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upyr1

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About upyr1

  • Birthday December 2

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  • Flight Simulators
    dcs, war thunder, strike fighters 2
  • Location
    oklahoma
  • Interests
    model building, computers, history

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  1. I have sometimes I just don't take Mark Twain's advice
  2. It would be horrible if we got rid of it. When I read the suggestions I just thought in the shop page and products page you could have a link showing the figure modules and assets. It would be a great way to highlight what is up and coming. I'd orginize the page in the following categories product type, era, projected release I know they'll never put exact dates on anything unless it is close to realease and even then there is a reason I would say two weeks out from a posted release date "two weeks before they tell us two more weeks"
  3. I'd love gun and hud camera photage for all eras
  4. As stated before your response to me literally posting screen shots of DCS showing how it tracks both official and unoffical content used by a mission and installed locally was to reply You have clearly shown that you ignore things that go against your opinion. In the case above you want to believe it would be impossible to track unofficial content when all would need to be done is for a server to list the required assets (which is already done) as well as track what is locally installed on DCS (which is already done). The end result would be a filter that limited you to servers that only require mods and asset packs you have installed. So why should I trust your assessments of how many people use mods? As I have stated in the past there are servers that use mods, I have connected to them and I have been part of a squadron that used them. I don't claim to know how many people use mods online. All I claim to know is some people like them and some people don't and adding a better repository and a mod manager would make DCS better for those who want the mods, and my filter suggestion would make it easier for those who don't want mods to avoid them.
  5. Honestly, I don't trust your judgment when it comes to how many people use mods. A good example of why was this comment which was a reply to this post Where I show with screenshots that DCS keeps track of the mods and official DLC you have installed on your system as well as the mods and DLC that a mission requires. which leads me to conclude that you are unwilling that once your mind is made up, you won't change your mind no matter what evidence is presented to you. As I have stated in the past the only way around this issue which would would be for the following. Eliminate all mod support- the fact that some developers started as modders means this really isn't an option. Allow modders to code a replacement model from DCS core- I'd still include the option to filter out mods and asset packs you don't have As suggested, give players the option to download a required mod or buy a required asset pack (the code would mostly be the same) This would work best with a filter to enable people to limit themselves to servers with mods and asset packs they have The fact you have no desire to use any mods doesn't change the fact that there are squadrons and other people who want to use them. In order for this suggestion to work you would need either an official mod repository and mod manager or have the server feed it's required mods list and a repository to third-party mod managers so they could be downloaded from there.
  6. I literally posted that DCS lists what you would have to test for. First you would need a list of the installed modules and mods We got that next you would need a list of the mods a server requires That is included in the mission file and lastly you would need the abiility to determine if the lists differ We got that too. Now to get all of this to work, your copy of DCS would have to query the servers to find one which only uses what you have installed. This same filter might also enable player to look for a server that has their favorite module. This guys arguments against having a frequently used controls preset is that controls aren't 100% the same for everything (never mind the fact the idea is to get you enough set up for a free flight). His argument against having a graphics configuration wizard was that ED would need a Cray to run a billion copies of DCS to get every possible configuration when you could use an old-style graphics wizard and ask users if they wanted to contribute their bench mark scores to a database. I think the best thing to do with SharpXb is to put him on your ignore list.
  7. I have told you before the built in DCS module manager already lists mods as well as maps and modules you have installed and DCS missions already list the assets required. I have also stated that when DCS sees a mission that requires an asset that you don't have enabled, you get a message telling you that. How do you think an on/off switch would work? DCS' missing assets already encourage and popularize the use of mods online, so all that a good filter, such as the one I proposed, would do is enable people who don't have any mods or official asset packs to avoid the servers that use them. As a mod on/off switch won't test for official asset pack, even if any server with a mod is hidden, you would still run the risk of trying to connect to a server that uses an asset pack you don't have. However, if we get down to it, your problem, Mr. Humphies, is that the ability to filter out both mods and asset packs you don't have would give you one less thing to complain about it would make avoiding mods a lot easier. I get it, Mike, listening to yourself complain is your greatest joy in life.
  8. We know about the newsletter. The point of a coming soon page is to make it easier to find information about the specific modules and maps you are interested. and I'd like updates on my corsairs
  9. I'd love that. It would be a great way to highlight all the modules in the works.
  10. yes and for all eras too
  11. DCS already keeps track of all the installed modules, asset packs, and mods null nullThis module manager is part of DCS core it allows you to install or disable mods, modules, and asset packs nullThat is where you click to access it Next missions already list what mods and asset packs they require This one required the WW II asset pack and the VSN F-105 When you don't have the VSN F-105 installed and you try to load a mission, you get this screen. nullIf you mean a switch that will hide all servers that use mods when you say you want an overall mods on/off switch, the coding to accomplish this isn't going to be much different than an asset filter. For an overall mod on/off to work, you would need to compare the assets a server requires to an official asset list. The installed asset filter would compare a server's assets to your installed assets. The only differences are where the list comes from, and the chances of you trying to connect to a server with the WWII or South Atlantic Asset packs, even though you don't have either. So in the end the only real difference between the mods on/off list and the asset list is that you don't have the risk of connecting to a server with an official asset pack you don't have. Then with the suggestion that started the thread when the filter is off and you try to connect to a server with an asset pack or mod you don't have you could be given the option of either downloading or buing it in the case of on official asset pack
  12. Like it or not, there are people who are willing to use mods. The fact you hate mods doesn't change that fact. The fact there are people out there like yourself who hate mods is the reason that I want a filter so they can hide servers that use mods and official asset packs they don't have. There are developers who get their start developing mods for DCS and there are modules which were originally mods. I understand you don't want mods which is why I think as there needs to be a filter. Even if there were no mods there would need to be a filter because of asset packs
  13. You're dealing with a guy who opposed adding a filter to the DCS server list to hide servers with mods and asset packs you don't have. His basic argument was that hiding servers he'd have problems connecting too would be a bad idea becuse it would make it easier to use mods and that a modder should add the filter. Not once did he consider that a filter would make things easier for people like him who don't want to use mods, as it would hide all the modded servers.
  14. I don't believe the toss bombing mode worked with conventional weapons. I'm wondering what we can model in a mod I had no idea the Thud had a proto hud. I'm thiking we should ask about this in the facebook group
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