

VAF [136] Striker
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Everything posted by VAF [136] Striker
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Yeah, no problem. Great mods.
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Cool! Yeah, all of Devrim's stuff will work with JSGME. He has instructions in the readme.
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Use Devrim's, he's been keeping everything up to date for the most part. Just about all of the FC3 English mods are here. https://www.digitalcombatsimulator.com/en/files/?PAGEN_1=2&set_filter=Filter&arrFilter_pf%5Bfiletype%5D=&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=&arrFilter_pf%5Baircraft%5D=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&CREATED_BY=Devrim&sort_by_order=TIMESTAMP_X_DESC
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The more I spend time with the FC3 aircraft, the more respect I have for the work put into the individual modules, their flight models and the detail of the cockpits. The Revenge campaign is really well put together with a lot of different, fairly realistic elements that make it a good campaign. You get to fly the Su-25 and the Su-25T so it requires FC3 but a broad range of missions using all of the various systems. There are some small issues like ground units inside the forest areas now because of the new map but this is easily repaired in the ME. The voice overs are really amazing and add to the realism. You also have to do some very dark night missions and it's easy to lose your situational awareness. It would be nice to see some of the missions fixed so that new people have a chance to do it without running into the minor problems. But overall it's one of the best campaigns I've done to date.
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Try plugging in direct instead of using WIFI just to eliminate that as a potential problem.
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Cool campaign and always wanted to learn more about the Su-25 but there are some elements of it that are not functioning correctly. On all of the missions the A-50 flies out to a waypoint and quits working. I'm sure that this is because of the orbit task missing and no secondary waypoint to orbit to and from. I corrected it in a couple of the missions and then it was working OK. Also, aircraft spawn in bad positions at the start and sometimes get stuck or blow up when hitting ground vehicles. There's no clear indication that you've completed each objective by how many ground vehicles you need to clear out. The final campaign ending mission completes and I get the music when the enemy units are driven out but then it cycles to the last mission completed so there's no resolution to the campaign for a win. I know that this is extremely low priority but I wanted to post the problems for others that try it. It's actually a very cool module and learning it was a great experience since it doesn't have a lot of the more sophisticated systems that later ones have.
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[REPORTED] HARM's broken after new patch
VAF [136] Striker replied to whaaw's topic in Bugs and Problems
Yes, HARM's are missing every time now from what I've seen as well. -
Yeah, they added a lot of stuff and it's been hard for me to catch up. With the Haikou Destroyer, the range is slightly less than the Velikiy, around 45 miles for the HHQ-9. The land based Chinese system is the same missile as the Russian in the simulation even though the system is different IRL. Tacview-20190404-061616-DCS.zip Tacview-20190404-061424-DCS.zip
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Here's the SA-10 land based. About 33 miles at 25,000 feet and 30 at 15,000 so a little longer than I had originally stated. You used to be able to get closer but I think ED has adjusted the missile ranges and the templated versions are definitely more effective. Tacview-20190404-055538-DCS.zip Tacview-20190404-055710-DCS.zip
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Yeah, I was just waking up when I started reading this so I didn't take everything in. I just did several tests and every time the Velikiy S-300F didn't engage until the aircraft was within 50nm. I don't think that the distances are modeled as documented. And I've never seen the S-300 land based engage at greater than 30nm but I'll test it again. I'm including the Tacview files. I wouldn't bet my Virtual Pilots butt on the test though. That's a nasty ship! They're valid ACMI files. Just add .acmi to the end to open them. Tacview-20190404-053532-DCS.zip Tacview-20190404-054331-DCS.zip Tacview-20190404-054506-DCS.zip
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You're right, I didn't realize it was a different missile than the Moskva. The one in the sim uses a 48N6E2 which according to the document has a range of 121 miles. I did a test and I don't think the range is correctly modeled though but I'll test it again.
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Not trying to dispute Flankerman, just pointing out what I see in the simulation and what I've been able to find in public documents. Difference I see is maybe S-300PMU and PMU-1 I'm guessing from mid 80's? But anyhow, it's really hard to tell exactly because the Soviet systems were changing a lot, but in the documentation here you can see that the one in the simulation essentially models the early S-300PMU (S-300PM upgrade) system which includes the Bigbird tracking radar. That system uses the 5V55R missile and according to the published documents has an effective range of about 29 miles and that reflects what is in DCS World. I've also seen it referenced as the SA-10B and that also shows the image of the 5V55R. If you look at the 3D model of the missile it has a black nosecone which is the same as images of the real deal. The Bigbird will always start tracking you at a much further distance than what they can actually fire at you. It's more of an annoyance but always be careful not to get within their WEZ if you have an idea where they are. Also, open up Tacview and you'll see that the Moskva and the S-300 fire the same missile. So you know you can typically get close to the 29 mile bubble but the missiles can sometimes get you further out. Every once in awhile they have that "magic bullet". It's like dancing with the devil. If they start hard locking you, you're in trouble. They are the longest range Soviet missile in the simulation. https://en.wikipedia.org/wiki/S-300_missile_system https://www.globalsecurity.org/wmd/world/russia/interceptors.htm
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We use it all the time but it's been sort of broken since 2.5 first came out. RSBN and Radio Nav indicator doesn't work and now the wing tank lights don't come on any more along with some other annoying minor bugs. The front seat / back seat controls work fine for the most part. So if you want to instruct someone on basic maneuvering and pattern stuff it's fine. It seems like the focus is entirely on the newer modules and some of the older ones are being neglected at this time. But hopefully after the new ones are a little more polished they'll go back and fix them. I've posted these and other issues several times recently and they don't get acknowledged at all now for some reason.
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Yup, happening to us as well.
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Tomcat vs. Rudder pedals
VAF [136] Striker replied to Ice_Pick's topic in PC Hardware and Related Software
CH Pedals are in your price range. I have them and have been using them for over 10 years now. They're plastic but very heavy duty quality and include toe brakes. Spacing is decent but no adjustments for pitch angle or width so they're fixed. I used self adhesive Velcro on the bottom to stick them to the carpet to stay in place. They do tend to slide around on smooth surfaces. -
Alerax's LSO AI Script
VAF [136] Striker replied to Alerax's topic in Utility/Program Mods for DCS World
Is the script broken currently? We were using it before and it was working fine up until a patch or two back. -
Don't know if this has been reported at all but no map objects show up in the mirrors, only the terrain. I started noticing in the MI-8 that no trees would appear and now it looks like all the buildings are gone as well.
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Any help on this would be appreciated. Any of you guys or gals out there that have good scripting knowledge, your expertise would be greatly appreciated. We're using several scripts in this training scenario and it was working very well before the HARM was released last week. It has MOOSE, MIST, ALERAX LSO, and the EWR files added to it. What happened initially that as soon as the enemy radar detected you if the HARM was on, the scripts would stop working and the mission would crash. Since the hotfix it will run longer and you can have the HARM activated but as soon as some SAM radar systems activate it crashes again. I have no idea what I'm looking at so I'm attaching the log file from the server and the mission file. Note: Disregard this post. There was a MOOSE script to activate the Kuznetsov carrier AI but we removed it, and along with the latest hot fix it seems to have fixed the problem for now. VAF SUPT And Refueling Caucasus.miz dcs.log-20190121-213155.zip
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Can someone tell me where templates are stored for groups of vehicles like SAM sites? We want to share them within our group.
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No keys to do it. It's in the lua file. Only switch in the A-10C changes from day/night. Probably should have posted that I want to edit the file that controls it.
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Any way to change it like in the A-10C? I have visual problems with certain colors and would like to change it slightly.
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Thank you!