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Ghostrida9

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Everything posted by Ghostrida9

  1. make a backup, and put this file into your bazar/effects/LUT folder, inside the game menu: color profile, choose the color called with the Orange 2 name.. should be much less comical green looking.. try it, just backup the ..tealorange2.png before overwritin'...
  2. Not dead, not alive, it all was on hold.. had to learn alot with the new project about DCS. Sadly, so far UGRA has not fixed the layout of the base yet to make it all accurate according to satelitte images, its tremendous work to fix it all without acess to the scenery editing tool, but i'm not giving up. I fixed many textures, all the objects are still on my computer so nothing got lost. i try to post some updates soon... hopefully i got the webpage online soon cause no matter what i can't do it without support.. i'm on my own
  3. was thankfull for the fix, still this shelter has some problems, the fire seems to be caused by an overall too big or wrong collision shell, i tryed stuff with the scenery remove object tool and something is very wrong. Other then that, the shelter is still a bit too big in size, should be a bit smaler, (lenght and width) not a big issue but hope it get fixed too. Keep in mind this Shelters were only used to house: Tornado GR1/GR4, Harriers and Jaguars, not sure about the F4 Phantom..
  4. Thanks a lot for the flowers @Esac_mirmidon yes, you kinda got that right, if i'll ever finish this.. then yes, the package will contain a mission file, a zip folder called RAF_Gütersloh, a few triggers..everything needed. I will set up a homepage for the whole project real soon, plus add stuff to a youtube channel cause i got a few ideas up my sleeve The goal might be to work on more bases like Büchel, Pferdsfeld.. and lets see what will happen in phase 2.. and hopefully a big update for phase 1 cause so far all airbases are very inaccurate when it comes to the layout..i'm not even start to mention buildings.. @asinartThx, i knew this video allready... working on some Small stuff.. gas tanks, electric boxes.. offices.. you name it
  5. Working on the big one: HANGAR 1 – by far the most dominant and massive building at Gütersloh Airbase. It still puzzles me why UGRA Media released a map without modeling such a central structure. This one really defines the airbase.
  6. Thanks @Manschy @Harry.RThx alot, yea i go with what i got, thats a few pictures and mostly bing maps (bird view) https://www.bing.com/maps?cp=51.930275~8.2987&lvl=19.7&style=g&dir=-90... still not easy to make out some details.. but better then nothin', i wrote a message to the local Airbase museum, maybe they can provide some detailed pictures or someone is close by and got access to the base.. i'm too far away Anyway.. next building in the works.. its close to the previous one.. don't know what this is either..looks interesting tho..
  7. @Harry.R Thx alot for the info, appreciate it alot... Texturing done so far.. more news in a minute
  8. Thanks to everybody... I'm back at it.. yea i first thought it was a storage shelter but figured it was/is an QRA Shelter... @Manschy Started working on this area.. guess its a repair workhshop or some.. i don't know.. other important building which is of course not modeled....
  9. Working a bit on Bagram Airbase... the Fuel Bunkers are missing in DCS, there's also a smaller version at the base.. (model coming soon). so far...
  10. Reduce the Killer High Grass by at least 80%, it's driving me nuts to say the least, should not be difficult to reduce the model file in speedtree and implement it into the scenery file. And please, make the Airbases more accurate before even thinkin' bout Phase 2 or 3, at least the ground tiles and road map, up to the gates of all bases. Google maps, Bing maps will help you alot. Havin satellite images like the Afghanistan map remains a dream... Thanks...
  11. LOL those billboards are hillarious... even the NATO ones... first time i saw them i burst out in laughter.. i thought about to do a mod with the Southpark cartoon on it.. use the Scenery remove object tool and remove them...
  12. same goes for Büchel Airbase, and while we at it, the Tower is wrong, the Main Radar Tower is completely missing...
  13. @Esac_mirmidon Thx.. @skywalker22 you probably know the basics but.. 1. Research, research..research 2. Create models and textures / Roughmets/ Normal maps and render them as dds/EDM files 3. create lua files 4. Headache...because you figure that the Airbase/Airport layout is inaccurate... 5. Thinking until you get headache again... 6. Headache..the Killer High grass is drivin you nuts... 7. A lot of trial and error.. Back to work. I'll be away for a week, but some more updates for now.. Again, UGRA has not yet created most of the critical military infrastructure like those huge "grass" bunkers...there're at least 3 of them at Gütersloh, the place is completely empty on their map.. no layout.. nothing !! Creating the ground layout above the "Killer Grass" is really annoying work to say the least...
  14. Thanks to all of you, Thx @Manschy, i allready have the "old" shelter door as texture so it's easy to change it, a good idea is to have maybe Hangar 6 and & 7 with the old doors and the rest with the new ones, so it's a bit of the base in it's transition. Regarding inaccuracy.. there's a waste water plant at the base located north west, close to the shelters.. i can understand that Ugra has not created the buildings or something.. ok, but not even creating the concrete ground tiles..?! just trees and thats it !!!!, They should really work with Satellite images, would be much much better. I tryed what i could to create this spot, still small parts of the KILLER HIGH GRASS is coming through... but, anyway you get it..
  15. a lot is going on lately but i keep creating my own PBR textures when i get to it, it takes time but the good thing is that many of those textures can be used for many buildings. Just a few more normal maps and roughmets are missing. I also created a few more models allready.. anyway... a small update.. more soon
  16. yea, but on Airbases, its totally wrong. sure when the base should have that "many years abandoned look" then it's spot on... if this should represent a operational Airbase, then it's all wrong. So far the height of the grass is only accurate for the fields..
  17. i fully agree, they should skip Phase II and III so far until the Airbases are fixed, lakes are missing around some bases, the Road map on bases is mostly inaccurate. Spangdahlem looks totally wrong, they even put a german village into the base almost, at a spot where the main gate is, and where storage buildings and military infrastructure should be. Also please add more parklng lots and more accurate detail according mostly to bing or google maps.. the detail we have right now is pretty inaccurate or unnecessary. I hope they give all Airbases a major overhaul. Radar Towers are missing and so much more...
  18. Ugra media has yet not created even one of the major buildings for this Airbase.. hope they skip Phase 2 and 3 until everything looks much more realistic, also the road map on this airbase is kinda off.. again, google maps is your friend to some degree. Same goes for all the other bases so far... work in progress model for the large Main hangars 2, 3, 5, and 6..
  19. Thanks a lot !! I had to create my own PBR textures and tryed different colors schemes that would work, I still need a few more but so far, things are going well. For the first time i also played around and created some Roughmets. Sure there's a lot when it comes to the landscape detail itself which is missing, even the small lake which is located north west of the base is missing and yes the Ems river is wrong.. don't know UGRA should work with Google or Bing maps so at the least the landscape and roads would be accurate. The "Killer High Grass" is a problem no matter what you try.. Roughmet..
  20. Thanks to everybody so far, pretty bussy with texturing and creating textures mostly so far, experimenting and all that.. no joke gimme that terrain editing tool and i fix most of the wrong ground detail, roads, missing lakes around Gütersloh in no time... its not that much. .. and uhm.. sorry Ugramedia...what is that building you placed at the spot where the Storage shelter should be.... here we go...
  21. @Northstar98i don't know, its again wrong on all DCS maps, changing it is probably impossible but maybe some new objects can be classified as Warehouses... Big southern storage warehouse model done, it's located in the south east shelter complex
  22. the knee high "killer grass" is super annoying, a problem on all DCS maps, it's embedded into the large scenery file so not much we can do, they need to finally reduce that grass in height by 80%...
  23. Thanks @EvilBert VR, i guess u forgot to add the link tho.. For some strange reason the bunker area / weapons bunker area is pretty much incomplete, most bunkers are missing and for some strange reason they placed those 2 weird looking world war 2 buildings into the area... also the knee high killer grass is making everything much more difficult to mod... i still hope that will be fixed, it's one of the most annonying things in all DCS maps.. i worked on those storage buildings today, including texture, normal map, AO... and added the protection walls, just the grass texture need to be fixed so it blends in with the ground much better...
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