right place here. But I need help with the editor. I want to practice dogfights (BFM/ACM) and therefore I would like to create a mission, where new and stronger versions of an Aggressor show up, once the predecessor has been shot down. The spawning of the aircrafts is no problem for me. Also setting the AI level and stuff. My problem is, that I would want to replenish player ammo once I shot down one fighter and the next fighter spawns. In a second scenario I'd like to fly with a buddy 2v2 (AI) and use besides guns also AIM-9 Missiles. I also would like the missiles to be replenished. I can see to ways: Better solution: The player has to return to a trigger zone. At the trigger a new Aggressor spawns on the map and the player gets his loadout refilled. Less good solution: The player gets unlimited ammo. Can anyone help? I don't want to set unlimited ammo in the options, I would want to set it either by aircraft group, or even better, would want to replenish ammo via trigger. Would be awesome, if someone could explain to me, how I can achieve this. Thanks!
  19. I installed DCS and Missions to drive D. But User/Saved Games/... is on drive C. Is there any way to get to drive D?
  20. That worked for me. But this whole thing shows how stupid StarForce and this activation process is. It's just a pain in the a$$ for the honest buyers... And still, I didn't receive any + activations. I am down 1 now.
  21. Update 3 and solution... Haha! OK ... didn't read the patch notes... damn... feeling stupid. Sadly, some critical issues still not fixed because we can't reproduce them and find a reason. However, we still working on it and hope to resolve these issues ASAP. Known issues: M-2000C: Significant performance drop with enabled mirrors when canopy is opened or jettisoned. MiG-21bis: Significant performance drop when other aircraft placed nearby. L-39 engine stops right after entering the mission. L-39 starts perpendicular to RWY. A-10C Crash when battery switch is used from cold start. F-15C control axis don't work. Bf-109, Spitfire - some gauges don't work. F-5 Freezes DCS completely, CTD, regardless if in the air or ground. DCS сrashes when Shilka hits a FC3 plane.
  22. Update 2: Hmmm... Seems that _everything_ is fronzen, once I hit "FLY". Screen is frozen when just placing a plane in the Mission Editor on the ground and I hit "FLY". Don't know why, since DCS 1.5.x works flawlessly... :-(
  23. Update: I copied the Mission "F-5E - FAM Flight.miz" to my "Saved Games\DCS.openalpha\Missions" Folder and tried to start the mission by itself. Same result. frozen screen and wind noise. Then I copied just another mission "F-5E - BFM03 1 vs 1 GO vs F-14A.miz" to that same folder and I get the same result. Mission is frozen from start and I hear a wind noise.
  24. I have just started the F-5E BFM Campaign and successfully finished the first mission :music_whistling: (The one where you just listen and watch from the C-130 perspective). Now when I want to continue the campaign with the 2nd mission (NTTR Familiarization) I get to the briefing, can watch all 24 pages of briefing images, but when I press "FLY", the screen is frozen. I hear the sound of wind, but nothing happens. When I click anywhere on the screen or push any keys the typical "frozen application window" appears and asks me to either wait or kill the process. Anyone else having problems? I just installed the new Nevada update and even re-downloaded the campaign files. Maybe someone can check and either tell me what I am missing, or maybe confirm the finding. Thanks in advance...
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