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Everything posted by gregzagk
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Hello, checking it now sorry for that. Have you tried getting away from the cargo, select it through F6 and then getting back to it and try to hook it? Greg
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Full Review of the Argo Campaign and Interview of the Developer
gregzagk replied to Simicro's topic in UH-1H Argo Campaign
The initial idea of creating a DLC campaign came up during September 2016. As I had mostly experience in creating multiplayer missions and events, I had to think of the framework that I would need to follow and create all necessary for a single player DLC campaign (voice overs, briefings etc). The decision of creating a Huey Campaign came later, on October 2016 after discussions with Petritis who as said in the interview was close during the whole creation of the campaign. The whole campaign got ready on February 2017 by working on it almost every day. After that it went through an extensive testing by my squadmates and later on by the ED Campaign testing team. During the testing there were some major and many minor corrections and fixes so I could say that the whole project completed in about 6 months. Thanks again! :thumbup: Greg -
Squadron Name: 373vFS Aircraft Selection. 2*M2KC/ 4*Su-27 Pilot Roster: 373vFS_Mav (+3 Zulu) 373vFS_Cvah (+3 Zulu) 373vFS_Daredevil (+1 Zulu) 373vFS_Kyro (+2 Zulu) 373vFS_Frogman (+3 Zulu) 373vFS_Giannis (+3 Zulu) 373vFS_Geo (+3 Zulu) 373vFS_Talos (+3 Zulu) 373vFS_Metatron (+3 Zulu) 373vFS_Petritis (+3 Zulu) 373vFS_Nightmare (+3 Zulu) 373vFS_Aris (+3 Zulu)
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Full Review of the Argo Campaign and Interview of the Developer
gregzagk replied to Simicro's topic in UH-1H Argo Campaign
Thank you once again Simicro! Very nice and professional writing. :thumbup: Greg -
Yes the campaign should work ok in the new Caucasus map. There might be some bugs with triggers etc initially but the goal is to fix them or find alternatives asap. The new map looks really promising so it's going to be great to fly the huey there. Greg
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Thank you. Is this on 1.5.7? Greg
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Thank you! Will check it out asap :thumbup: Greg
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Considering getting Argo: how difficult is it?
gregzagk replied to escaner's topic in UH-1H Argo Campaign
Thanks for the purchase. Yes it's true that the campaign's goal is to get you in the next level after the UN campaign. There are missions that are difficult but you should feel rewarded once you manage to complete them. Have fun! :thumbup: Greg -
Nice! Keep it up :thumbup: I believe you accidentaly posted this in the wrong thread. Greg
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Sorry just saw your reply. Will check it again as I can't think of anything else at the moment. It worked on my previous test and there should be no issue regarding the recent patch. Edit: Can you please check if your collective is getting to idle position when you get your throttle back? Maybe it's still a bit up and needs calibration (wild guess)? Greg
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Hello, thanks for your purchase. Yes it should display a message after landing succesfully inside the area (in front of the apaches, c-130 and the crowd). Land, get your collective back and wait a few seconds. It should work if you didn't damage your chopper or something similar. There were no other reports for the first mission during 1.5.7 tests so it should work ok. Please tell me if it works for you otherwise I will try to think of other possible reason for this. Greg
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Ah no worries. The campaign should work for all, so it's everybody's right to report an issue and my obligation to fix it asap. The new DCS updates may have issues initially but I believe we will have a better experience in the end (with all the upcoming features and the new terrain). If you would like to proceed the campaign without these fps problems you could revert to the previous patch at any time. It's not the ideal way but it will work for now (You can update again at any time). FlightControl posted the way here a while ago: https://forums.eagle.ru/showthread.php?t=190554 Greg
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Sorry to say but it's not a campaign issue that I can fix. The mission/campaign was running ok so far. It's related to general performance issues mostly with the AI after updating to the 1.5.7 version (check also here: https://forums.eagle.ru/showthread.php?t=190539). The campaign uses AI and objects for immersion. It would be not wise to remove them. I hope the issues will get fixed soon by ED. Greg
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As far as i can see there are issues related to some bugs of the new patch. They mostly affect the cargo procedures. Checking for alternatives but i think it will be fixed in an update. Greg
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If I got this right, yes you finished the mission. You had to land there and exit. When you get the mission accomplished message, then the tasks are not valid anymore. You can exit. Greg
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Checked it out and it's currently bugged. It seems that you have to be some meters away from the cargo before you select it from the radio menu. That's why it works on the 5th mission. During the 3rd mission you start next to the cargo. So in order to make it work at the moment you have to take off, get some distance from it and then select it (and get the red smoke above it). Then you can get back next to it again and hook it. I know it's not the way it should work so I will ask ED if there is a fix coming or should I edit the mission. Thanks again for the feedback. Greg
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
gregzagk replied to gregzagk's topic in Multiplayer
Edit: Sniped by ciribob :P -
Will check it out once back at home and reply asap. Thank you Greg
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Thank you for your purchase and feedback! A new campaign is in the works but it seems it will delay. My time is really limited at the moment. Hope that changes soon to move it forward plus to get back on track in the "Blue Flag" server administration. Greg
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Hello, thanks for reporting. I have no pc access at the moment but will try to check it out asap. Greg
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
gregzagk replied to gregzagk's topic in Multiplayer
With the current template, it would need much more available parking slots in the airbases to have both all Red & Blue aircraft. Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
gregzagk replied to gregzagk's topic in Multiplayer
Server restarted. -
Thank you guys! Glad you enjoyed the campaign. Your feedback really helps to improve things in the future. Yes there are plans for the next campaign but no ETA yet due to zero free time at the moment. Greg
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Hello, sorry for the delay. Just saw the report. I couldn't reproduce it. From what I understand from your reports and from what LCYCowboy said it could be a failure in the trigger as it's not detecting your throttle being in idle. Please try as LCYCowboy said doing it with keyboard at that point and please report back. If that's the issue I will edit the trigger's parameters to detect lower inputs. Thank you Greg
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Hello Jansgi, first of all thanks for buying the campaign. I hope you will enjoy it once you sort out the problem. I think the issue can be from a mod that you probable have. Is there a possibility you have SweetFX or something similar installed in your DCS setup? Please try a repair or removing any files you installed and try again. If this is not the case please report back to check other possibilities. Greg