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VAF [136] Striker

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Everything posted by VAF [136] Striker

  1. Try this one Minsky. I kept the format so it's a templated 11. No need to worry if you replace the original as they get rewritten when you update. FC3-F15C-05.miz
  2. Not a bug and MadDog is already aware of it. It's a limitation of AI in the new system like I stated. And yes, the AI can complete the mission, probably one out of 20 times maybe. My impatience lies with the AI unpredictability so that's why I edited the mission. So my opinion is that it's not the fault of the player if the AI can't complete their mission, it's a problem with the system. So in all fairness making a change in the mission to permit them to do so is not really wrong. But there are probably as many opinions on this as there are people that use DCS.
  3. Technically, the F-16's should be about to take out the SA-10 because it's supposed to have the same capability as the F/A-18C, but I had to edit the mission and change it to SA-11. That's the only way I could complete it. The problem is that the SA-10's have been improved and AI F-16 always wait till optimum range to launch the JSOWS. This is really not workable since they're within 20 miles and got killed every time. So I really didn't see any other solution. I know a lot of people will roll their eyes at my statement, but I'm not really a purist in the sense of doing every legacy campaign as written. It's old and DCS has changed significantly so a lot of them are really not workable due to those changes. In the more recent ones and DLC ones I stick to the program since DLC's can't be altered anyhow and it hasn't changed my feelings about altering some elements of the older ones to make them workable. But I do try at least a half dozen times before relenting and getting into the editor. So from my perspective, I say go for it.
  4. I've been using it since a few months after early release (missed the free Nevada map, oops) and it's still my primary ride so I think that says something. Just wish that ED would fix the little bugs that have popped up recently.
  5. No chaff or flare either I'm guessing and I know it's not a lot of extra weight but every bit counts in air show setups. I remember the pilots from the Balkans war and from the 1991 gulf war talk about stuff and they never went up with more than a GBU or JDAM and one Maverick and maybe some rockets and full guns and full gas. The idea was to loiter and be ready to hit bad guys fast and not be burdened with a lot of excess weight. So yeah, you can be a bomb truck but it's not practical and makes your maneuverability suck IRL.
  6. Not a huge problem but Mount Elbrus is missing the texture detail in Sat view. Looks like what's there currently are just a bunch of overlapping tiles.
  7. Oh man, any chance this is going to get fixed? ------------------------------------------------ Disregard. An easy fix is to just have them hold at a start waypoint and resume on the trigger. ------------------------------------------------ That doesn't work either. You can't make ships hold like ground units. Any suggestions? ------------------------------------------------ Does making the "Visable Before Activation" do any good?
  8. OK, this is a repeatable issue and I'm including a track file and images. So if you go in and bomb or try to destroy a ship in a group, they vanish depending on the angle you view them at. And this is both in F9, flying around them or looking at them in the TGP in the A-10C. I've been able to repeat the problem in two different scenarios. In the A-10C, I'm clearly within visual range but the target disappears in the TGP. The second test I was in the Hornet and exactly the same thing happened. We're using scripts in the mission but the ships are only spawned in by time using the standard trigger system. And this only affects ships that have been attacked. If I leave them alone they look perfectly fine and go on their merry way. As soon as I drop a bomb on them they exhibit this strange disappearing behavior. ------------------------------------------------------------------- Update 1: If I leave the server and come back they're fine at least in the F9 view. VAF_DynamicV34-20190723-164941.trk
  9. Hey IronMike, I appreciate the response from you. ED really needs to get on figuring out how to overcome this problem. You can't prevent people from getting into the Tomcat in MP if they want to and then when they do, well you see the results. But just so you know, this problem isn't just a problem on the carrier deck. When you have people in the Tomcat and they are flying around and just doing things like firing off Phoenix's, you see warping in the other units. I've seen the Tacview files when this happens and I can dig them up if you want them. So there are problems associated with having two clients in the same bird that are causing desync issues all over the place and not just in one specific area. But if they are just flying around, yeah, it's not really an issue.
  10. I'm really happy that this is happening. I first got into LOMAC and then the original Blackshark when it came out on disc in 2008 and then the A-10C when it was released a couple years later. I've always found it to be a very fun and challenging module and it will be even better!
  11. We've been experiencing this problem pretty much continuously. The jet is mostly stable although you get sliding with one person in the pit but as soon as someone jumps into the RIO seat you get this happening. Doesn't matter on a mission with scripts or just a bare bones mission. We've also tested on both of our servers and same problem exists. I have the ACMI file but do not have a track file because the size is way too large from a couple hours of flying. This happened right from the get go though. Will be happy to provide you with whatever you need from either the server logs or anything you suggest. One other person that we fly with has other potentially helpful info too. I can place the ACMI file on our server and link since it's too large to attach here. Just let me know what you need.
  12. :) It's a road tunnel but if a train pops out of it I'll be sure to let you know. Kidding aside, it's the famous tunnel that crosses from Russia to South Ossettia. https://www.google.com/maps/@42.6082895,44.1052297,13.16z?hl=en&authuser=0
  13. Doubtful as it was working just a few months ago. All of the black objects on the map are supposed to be destructible scenery. I think it happened right around the time that they were fiddling with the map height issues.
  14. :smilewink:LOL, yeah. I remember the original WreckingCrew version of "Back Of The Hand" that was on SimHQ server years ago. Loads of fun!
  15. This has nothing to do with terrain damage. The tunnel entrance has always been destructible going back to DCS World 1. If you look at the map the tunnel entrance is a scenery object as it's a concrete structure like a bridge or a building. Right now the concrete entrance is indestructible for some odd reason but we've always been able to destroy it in the past and MIST records the damage. I've blown it up many times over the years.
  16. Bombed the SE Roki Tunnel entrance with at least 8 GBU-31 3/B's and a mix of other ordnance and not a scratch. Think some of the other tunnel entrances have the same problem as well. Please fix it.
  17. Please add a flag logic tree or list capability even if it's just the ability to export and print a list. You should be able to see some reference as what flag is used for what function. I know you can't do this for script snippits but for built in flags it would be nice to have some visual reference rather than having to dig through every trigger to see what flags are being used.
  18. I tested this back 3 or 4 weeks ago and I was successfully getting the runway as being destroyed. It is working for buildings in all the different versions so I'm not sure why it's not working in our dynamic mission. I'll have to look it over again. But I tried adding some static object mines and I'm guessing that MIST won't detect objects that have been added in. Any thoughts would be appreciated. MIST 4-3-73 Map Objects Test.miz MIST 4-3-74 Map Objects Test.miz MIST 4-4-78 Map Objects Test.miz
  19. Anything, buildings, bridges, runways. I can do a test again if you want and send you the file. Everything was working fine up till the last patch. Are you still working on a new version of MIST?
  20. Don't know if this has been reported but mist.flagFunc.mapobjs_dead_polygon is not working in the current build of DCS, either OB or stable. It was just working before the last DCS update. We've tested and used this frequently but now it's broken. I've been using the development branch of MIST, 4-4-78. Any thoughts on what might be causing the problem and how to make it work again?
  21. Yeah, I'm sure it's something we just missed and it was getting late. Great stuff though and thank you for all the effort!
  22. It's pretty fun. Homefries and the BVS fly with us so we were having a lot of fun with it but I never saw the message about the island stuff. Could you please check to make sure that it activates. I never looked for the marker you mentioned but we can try it again. We changed the fleet to the Eisenhower and used some scripts but it doesn't affect anything else in the mission. I'll PM you a copy so you can see what we did. We don't use Russian stuff since we're A-10, F-18 and F-14 primarily.
  23. It's happening to us too. It was really bad in the last patch and slightly better in the most recent one but still there.
  24. What do you have to do to complete the scenario? We took out the Neutrashimy and the SA2 but there are no tasks after you take out the Tu22's. Or at least we did not get anything else.
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