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MTrenda

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Everything posted by MTrenda

  1. hokum52, it should be working with all versions, 2.0, 1.5 and beta. let me know if it is not and we can take a look. thanks Falcon 76th
  2. add one more vote for 2016 export plugin.
  3. skulleader, by the way did you get the modified missions? thanks Falcon 76th
  4. Skulleader, you will need to reinstall the whole mod when doing updates as we have to modify some of the DCS files. please make sure you are installing the 2.3 version which can be validated by going modules | installed and look for Ranger Pack 2.3. if you have this version just uninstall the mod using JSME and then reinstall the mod. if you are getting crashes you are missing the DB file that contains the chassis. thanks Falcon 76th
  5. missions fixed Skulleader, here is the fixed set of missions. let me know how they work out. thanks Falcon 76th Cargo Summer 03.miz Cargo Summer 8h30.miz Cargo Winter 02.miz Cargo Winter 03.miz
  6. Skulleader, I am honored that you entrust your missions to a junior member like myself. I will give it a try and see if I can get to look unchanged. May not be until the end of the weekend though. thanks Mark
  7. Skullleader, I took a look at your mission and it appears that the horizontal barricades are to close to their respective perpendicular barricades and they are coming in contact with the collision model. by moving the barricades and signs out to the end of the barricade and not on top of the last sack you can avoid the collision models set for these units. please let me know if there is anything else we can do for you. thanks Falcon 76th P.S. Very nice setup, you did a really nice job on these.
  8. Ramsey, the pack is in testing right now. should be out soon thanks Falcon
  9. Grimes, thanks for looking into this really appreciate it. thanks Falcon 76th
  10. Here are Missions - V6(mgrs) V7(LL) Grimes, Here is the Red Snake mission Version 6 has the MGRS add task to blue in it. Version 7 was changed to LL add task to blue. The Do script files to start at CAS-1 and are added to each Spawn of a mission. Let me know what you think, I was able to find the LOToMgrs in the slmodlibs.lua which is looking for AVGP (Average Group Position) Line 70. I am assuming this line 70 is getting a null value for AVGP. just my novice look at things and taking an interest in the lua scripting language. Thanks Falcon 76th Op_RedSnake_DayOne_slmod_by_sorcer3r_v1.4_Dayv6.miz Op_RedSnake_DayOne_slmod_by_sorcer3r_v1.4_Dayv7.miz
  11. Grimes, nevermind on this issue s a reinstall of slmod seemed to have fixed this error except for an error using Add_blue_Task with mgrs coordinates. it returns an error LOtoMGRS is null. I think it is suppose to be LLtomgrs be cause that is the only conversion I can find and cannot find any LOtoMGRS. if I use add_task_Blue with LL it appears to mork correctly. Can you try this out and see if this is just me or is there an issue with MGRS cords in SLMOD. thanks Falcon 76th
  12. Grimes, I am getting an error in my mission "slmod Error: no BluePTS in SLMOD Add_Task_net" is the parallel tasking system still not work in slmod or do I have an issue I need to resolve? thanks Falcon 76th
  13. Sierra, ok after some testing it appears that: In respect to the Radio Transmission Action in the Mission Editor: 1. setting the FM Modulation works for the FREQ FM BANDS (30.000 - 76.000) 2. Setting the AM Modulation works for the FREQ of AM BANDS (116.000 - 151.975) and UHF BANDS (225.000 - 399.975) This is in contrast to what real life should be as it should be Modulation FM = FM bands and UHF BANDS with correct FREQS Modulation AM = AM bands and UHF BANDS with correct FREQS this appears to be a bug or a limitation of programming so I would report if I were you and see what they say. thanks 76th Falcon
  14. Sierra, I am not a radio guy s I will leave the technical details to them but I believe uhf 225 - 400 MHz is part of the AM band of freqs and is only designated as UHF and there fore in the mission editor you have to use am. So essentially no bug. thanks 76th falcon
  15. Sierra, it appears to work on 251000 AM not FM thanks 76th Falcon
  16. RaptorSim, I ran some tests and found that the road outpost and the Outpost showed no matter if the mod was installed or not, the Armed house did not display regardless if the mod was installed or not, the watch tower armed did not display regardless if the mod was installed or not. Maybe I am doing something different here: Mission Editor: added Static Objects structures Road outpost, Outpost, Armed House, Watch Tower Armed. It appears the EDM files are missing for the Armed House (House1_A.edm) and the Watch Tower Armed (OHr-Vyshka.edm). These are ED Files not Ranger MOD Pack. I found the files in my old 1.26 install at : C:\Program Files\Eagle Dynamics\DCS World\Bazar\Terrain\Structures\High\EDM And put them in: C:\Program Files\Eagle Dynamics\DCS World 2 OpenAlpha\Bazar\World\Shapes by doing this it brought the images back. It seems like a bug report should be sent in. thanks 76th Falcon
  17. Stratos, I will need to check with Ranger on making the UN skins for the R-31, he is the artist. thanks 76th Falcon
  18. Blooze, just to validate you have done the following for JSME - create a new mods folder in the DCS WORD 2 OPENALPHA. place the RangerPack in the mods folder. here is the important part:(everyone misses). Create new shortcut to the JSME EXECUTABLE, Right click on the shortcut TARGET = <location of JSME.exe>, START IN: <Path to the DCS World 2 OPENALPHA folder>. you should have a mods folder in the OPENALPHA folder and a JSME.ini INI should look like this [MODS FOLDER] Name=_JSGMEMODS [JSGME DETAILS] FullPath=C:\Downloads\DCS\JSGME\JSGME.exe [FORM SIZE] Main Height=528 Main Left=699 Main Top=403 Main Width=676 Main WindowState=0 Name = should be your mods folder in The ALPHA Version folder. Let me know if I can be of any assistance for you. thanks 76th Falcon
  19. PDMarsh, you need to spawn some troops to pickup in pickzones3 using ctld.spawnGroupAtTrigger("blue", 10, "pickzone3", 0). It took me a minute to get this one also, I have been working on the Airmobile mission to get it running again. I have attached a corrected mission file. thanks 76th Falcon Spawn Test.miz
  20. Grimes, my apologies, a coding habit. thanks 76th falcon
  21. Grimes, I was using groupname as variable in our conversation the actual name is 'USA AWACS Escort' along with a few others. Thanks Mark
  22. Grimes I had the function call like mist.respawn('groupName',True) then I tried mist.respawn('groupName') both failed so I assumed it can not get the groupname for some reason. I will have to look deeper into this unless you have some suggestions. thanks 76th Falcon
  23. Grimes, I put the 57 build in one of my scripts and now when I try to use the RespawnGroup function I get a global value is nil error. is this a known issue right now or something new. thanks Falcon
  24. you guys are so right on this path, i forgot about it. The new custom skins path should reside in the saved games area. thanks for the reminder 76th Falcon
  25. Vidar, create folder Here: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\Liveries\A-10C\ for the a-10C (example: 76th Task Force Blackjack) in that folder: put your custom DDS files in there with a description.lua file. My folder has these files: A-10C_76th FS_Falcon_1-a A-10C_76th FS_1-b A-10C_76th FS_Falcon_1-c A-10C_76th FS_Falcon_1-d A-10C_76th FS_1-e A-10C_76th FS_1-f A-10C_76th FS_Falcon_1-h A-10C_76th FS_1-j A-10C_76th FS_Falcon_1-L description.lua the Description.lua file should contain enrties like: livery = { {"A-10C_PAINT_1-a", 0 ,"A-10C_76th FS_Falcon_1-a",false}; {"A-10C_PAINT_1-b", 0 ,"A-10C_76th FS_1-b",false}; {"A-10C_PAINT_1-c", 0 ,"A-10C_76th FS_Falcon_1-c",false}; {"A-10C_PAINT_1-d", 0 ,"A-10C_76th FS_Falcon_1-d",false}; {"A-10C_PAINT_1-e", 0 ,"A-10C_76th FS_1-e",false}; {"A-10C_PAINT_1-f", 0 ,"A-10C_76th FS_1-f",false}; {"A-10C_PAINT_1-g", 0 ,"A-10C_74th FS_1-g",true}; {"A-10C_PAINT_1-h", 0 ,"A-10C_76th FS_Falcon_1-h",false}; {"A-10C_PAINT_1-i", 0 ,"A-10C_74th FS_1-i",true}; {"A-10C_PAINT_1-j", 0 ,"A-10C_76th FS_1-j",false}; {"A-10C_PAINT_1-k", 0 ,"A-10C_74th FS_1-k",true}; {"A-10C_PAINT_1-L", 0 ,"A-10C_76th FS_Falcon_1-L",false}; {"A-10_Number", 0 ,"empty",true}; {"A-10_Number_Noze_F", 0 ,"empty",true}; {"A-10_Number_Noze_T", 0 ,"empty",true}; {"A-10_Number_Wheel", 0 ,"empty",true}; } countries = {"USA"} True means use the default texture False means use the dds in this folder. There you go, you can put this in JSGME Mod in case they get removed. Hope this helps. thanks 76th Falcon
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