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Everything posted by Sundowner.pl
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Proof of USAF insanity - H-1 normal landing approach
Sundowner.pl replied to Sundowner.pl's topic in DCS: UH-1H
I'm doing this with unarmed helicopter, with 50% of fuel. Plus my current approach is a bit curved so I'm ending up still with some forward speed and a bit short of the landing spot, so VRS is not a problem right now... lack of available power is. But I'm hamfisting this approach, I think I'll let it go for now, and do the patterns with "shallow" 10° finals, try it again when I get more hours on this thing, as half of them so far is not real flight training. -
Proof of USAF insanity - H-1 normal landing approach
Sundowner.pl replied to Sundowner.pl's topic in DCS: UH-1H
Yes, although those approaches always end up in a 4ft hover, so no cookie for run-on landing ;) I have to practice those A LOT, so far I call that 30�° approach: "Master Caution Approach". It's a roller coaster ride - first rotor overspeed, then low rotor rpm buzzer sound off, and the ground effect is the only thing that doesn't allow me to smack flat on the runway numbers (aiming point). This needs a lot more finesse than my 16 hours of stick time provides. -
"US Navy" skin is actually US Marines
Sundowner.pl replied to Home Fries's topic in Bugs and Problems
Just FYI, even though the US Navy never used the UH-1H, they did use the UH-1D in their Helicopter Training Squadron 8: This could do nicely under the USN paint scheme name (since the USMC one is fictional too). -
I would believe that there is a sphere around the light source limiting its range so the game engine won't have to calculate something illuminated by let's say a landing light of something that is too far away to even see it.
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Both have their own places: #27 and #31
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Proof of USAF insanity - H-1 normal landing approach
Sundowner.pl replied to Sundowner.pl's topic in DCS: UH-1H
It's definitely doable, although in the civilian world - a normal approach is 10°. If you do the math you'll see that average descend speed is above 1500fpm in that 30° approach. Plus you have only 600ft of air to slow down to a dead stop. Try that with no wind and max gross weight :pilotfly: -
It would be nice to have a mouse click spot on them. Same with the cargo doors too.
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On the pedestal, left upper corner is the IFF/Transponder control panel. Rotate the "Master" knob one click clockwise, to the STDB position.
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Proof of USAF insanity - H-1 normal landing approach
Sundowner.pl replied to Sundowner.pl's topic in DCS: UH-1H
It's not 30° pitch, its 30° slope to landing spot. Nose pitch up shouldn't be above 12° as that's how you strike ground with the tail first. I tried it, and the funny thing about this approach is - you loose sight of your landing spot just before you start your descent - you have to observe it through the chin bubble... while watching your rate of descent, speed, heading... a lot to do on the same time. It's a wild ride first time you try it... and the second one... third one usually end in VRS... fourth probably long... :cry: -
H-1 Pilot Student Guide 1550th Aircrew Training and Test Wing USAF 1978 Yes, you read correctly, normal approach is 30°. NORMAL approach, from 300ft AGL and 60 kts IAS, 30° down to 4ft hover. I dare anyone to try it! :joystick: PS. Yes, there is a "steep approach" too... I don't think you want to know how it looks like :music_whistling:
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Funny thing, Global Helicopter Technology did wheeled landing gear for both Bell 412 and Bell 206: :smartass:
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Now this my friends is 1 million candle-power xenon searchlight, taken from M48 tank (with protective cover on) :pilotfly: The modern SX16 Nightsun is 40 times more powerful :music_whistling: If I remember correctly the standard searchlight, and landing light - both have not more than 400k candlepower at 450 Watts.
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Only in video games and movies Gatling guns spool up before first shot. All they need in real life is to get the first barrel with chambered round reach firing position. If you would take a ready minigun, and rotate barrels by hand - it will fire. Same with changing rate of fire - what I call spooling up is basically a sudden change of pitch in noise. Now what happens on the trigger release is where Gatlings behave differently among each other - M134 and GAU-19 since they're fired mechanically, will keep firing till the barrels assembly stops moving. In 20mm M61 Vulcan cannon - since the barrel assembly have much higher inertia, and rounds are fired electrically - there are few rounds going through the gun that are not fired during the spooling down (which takes more or less - one revolution).
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Maybe I'm missing the effect, can't really notice the gun spooling up. Although it's not my SOP to use the flex guns with the co-pilot sight, I prefer the RAAF way of using them as fixed guns and aiming them with the whole helicopter. I can only hope, that with time the co-pilot will engage targets by himself (plus would like some gun pods to throw some lead myself while the flex guns do their thing).
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Sorry to disappoint you, but Robert Mason didn't fly gunships in Vietnam - as he wrote, he should because of his build, but didn't. He flown slicks the whole tour. For gunship fix read all of the Tom Phillips "Scramble Seawolves!" articles: http://www.seawolf.org/stories/scramble.asp He's a great guy and can write too ("Leave No Man Behind: The Saga of Combat Search and Rescue" might interest some people here). Plus other articles and stories on the HA(L)-3 website: http://www.seawolf.org/stories/warstories.asp
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Every single one. You write, that you can receive, but can't transmit ? What setting do you have on the AIC panel for transmitting ? For ATC you need it to be on VHF AM - that's position number 3.
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Use "Pilot's radio trigger RADIO" key, and not the "\".
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1000ft agl, 80 kts, dive for target 5-10° nose-down and squeeze of few pairs of rockets and maybe a minigun burst before you reach Vne. Level off, bank, climbing turn into the racetrack pattern to repeat. Basically that's how it was done in the old days... and still works, if nothing big is shooting at you. On the UH-1Bs the initial speed was 60kts, because of the much lower Vne of 110kts. Go here, to read how this worked in the Mekong Delta: http://www.seawolf.org/stories/scrmbl15.asp
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More variety with armament: - XM18 - 7.62 minigun pods; - XM14 - .50" machinegun pods (or FN HMP pods); - ability to play with launcher intervalometer ; - ability to mix different warheads and fuses (not only point detonating, but proximity too); - proper effects for white phosphorus warhead; - adding WDU 4A/A flachette warhead (needs M429 proximity fuse); - XM93 weapon system for gunners to use minigun (also forward firing ability for pilot); - M59 weapon mount for .50" machine-guns for gunners. Other combat specific: - RWR; - MLWS; - countermeasures dispensers. For non-combat: - internal Goodrich winch; - GPS or INS for over-water operations.
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Those are in most places two 1.2mm sheets of aluminium alloy (2024)... the doors in your car are few times more resistant (thicker material and of steel, unless you're driving an Audi), and still you'll get dents if a cyclist bump into you :smilewink:
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The M134 minigun is modeled, mounted on the dual M21 weapon system in forward position. If that's what you're asking. There are screenshots of it, a lot of them. Although still not working entirely like the real thing - on the real M21, if the guns were traversed out of sync, the gun that could still track - would double fire rate to compensate for the other one not firing (as it reached gimbal limits).
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You need one of these: :thumbup:
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I'm not familiar with any weapon system for UH-1 that would incorporate a chain-gun. Even the XM-140 30mm gimbaled dual cannon system - was belt fed. Chain-feeding is pretty much only the AH-64 thing with its M260 weapon system.
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yup