

bkthunder
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Everything posted by bkthunder
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You are delusional. The flight model is TOTALLY BROKEN if you still didn't get that. You can't even call it a simulator because it's based off the WRONG data. That's how broken it is. The airplane is using ground speed as reference, this is not even a bug, it's a fundamental error in the simulation that renders anything in its FM worthless, and I mean that literally. Have some wind in the mission and you get more or less thrust/lift/drag depending on which direction you point your nose, I mean you can defend anything you want but downplaying something like this means you either have a deep lack of understanding, or you are deliberately trying to sabotage those who reported these bugs and rightfully expect them to be fixed. Sure you can enjoy it if you want, but don't say it just needs small fixes because that's simply not true.
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Yep, that's exactly why ED has no reason to fix or finish anything. Thank you for your service :doh:
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Fixing the bugs, sad, sad lol. :mad:
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Using pictures is extremely misleading because of shutter speed / aperture etc. That RL picutre is just dark. The clouds below are much whiter IRL so the camera has to darken the overall picture. That's not how the sky looks like at 45k feet. Unfortunately unless you see things with your own eyes, you'd at least need a decent HDR picture that hasn't been tinkered with to make it look more dramatic. Hard to find I'd say. If you have't seen the sky at 45k feet during daytime, let me tell you, there is a very good reason why pilots wear sunglasses ;) The question is always the same: do we want a sim that looks like real life, or one that looks like a youtube video? Same with the propeller disc being visible from the cockpit, IRL the props are completely invisible to the pilot, but yet every single flight sim has that nice prop effect that only cameras can caputre...
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I've been experiencing this a lot since the last 2-3 patches, when it seems that the netcode was reverted back to Flanker 2 or something. Airplanes jump from one position to another, like a 1FPS gif, making it impossible to shoot or fly formation. As well, I get random "ping timeouts". My ping is not the lowest but at 20-30 is ok. I notice that players that have 200 are just warping around a lot and there is abosuletly 0 interpolation. What gives?
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I just re-tested. NOT SOLVED AT ALL is the conclusion. The behavior is exactly the same as originally described with same conditions. :cry:
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[REPORTED]HMD boresight not functioning after lock loss
bkthunder replied to Shadow KT's topic in Bugs and Problems
HMCS radar lock circle doesn't lock How it used to be: - Select ACM mode (e.g. guns) - Castle switch up - radar lock circle appears on helmet visor - Put target in the circle and the radar locks automatically, every time. Now: - Select ACM mode (e.g. guns) - Castle switch up - radar lock circle appears on helmet visor - Put target in the circle and the radar locks automatically the first time. When lock is lost / cancelled with pinky, it requires castle up again to re-lock even though the mode didn't change -
[REPORTED] KEAS displayed on the HUD instead of KCAS
bkthunder replied to bkthunder's topic in Bugs and Problems
Awesome, thanks for joining the discussion and, with your experience, hopefully ED will be listening. They sure have a history of being extremely reluctant to admit mistakes, maybe this time it'll be different. Personally I'm looking forward to your contributions here and a little envious of your awesome RL job :thumbup: -
I added soem bugs and set soem bugs to solved according to latest patch notes. See OP for updates. Fun fact: one of the bugs I had reported has been solved, after 626 days. Yay!
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Added :thumbup:
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It's already in, at line 103
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Lol, 20 seconds, I'll take a glass of what you're having :drunk: Joking aside, I black out in a few seconds with g-warmup, and not just in the Viper but in any aircraft in DCS. It's a sim-wide problem. Maybe you have your settings to not fully "realistic". Also, speed has no effect on g-tolerance. If you're pulling 7g at 700kts or 7g at 350kts, there is no difference. It's 7g. period. You probably misunderstood the meaning of "the faster you're going the more the G-force affects the pilot": of course, the fatser you're going, the more g you have available and th elonger you can pull those g if you choose to. One more thing, g warm-up doesn't really increase your g-tolerance. The reason why pilots do a g-warmup is mainly to check the g-suit is working, and get a feeling of your response to g for the day (not every day is the same), which is a good idea before you slam it at 9g. However, the so called g warm-up does nothing to increase your g-tolerance, and the way it's portrayed in DCS is, IMO, wrong.
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I fear exactly the same. Realyl wasn'y expecting the KEAS/KCAS thing, that's going pretty unnoticed but it's huge, it potencially affects every single FM including missiles. Considering the speed at which small bugs are fixed, this could take years and years to fix the bug itself and all cascading consequences of it.
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[REPORTED] KEAS displayed on the HUD instead of KCAS
bkthunder replied to bkthunder's topic in Bugs and Problems
I personally PMd Yo-Yo, Kate and Wags about this. Yo-yo replied so I am sure they are aware. Important to note that this is not just about one particular modules, but it's sim-wise. Thinking about all the EM charts, analyses and comparisons the community has ran on these modules...jeez, those are all based on the wrong numbers! Hopefully 3rd party devs didn't trust the in-game speed readings when testing their FMs :doh: -
[REPORTED] KEAS displayed on the HUD instead of KCAS
bkthunder replied to bkthunder's topic in Bugs and Problems
Found out this is a general DCS bug. Posted here: https://forums.eagle.ru/showthread.php?t=276368 -
[REPORTED] KEAS displayed on the HUD instead of KCAS
bkthunder replied to bkthunder's topic in Bugs and Problems
IMPORTANT: KEAS instead of KCAS! Ok, we might have stumbled on something big. Kudos to the original poster on reddit Summary: It is very likely that ALL AIRCRAFT IN DCS DISPLAY KEAS INSTEAD OF KCAS on their digital insturments (i.e. HUD, MFDs etc) This could lead to FM issues if devs used those numbers thinking it was KCAS. Test: I just tested F-18, F-15, F-16. Mirage-2000, Su-27. Test parameters: Standard atmosphere No wind 35000ft Mach 0.9 or ~290 kts Equivalent Air Speed Pay attention: it turns out the speed displayed as "IAS" in the F2 inforbar is the Equivalent Air Speed. So, given 290kts EAS (from the infobar), we should have: KCAS: 310 kts KTAS: 518.5 kts GS: 518.5 kts (there's no wind) All parameters match, except KCAS displayed on the HUD of the different airplanes is 291 kts instead of 310 kts. That's 20kts difference, going to increase as speed and / or altitude increase. All calculations are based on this page http://www.aerospaceweb.org/design/scripts/atmosphere/ The very worrying part: Not sure if it's just a displayed speed issue, but if FMs are being made and tweaked based on what devs think is KCAS, but turns out it is actually KEAS, it could mean all FMs in the game are off. Example: I have personally tested and reported that the F-16's level acceleration at 10k feet and above is severly slower than IRL. The reports have been acknowledged. In some cases the timings were off by as much as 40%, so while there is still a high chance that the DCS F-16 is indeed undeperfroming, it might not be as bad as 40%, and if the speed displayed on the hud is taken as a measurment, the FM would result in a grossly over-powered F-16. I hope you get what I mean. @ED please check! -
According to this post, the F-16s HUD in DCS is displaying KEAS rather than KCAS. I've done a test myself and can confirm. This obviously leads to pretty big discrepancies in speed readings, with all associated consequences.
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Well, if that's the case, I passed on the SC just as I will pass on ANY other product from ED or 3rd parties until they fix their s**** and deliver finished products with the promised features in good working order. I am part of a niche minority, I know.
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I can't have more than 30FPS on servers that have the SC in the mission. Note: I don't own the SC. I just did a test: joined a server with 3 players without SC: 60FPS (locked at 60 via gfx card software) joined a server with 3 players and SC: 25-30 FPS. Same settings, same theater (caucasus), same airplane. Not only that, but it doesn't matter where you are on the map, if you are in internal/external view, looking at the sky, nor which type of airplane are you flying (tested with several). You always get capped low FPS as long as the SC is in the mission. One more thing, I get crappy FPS regardless of the amount of users on the server. At first I thought the low FPS was due to the amounnt of players, but now with 3 players I shoudl definitelty be getting numbers in the 60s as per the comparison test. Anybody else seeing this? This literally is the last nail in the coffin for MP :mad:
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The FM Is so completely nonsense at this point I wouldn’t be surprised about anything. I mean the poor thing cannot be called a sim when it’s all based off the wrong data. The engines are bugged as hell, not only in relation to the wind bug, but the other bug about throttle position is also completely weird. Look, I own most of the other modules (with some regret), but I would definitely pass on ALL of the updates for EA stuff when one of the few COMPLETE modules is so broken I can’t even fly it. They should fix the release stuff that breaks before they add features to EA modules. Now the SC will get all the attention, and here we are sitting with an F-5 that is collecting dust. They even put it on the front page of one of the latest newsletters... I’m tired of this, really.
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Hi Shrike, your report was already in, at line 57 ;) 642 days since reported (as of today).
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No word on these critical bugs since months. Can ED please give us F-5 owners some clear information on when these will be fixed? Please make a committment to fix broken products. I am not asking for new features, I am asking that if you break something while releasing a myriad of new things, you at least fix it in a reasonable time frame. Bugs have been repoted and akcnowledged, what's next? Wind: https://forums.eagle.ru/showthread.php?t=214854 Wind affecting engine: https://forums.eagle.ru/showthread.php?t=266215 Inconsistent engine / throttle response and values: https://forums.eagle.ru/showthread.php?t=260974 Thanks.
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Ah great, so basically the whole track system is completely uselss. Nicely done.
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So i had saved a few tracks of a demo routine, and after the update the tracks are all wrong, the aircraft is crashing soon after takeoff. How do I restore the track to play correctly?