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MTrenda

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Everything posted by MTrenda

  1. it seems to work for me. I do not have a stop condition in I have the following. Waypoints 0-4 waypoint 1 (waypoint action orbit) stop condition flag 3 true triggered action of bomb set the bomb triangle on the item to bomb in the triggers flag three false add bomb menu (flag 3 true) if flag 3 true (remove menu 'bomb drop', ai push task bombing) that is it when I hit the f10 menu and select drop bomb he turns for target and drops. you may want to remove the stop condition for the bombing just for trouble shooting.
  2. I am setting up something right now to check it.
  3. I take it you are using a triggered action, and stop condition to do this?
  4. Ok, here goes a long tale. I am building a mission where two convoys (more in the future) are traveling up from Senaki on the road to Gudauta. As they travel up the road they are engaged by enemy in random locations using Mist teleport to random zone. in order to detect I am using LOS by mist. Here is the Question: when they run into a group I have three action triggers go off: Hold Weapons hold FAC These are all AI push tasks When they are done with those enemy the next action trigger is to return fire this is a AI Set Task this is done to make sure that there are no outstanding FAC tasks In the queue because I was having the convoy really having issues with three version of the fac task running because as you killed troops LOS would turn on and off generating a confusion in the FAC sequence. Now my understanding is that if you use a AI push task - This adds the task to the list and places it at the top of the list to do. AI Set Task replaces all tasks with just this one. When I did this set task the convoy failed to move to it's next waypoint as far as I can tell the entire path the waypoints defined in the mission editor is gone. if I change the set task to a push task then the convoy continues on with it waypoints. LOS Variables are: altoffset = .2 interval = 4 radius = 1258 for both units (Red and Blue) and both LOS routines. Issues: 1. Why does the "AI set task" wipeout the group waypoints. This does not seems like an ideal part of that function. 2. If the Convoy is getting fired upon why do they need to be with in LOS to FAC the group. if they are not we get a "no further tasking you may depart." message. Yet mist LOS obviously knows they are there and the convoy knows they are there because they are getting shelled constantly. it seems jtac could send a call out - "taking fire from north east 1500 meters from our location", "Small arms, light armored, heavy artillery" 3. If jtac is already in a FAC routine, why spawn another routine for the same group, it just seems to be fubar'd. I am a really nube to mission building but it seems that jtac is really particular about it's parameters to call in an air strike. it seems to me that it a matter of a table containing the units within a certain radius, each group is a separate jtac so each one kicks off the routine in order of distance from jtac from Least distance to greatest distance. The routine is numbered by phases so the table is updated with the jtac phase it is in. 0- contact jtac 1-9-line, 2- remarks, 3-9-line read back and so on so if someone was to come in and get the jtac in mid stream they would pickup where the jtac left off. if they wanted to restart the sequence there could be a command "Request 9-line again." This resets the first group in the table to a status of 1 and the routine starts again. as for the rest of the groups in the table they should be at status 0 until they have been called up. After all this it is more then likely my mission skills, but it should not be this hard. attach is the test mission for this scenario if anyone wants take a look ConvoyTestV2.miz
  5. This is all already implemented in the mission editor through triggers and units. as far as jtac to an AI it is a lot more fun being a Jtac for an online player and lazing targets for them. the option for that is in the mission editor options. there are few videos on internet and a full forum for mission building. thanks 76th Falcon.
  6. peyvolt, have you tried running the repair under all programs| eagle dynamics this usually fixes a lot of installation errors. if this does not work I would rename the dcs folder in saved games and see if that fixes the issue. thanks 76th Falcon
  7. The open beta and the regular version updater seem to work for me. every once in while I have to use the Manual update in Program listings but this is usually because I ran the game that day and I think the updater only runs once a day (not sure on that I have not watch it in some time). I have to say that I have not had issue with the updater and really like the way it functions. (Except the download speed, since everyone is grapping at the same time. Nothing to be done there) Thanks 76th Falcon p.s. IMHO
  8. ED, Thank you guys for the patch. love all the fixes keep up the good work. we are really enjoying the new models and look forward to seeing more fixes and enhancements. Really appreciate you fixing the limits on the dials, your attention to request does not go unnoticed. Happy programming and happy holidays. 76th Falcon
  9. did not see your response until I posted, is this a bug they are fixing. I have had this for while and just thought it would get fixed. thanks 76th falcon
  10. It appears the settings take affect when the game is shut down and then started again.
  11. it appears that the audio slider in option do not control my sound any more. The music does not change volume if I move the slider down the scale as it once did. is this happening with others or is this just something with my setup and audio. thanks 76th Falcon.
  12. There she goes........... update the masses
  13. by the way thanks for fixing the dials I tried it in open beta and it worked great. also thanks for all the other fixes also. 76th falcon
  14. updater is not working for me at this time, but he did just post the release so maybe a little wait will cure it. 76th Falcon
  15. Hey guys, thanks for the confirmation, maybe we can get this into a fix from the devs. thanks 76th Falcon
  16. I would think it depends on the mission. \ key is for easy comms where you do not need to select the radio. I usually turn this off on my server. the num + is for advanced radio where the radio selection matters. personally I like the advanced radios for realism and having a warthog stick make this really easy so I am not sure that I can speak for everyone. my thought are that you are creating a radio system to make things more realistic so advanced would be the way to go.(imo) thanks Falcon 76th
  17. All the rotary dials in my A-10 and Huey keep turning and there is no stop point. when turning on the lights the dial goes max and then keeps turn and the light dim because now it is at the start again. this seems to be the issue also with the throttle in the Huey if I turn the throttle with the mouse it reaches the max and starts over as you keep turn it. Was wonder if anyone else has experienced this behavior in the A-10 dial controls or the Huey controls in the cockpit. We will call this dials with no stopping point. thanks Falcon 76th
  18. Awesome News, really miss using your mod. thanks 76th Falcon
  19. Yes, you would need the MIST script to do that. http://forums.eagle.ru/showthread.php?t=98616 this has the function to spawn in random zones and build groups on the fly. thanks 76th Falcon
  20. AI gets jammed up on bridge all the time now. I do not understand why a convoy of truck that worked all the time before 1.2.8 is now getting jammed up on a bridge now. I can see where maybe once in a while the convoy would get jammed up but now the convoy is getting jammed up going across the inguri river almost every time. if anyone what's to review it is the separatist aggression mission day one. thanks 76th Falcon
  21. I am using the CCT script with the Airmobile Frontline missions in the 1.2.8 beta and am getting an error when the CallSpawn function is called. Has anyone else tried this mission. Thanks 76th Falcon
  22. Raptor, there is the Realistic Template Mod. http://forums.eagle.ru/showthread.php?t=82161 thanks 76th Falcon
  23. DCS_Thor, Thanks for the response I will give it a try thanks 76th Falcon
  24. here is the complete log file if anyone can take a look at it let me know what might be wrong with the menus not coming up. dcs.log.txt
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