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Everything posted by mhe
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Do you set your guidance system from HARS to EGI? Only EGI mode will provide you with a TTV! Is waiting until 4.0.0.8 really necessary? I thought one could select NAV on CDU as soon as "INS NAV READY" is visible on the CDU display. It starts flashing once the alignment process reaches 4.0.0.8 of course. But I never tried it actually.
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Yesterday I had my first crash (appcrash in dcs.exe) since starting to fly multiplayer almost daily. Never had a crash in 1.2.3. though. Mission was a very simple one from the filebase where all the modules can be used. Only spawnpoints do exist, but no goals, triggers or something. Just basic fooling around.
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Yes, I have it running, it didn't take much. I have all the patched instrument init luas packaged in a JSGME mod (excellent tutorial by user Ebs available in this forum). The export config resides in the user directory since 1.2.3 and is not touched by the auto updater. So you can happily update, but keep the patched instrument init luas for the A-10C. :)
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Not having a full cockpit will result in lack of haptic feedback, but apart from that i don't see much downside when not having a pit. I could easily put a trackball or mouse near me, I could put a slightly downward tilted Leap Motion on the front plate of a rift and track my hands and use mouse emulation that way and so on (and yes, Leap can track hands from above, not only from below). At no point would I need a real pit. But yes, it would be nicer. But I imagine myself to be pretty grumpy when I build myself the A-10C pit of my dreams just to have the Hornet come out shortly afterwards. ;) The nice thing about these synthetic setups is the flexibility - you can build almost all of the plane-specific stuff in config files and software and can switch between planes within minutes. Once haptic gloves come out in decent quality, there will be no reason to build home pits for haptics anymore. But this will need native support by ED then, because the hands tracked in 3D need to have collision detection with the switches in the pit to enable the haptic feedback. I don't think things like this can be done with driver injection as it is done for the visuals in some games at the moment.
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Sure, there is a making of and some background info: It is first person and is does have twitch-based flight controls like Wing Commander for example. It is just set in the EVE universe.
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I noticed that the airfield names in these charts is different than the name used in the comms menu for a given airport. Is there a table or something to let one know which is which? From memory, the frequency VHF 138 has the ATC callsign Locchini or something like that, according to the summary page of the charts that would be Tbilisi Airport. That name doesn't show up anywhere in the charts as far as I could find. Any ideas? I also do now know how many other airfields are affected that way, I only know for sure that this is not a problem isolated to this one airport. But still, masterfully done charts - they have served me well for quite some time now. :)
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Someone on the Rift Developer Forums used that FaceTrackNoIR feature combined with the Vireio driver to get FSX support going (read more about it here), so DCS must be possible as well. I'll test as soon as I get my much anticipated Rift hardware.
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CCP presented a Space dogfighting game set in the EVE universe with the rift now. Flying stuff is simply the best fit for this kind of device...
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The refueling door was the issue all along! Thanks for the help, greatly appreciated! :D In case anyone wondered: The CMSC stayed dark because of the brightness setting at zero... :doh:
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Yes, it would be of course a little boring if you don't do anything else, but as an additional task for a CA player, I would definitely see some people going for it. I for my part don't do much with CA, but in MP the guys who are really into it enjoy it immensely.
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Just a thought - wouldn't it be nice for CA players to not just be able to control the ground themselves, I think it would really make for a great experience in multiplayer if the tanker's Boom Operator is controlled by a human being. What are your thoughts on this?
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I'm really confident that this might be it! I'll keep you guys posted, I'll be home in about 3 hours and this will be the first thing I try. Also this thread says that opening the refueling door disables the EAC and since the autopilot is dependent on EAC, it could very well be the issue.
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The refueling door... That could be it! I sometimes wondered why the "ready" light on the right front beam of the cockpit window was illuminated. It actually could be that I forget to close the refueling door or that my Helios profile (a modified CptLoz profile) initialises with the refueling door open. I'll check when I come home, thanks for the input so far! As for the lasing: The L-indicator in the TGP screen does not flash when I lase when this problem occurs, it really does not fire (checked with NVGs, no beam visible). I'll check with the refueling door, if that does not work, I'll post a track. Thanks guys. :)
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I always perform a full align on the INS (until the align value reaches 4.0.0.8 and "INS NAV READY" starts blinking in the second line of the CDU display. Pitch and Yaw SAS are always engaged after engine start, warning panel is dark - checking it is part of my lineup checks. Really at a loss here. I do not change technique besides experimenting in order to track down the issue, but given the same procedure it sometimes works and sometimes it doesn't. The friend I fly with has the same issue, so I don't think it is related to my individual setup (which uses Helios). Sometimes during startup I know it won't work because the CMSP display remains dark both in 3D pit and the export for Helios, system works normal though. If this happens, I can say for sure A/P, TGP lase etc won't work after takeoff, but most often they don't work even with the CMSP display working. Really really weird. My friend uses no Helios and no exports, so he doesn't have modified instrument init-luas, so the issue cannot be that as well.
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Hi there, I spent the last few days flying with some friends in multiplayer and experimenting with player-controlled JTAC with CA. I noticed that often the autopilot, PAC and TGP lase don't work in my A10C. Startup procedure is the same as described in the tutorial missions and it works fine in single player. Mission seems to be not the issue here, I've tried several (self created or Dragon's training pack missions for example). I once had a GCAS fail during flight, did reland and repair and afterwards all systems were working, but not in initial startup. Is this a bug or am I just being stupid? :helpsmilie: DCSW and all modules patched to 1.2.3 via autoupdater.
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Yes they are clickable - all the more reason for just implementing Rift support instead of hiding behind the "oh, but you can't see your keyboard!" reasoning. :D Of course that won't make flying FC3 easy with the Rift, but I guess one can't have everything.
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Also, there are possibilities like voice control, gestures with leap motion and the like, Valve at one time even had a tongue controller in the works for testing. Implementing Rift support would be viable just to see how the users overcome the "i see no keyboard" problem, therefore giving the devs some ideas to work from. Also it will be a big selling point to be the first flight sim to have full native support when the consumer version launches. Rumor has it that a version 2 of the dev kit will come along sometime this year, perhaps already featuring a resolution high enough to be usable for modern flying (i.e. reading MFCDs without having to move your head nearer to them).
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The future looks very exciting/excited ;) Do you have by chance a Leap motion on preorder? The combination must be a real treat in DCS. Is the latency in the TrackIR low enough for it to be used in conjunction with the Rift without wanting to puke?
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I want one of this¡¡(Fly motion)
mhe replied to falcon_120's topic in PC Hardware and Related Software
It may be wrong on terms of fooling your senses to recreate the aircraft movements 1:1 on each rotational axis, but the same principle works wonders in commercial Level-D simulators. All you need to do is put different movements into the software, the view itself in the rift would be perfect for this kind of illusion. For example, when doing a takeoff roll in a commercial sim, the motion platform tilts backwards so you are pushed into the seat. This force is misinterpreted by the brain as acceleration because the visual cues indicate no pitch movement. -
We could all put some cash together and send one to ED from Oculus directly? Anybody know their shipping address? :D I'm sure once the devs test it, they will consider support in DCS a very viable thing themselves.
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Flim: You really got DCS to run in stereoscopic 3D? How so? Iz3D? Did you give Vireio a try? Did it work? Saw you on mtbs3d forums too, perhaps we could get Cyberreality interested in testing and debugging DCS with his driver? Of course, our ultimate goal should be native support from DCS itself, be it via patch or via a module.
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If money talks, make Rift support a DCS module for 20 bucks or so. Problem solved. I wouldn't mind paying that, I think if they do a decent job coding support, they should be rewarded. If they don't manage to do it themselves, it would be nice to have the little workarounds like the HUD made in a way that Rift support can be done with aftermarked drivers (like a combination of IZ3D and NTHUSIM HMD). I don't need a keyboard. Mouse and voice commands will suffice. But I think it will need a vid of somebody with a Rift in combination with Leap controllers to convince them that this is the future. Also, I wouldn't be surprised if the "other" customers of ED demand for support in the long run, so we might end up with a working implementation of VR support after all...
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I have preordered soon after the Kickstarter was complete (would have done so earlier, but I was a bit short on cash back then). Side-by-Side viewport testing in DCS was fine so far, looking forward to NTHUSIM or even native support for this. I also have 3 Leaps on the way, should be here end of March. The Leaps as mouse emulation would have the benefit of working without software changes, but native support in 3D space would be nice. Only thing missing then would be haptic feedback and G-Forces. Goodbye, outside world. DCS will become my OASIS then... Perhaps we could also get MYO support in this thing. Wags (or someone inside): 1.) Do you or one of your colleagues have backed the project? 2.) Have you considered support for Leap and/or MYO? 3.) Will you fix the HUD issues in 3D? If yes, when? ;) Brad: Any news on NTHUSIM HMD concerning DCS?
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Sure, point is I'd love to see that everybody can fully use the hardware at his disposal. Perhaps the price model can be adjusted by using a tiered model with more and more features in the more pricey editions. If 5 pounds for a basic edition is realistic I can't say, I think it isn't, I'd say about 15 pounds upwards would be realistic, but take this with a grain of salt.