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Everything posted by FriedrichNix
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Look ... it was not supposed for Vaicom Pro to die. Something real bad must have happened to Hollywood, since he was super active and always updated his project. And with "real bad" I mean terminal, dead, coma or something else real disastrous. He even cannot check the forums, which he did. So. Vaicom Pro died an unexpected death and we now have to deal with it. One can play DCS without it and it is not the responsibility for the devs to keep an outdated mod running. It's the responsibility of the developer to upgrade. It is very unfortunate, but my guess is, neither will Vaicom Pro receive any updates, nor will the sourcecode be passed on. But maybe there is someone out there, that can make stuff like this happening. As I said, the DCS Bios / Flightpanels guys do something similar to switchboards, but not ATC, yet. But I think it's kinda dumb to make ED responsible for not keeping their code aligned with an outdated mod. And for the Supercarrier ... That's your opinion. Read about it, a lot of people complained for the Supercarrier to be a paid module at all. And I like the addition of moving clouds and rainbows, because it's freaking awesome!
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An ATC overhaul is much needed and I heard in the making or at least planned. But I don't know anything more about this. With an ATC overhaul though, we might get new options and maybe new functionality. But ED should really think about what to implement and what not. The long called VOIP solution is in, but everyone uses TS and SRS. So development on that part could maybe have been used ... wiser. It might be a first step towards the ATC overhaul, though. Also a real ATC module would be something I would greatly appreciate and instantly buy. Mapping keys with VoiceAttack works quite well. But it's not the same. About Hollywood I guess something bad and unforseen happened to him. Sadly, because he was very active and surely didn't want to abandon his work. But it is this way now.
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So far I have not found anything similar to Vaicom Pro. Probably someone has to redo the whole thing. The people from DCS Bios and DCS Flightpanels do a similar thing with button/switch input but it's not configured for ATC and I doubt they will start a project like that. It simply has to do with Vaicom Pro. If you don't have it, everything works just fine. If you have it, Comms Menu won't show and the ATC voice commands do nothing. It's got nothing to do with DCS, the jets or VR. All of that runs perfectly fine.
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Unfoetunately because of a recently mishap with Viacom Pro, I had to restart the mission at the AAR part. If you choose at the beginning of the mission to skip ahead to the AAR with the F10 menu, you start with full tanks when approaching the tanker. Maybe reconsider giving the player like 60% fuel so one can practice staying with the tanker and refueling a bit more, than just a few pounds. ...and the mentioned A/A TACAN which doesn't work that way at the moment, which shouldn't be a campaign issue, but more a DCS design. Whichever is the right way to set up, once decided, it should be represented in the campaign. But I read that some C130 guy mentioned A/A TACAN is used for AAR, ED says it's not used with AAR.
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If you want to uninstall it completely (it's just a matter of time), you need to: - go to the RESET Page (Vaicom VoiceAttack Panel) - tick all options on the left, then click - MASTER ZERO on the right once done - close voice attack - go to voice attack folder, Apps, delete vaicom folder there once done - go to savegames/dcs/scripts/export.lua and edit the file (notepad++ for example) - delete vaicom line After that: - slow repair I also looked for anything vaicom in saved games/dcs or saved games/dcs.openbeta and deleted that too. After the slow repair you can reinstall you mods (if any - voice mod from echo 19 works, F5E RWR fix works also). Now you completely have purged Vaicom Pro from your system!
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Thank you for this campaign
FriedrichNix replied to PD919's topic in A-10C Iron Flag Part I Campaign
Wow - that would be great! I would also very much buy this basically instantly. -
Hey, first - great campaign, much fun so far and an awesome addition to really learn the A10C(II). I am really early in the campaign and take my time, but here's a couple of things about mission 5. - I finished with a score of 75 but don't know where I lost 25 points. As it doesn't matter to me, it's ok. A couple of things I have messed up, but I didn't ge ta negative feedback from Biff. - At MOPAR I first didn't know what to do. After takeoff I think it was a message to fly to MOPAR and wait. I would find it great, if another message would come up at MOPAR to anchor and wait for Biff. After circling a bit I continued to fly to the next waypoints. I then got the message that Biff took off and I flew back to MOPAR. - Time HACK. The 5 minute hack was announced quite early and was also mentioned in the documents. So it was easy to get it right. After that there is a 2 minute hack, which I didn't know of. It was like "2 minute hack coming up. 5 - 4 - 3 - 2 - 1 - HACK". I honestly didn't manage to get it input that fast. But since Biff was lead, I guess I didn't have to. Maybe a message "2 minute hack coming up soon" a minute or so before the actual hack starts would be awesome to get everything set up. Other than that, it's much fun to play the campaign and I am already looking forward to Part 2 and what is coming up then!
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So - any word from Hollywood? Is he still around and is VAICOM still being worked on? This is a great peace of software and really worth every penny. But Hollywood didn't show up since April and I am worried, that maybe something bad happened.
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Landing light switch only recognises 1 button
FriedrichNix replied to Cowboy10uk's topic in Controller Questions and Bugs
In the Huey there are actually a bunch of these buttons, that have no "coded" positions or do only have a toggle. I know some folks did change things like this on other aircraft, but I don't know how to do this. For the Huey I wish for all buttons/switches to have their states coded, so that you can set it via HOTAS and/or button boxes. -
UH-1H Landing Light EXTEND - STOP - RETRIEVE
FriedrichNix replied to FriedrichNix's topic in Controller Questions and Bugs
That did the trick! (From VIRPIL Support) For that do the following: Run VPC Configuration tool --> go to BUTTON tab --> drop down TOGGLES Decoding --> type in button 3 with mode OFF and button 2 with mode OFF --> press SAVE VPC DEVICE. Now a new virtual button is created. To check what's that button number just press the switch UP or DOWN and look what button gets deactivated in the Physical button state box. -
UH-1H Landing Light EXTEND - STOP - RETRIEVE
FriedrichNix replied to FriedrichNix's topic in Controller Questions and Bugs
Well. Looks at least promising. Will investigate further. Thank you! -
UH-1H Landing Light EXTEND - STOP - RETRIEVE
FriedrichNix replied to FriedrichNix's topic in Controller Questions and Bugs
Well. Tha ks for the answer. I figured out this much. Let me explain. On my collective controller (Virpil's Ka50) there are a bunch of 3-way-switches, that default to the middle position. So you gotta hold up or down to keep the switch in place. Unfortunately the middle position got no button press, only up and down are actual button presses. So I was looking for a binding: Retract <> else Stop Extend <> else Stop There are a bunch of these functions on other planes under the section Special Joystick or something like that. -
Hi there, on my collective I got a 3-way switch, that returns/defaults to the middle position. I believe this would be just the function of the original Landing Light Switch in the Huey. Now I am looking for some help/code where I can bind the RETRIEVE and the EXTEND to a button press and an ELSE OFF logic. Something like that is done in the A10C with the Warthog throttle. It got a 3 way switch for the flaps having a button press up and down but none in the middle. Anyone coder here that can tell me what code I must insert where to get this functionality? Would greatly appreciate it!
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Hi there, on my collective I would like to bind a key/switch to Landing Light ON and another key/switch to Landing Light OFF. Just like it is in the Huey Collective. I know that a bunch of people have modeled this for various other aircrafts, but I couldn't find any solution for the Huey. Can anyone help or tell me what code I have to insert? Would greatly appreciate that.
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F-18 HMD Event mark recce help?
FriedrichNix replied to ollk22's topic in Controller Questions and Bugs
I do have the same problem somewhat. Button press works fine until some undefined time in the mission, when the HMD does not show up. It seems random and it seems not all of the time. Anyone k now if that's a bug or a feature? Maybe I am using the button wrong? -
I just checked his profile and last time Hollywood was online in these forums was April 15th, 2022. Last post was January 20th. Thing is, he used to write quite regularly in his threads and hasn't done this whole year. I fear the worst...
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Commands that automaticaly open required guard/safety cover
FriedrichNix replied to sedenion's topic in Wish List
This is something that should be optional for all models. So that the switchcover automatically opens, when the switch is used. -
Just a few bugs I encountered when playing the mission: Image in mission briefing shows 2 times waypoint 7 coordinates and height while one text should be the coordinates and height at waypoint 8. Tankers TACAN frequencies are not shown in the briefing. Waypoint 7 and waypoint 8 are 30000ft, although they are marking ground targets and should have the height of the ground units. Two thoughts about the mission design: Flares are still at 30 and 60 chaff, when loadout can be 60 flares and 60 chaff. When touching the mission once again, maybe update to the new weather system. Maybe make radio chatter optional, it is kind of disturbing when listening to AWACS and/or tower / flight.
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Wow - that really works fine! Damn fine piece of work, you did there. And easy to use and easy to understand! One more question (I need to look at the manual), but: Can you do it that on init, the units are already placed? **Edit: Found it in the documentation! Thanks again! Great piece of work!
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Thank you - I'll check it out later, when haven access to my home computer. Will report back, if it worked for me.
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Hi there, this problem is driving me insane. I have tried various hours now with and without MIST, but I cannot get it done. Hopefully someone can please help me... I want to "simply" despawn and respawn an AI-group. Regardless of it's status. It could be damaged, killed or perfectly healthy. With either a trigger zone or a F10 menu item I just want to first despawn, then respawn the said group. Example/Actual Task: I have set up an SA-6 Site and called the group of 11 vehicles "SAM SA-6 Group 1". Now if I want to practice (multiplayer with a friend) SEAD operations with HARM, I would be able to just respawn this group, after the search radar is destroyed. All other vehicles could very well be perfectly healthy, but I would like to reset that one group to fully operational with all units. Maybe someone can help, I would very much appreciate that. Thanks!
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F-5E RWR search filter fix
FriedrichNix replied to Beamscanner's topic in Utility/Program Mods for DCS World
Yes - still working! -
F-5E RWR search filter fix
FriedrichNix replied to Beamscanner's topic in Utility/Program Mods for DCS World
Howis the status on that one? Still under review? -
Now it is April 2022 and still no update for the campaign? Wow...
