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Everything posted by FriedrichNix
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It's a request that's already done for the F/A-18C. Same problem with the F-16C. I fly VR and Cougar Throttle and there's just no button for OFF/IDE Position on the Throttle/Stick. Would be awesome :-)
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Yes you can. Just move the whole folder to another drive and/or subfolder and update your shortcuts. Works perfectly.
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I would also support this. Would be nice to be able to fly this with a friend or 3. If possible, even make it for more aircraft available. Like COOP Flight 1: 4x F15C (CAP) COOP Flight 2: 2-4 F/A18C (SEAD, ...) COOP Flight 3: 2-4 A-10C (CAS) It should be optional though, that if noone joins the other positions, they should be used by AI wingmen.
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Well - the title says it all... ;-) Will there be a Red Flag Campaign for the F-18C as well? Would be really great, since I enjoyed the other two very much!
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FA-18C Aggressors BFM Campaign
FriedrichNix replied to Sabre-TLA's topic in F/A-18C Aggressors BFM Campaign
Improvements can be made on the way. I think some more things come into attention like tankers and maybe timing "errors" that can easily be fixed. In my opinion not everything must be made from scratch, but some adjustments for the right aircraft can easily be made. -
Any plans on expanding the ACM Campaign to other aircraft as well?
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FA-18C Aggressors BFM Campaign
FriedrichNix replied to Sabre-TLA's topic in F/A-18C Aggressors BFM Campaign
Will you change that for the other BFM Campaign also? F-15C and F-5E don't have unlimited guns as of yet. -
Recycle India - A Navigation Assist Idea!
FriedrichNix replied to FriedrichNix's topic in F-5E Aggressors BFM Campaign
Oh dear! Noone needs to feel sorry for myself. It was just an idea that came to my mind while playing the campaign with the F-5E. I guess what and what not any developers do or don't do should be something for them to consider and merely something from my personal opinion what could be a helpful and easy addition to the campaign. -
Is it worth buying NTTR to buy this.
FriedrichNix replied to kariem2k's topic in F-15C Aggressors BFM Campaign
TacView and YouTube plus a BFM Campaign can teach you BFM and Close Combat Skills. On most modern multiplayer servers BFM is not really a thing. It’s more BVR (Beyond Visual Range) fighting that will occur. If you are a fan of TopGun and want to fly like this, it’s something you can do with this campaign. But like others said: This is no flight school. You will have to learn fighting for yourself. -
Recycle India - A Navigation Assist Idea!
FriedrichNix replied to FriedrichNix's topic in F-5E Aggressors BFM Campaign
How about maybe add an F10 Menu Option to request smoke on India? -
I understand that Fighter Pilots next to never drop their fuel tanks. But in the BFM Campaigns AI pilots always drop their tanks. So the idea is not to drop tanks on AI side. Especially the F5E runs out of fuel quickly and it hurts to drop tanks with fuel left.
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Recycle India - A Navigation Assist Idea!
FriedrichNix replied to FriedrichNix's topic in F-5E Aggressors BFM Campaign
OK - this sounds somewhat doable. The thought is, though, to quickly access the recycle point and quickly return into the 2nd fight. It would not sound or look totally unrealistic and I wouldn't recommend this for the F-15C or the F-18C Campaigns, since they have a waypoint navigation and HUD/moving map. Good, that this does not count for cars as well! On the other hand, if now half the drivers on EARTH were not to drive a car, maybe some of our pollution problems would be solved. It's a game - it's for fun, you know? :-P -
Ok... Navigation with the F-5E is somewhat painful. And still after I understood, how to do it, it hurts when flying. I understand and know that in time and with flight hours on the NTTR map, you will eventually know all the landmarks. But in the beginning, it is hard. So - here's my idea: Why not put a smoke signal on waypoint INDIA! You still would have to know your way around on the NTTR map, since everything else should stay as it is, but a smoke signal on INDIA would let you find your entrance point to the next fight and you could easier reset. In my opionion it would be a great help to people who have not grown up in Nevada and it would not brake immersion too bad, since one could really think about this happening for orientation pusposes. Maybe it's something worth considering for an update on the Campaign. For the F-15 BFM Campaign and the F-18 BFM Campaign I don't recommend this, since you have a waypoint navigation and don't need it (still it would not hurt).
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Yeah - I was also surprised, that there were no civilian tankers, cargoships etc. for the various countries. I mean - now we have a real scenario on "our" part of the gulf map and we don't have the assets to build missions? xD Good to know about the USAF Aggressors. I didn't know that this faction has access to all assets in game. But maybe we can get some more civilian ships and planes in that respect for mission building. Would be nice to be able to realise these units without mods.
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Wednesday 20th is already spring. So with a said release in Winter, it must be before that. So I guess it will be the last possible date, coming with a DCS Update. So I believe it to be March 13th. Although it would be neat, if it was not the last possible date of what was said in the first place (ie Winter). Oh well - still hoping for today’s patch? But the realistic me believes in 3-13th.
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I have setup a mission where you "escort" a civil (AI) plane once intercetpted (moving trigger around the plane) to a second location (triggerzone). Once inside the triggerzone the plane should land by itself. It worked till about 2 or 3 patches ago (Beta Branch). How I set it up: Moving trigger zone around civil (AI) plane once the player moves into that zone, a flag is set to "on". with that flag (user flag 2) the AI plane follows. -- that's the working part -- Once I reach the destination trigger zone I set flag 3 to "on". In advanced (waypoint actions) I now put in the stop condition (Follow Task) is user flag 3 is set. With flag 3 being "on" I switch waypoints (of the AI plane) and set it on a path to land. -- that what HAS been working till some time ago -- Once the plane is inside the trigger zone a message is shown. Flag is set to true, but the plane still follows and waypoints are not switched. Even if I set flag 2 to "off" when flag 3 is "on" the plane follows the player. Since it has been working, I think there might be a bug in the last couple of patches, that wasn't fixed.
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In VR I understand that JHMCS only shows on one eye is somewhat realistic. All right :-) But I feel it needs to be brighter. For some reason, when flying at noon over the Persian Gulf it‘s very hard to see the markings in VR. It feels good without VR and is clearly visible, but with VR enabled (VIVE) it seems too faint and is often not really readable.
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Performance lost when ITALIANCYPRESS dead
FriedrichNix replied to SNAFU's topic in Game Performance Bugs
I have a similar problem with a mission I created. Have no DX_Diag and no Log, but I got way more space on my drives. Also I got DCS installed on SSD, as well as Windows runs on SSD. I have some units placed on Radjaei Harbor (west of Bandar Abbas). Once I fly towards these and fire and the first unit goes up in flames I got heavy stuttering. Like 1-5fps. Before that everything runs quite smoothely. With and without VR. Once I attack, frames drop and stay low, so that from this time on, I only got frames like 1-15fps the most. -
Why shutdown within 2 minutes?
FriedrichNix replied to FriedrichNix's topic in A-10C Basic Flight Training Qualification DLC
Maybe you want to consider getting rid of the startup and shutdown time altogether. At least once you pass the initial training. After you once have proven, you can do it, I feel it should not be part of the next exam. I would like that much nore. -
Menu unclickable in VR if desktop resolution higher than 1080p
FriedrichNix replied to some1's topic in VR Bugs
Reporting the same problem. Although I didn't try the 1080p desktop resolution. With 21:9 Screen size, I'd rather not to... :-( Oh well... Too bad, because there goes my DCS Evening. -
Question: play soundfile to unit? Howto?
FriedrichNix replied to FriedrichNix's topic in Mission Editor
I found it a very interesting conversation, anyways. I see that there seem to be ways of achieving it, but it is usually rarely used. Although I see that there would be a need for that. I can tell you what I wanted to do and how I did it then. I was building a very small campagne for myself and a couple of friends. We wanted to fly the F-18. And what I thought would be cool was: When starting for the aircraft carrier it would be awesome, if everyone hears the TopGun Soundtrack, just after launch from the catapult. Just like in the opening scene of TopGun. Just for fun and a little surprise. Of course everyone needed to hear his individual music piece, just when he started his jet and not when the flight leader took off. I usually arrange Flights in Groups. Even with no AI. I group A/A and A/G units to easier give them waypoints and triggers and stuff. Also it „feels right“ if the same tasks are in the same group. Nevertheless. Since I only needed this task as a surprise in the first mission as of yet, I created the easiest way (for me) different groups for each player. Then I could give each group a trigger to play sound, when the aircraft goes faster than 80 knots. In the following missions I arranged the flights again as groups with no individual sounds. The sounds for successful Mission or whatever can be transmitted as sound to coalition for example as a radio transmission or whatever, telling the „blue“ that the mission is accomplished. For future projects, I‘d say it would be nice, if we could get a funktion „sound to unit“ in the editor. I thank you for your input and the interesting discussion about the lua script language. -
I'd rather have a DCS Module as well. After checking out LotATC I find it not really the thing I'd like to have. For one thing one would need an AWACS type Airspace controller, but on the other side, I'd really like to get into the game as Tower & Ground control. See the airport, see taxi and runways, assign departing and landing aircraft to runways and gibe them taxi instructions. Almost everything for this would be already in DCS. Also It would be nice to have an option to turn off the AI ATC completely. I'd pay for that :-D
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Why shutdown within 2 minutes?
FriedrichNix replied to FriedrichNix's topic in A-10C Basic Flight Training Qualification DLC
Sabre-TLA - I see. Thing is: With VR it is somewhat more difficult to press buttons. Sometimes you have to look another direction, move the chair a bit and then move back. Also - because of resolution, you sometimes need to zoom to see the right knob. Especially in the beginning. Maybe once you passed the bootup and shutdown sequence just get rid of time contraints there. I mean - you did pass it at this time to be able to advance to the next mission.