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Erforce

ED Translators
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Everything posted by Erforce

  1. Yeah you are right. I forgot i could assign axis to shkval. BUT I also remember that, at this time, the mini stick was not recognized as an axis, but a mouse. And mouse can't be assigned to Shkval in Ka50, unlike the Su-25T Things has changed? Should I get my X52 out of the box? I never looked in registry though. Maybe a lead. EDIT : There is my original post, which has been transferred to the concerned dev, but never had a answer. https://forums.eagle.ru/showthread.php?p=1907053
  2. A while ago, I tried once to modify commands via text editing, but never succeeded to implement the SU25's IT251 TV Analog axis to the Ka50 Shkval system on the X52 Pro. I even tried to reach a dev without success. but IIRC, the anaolg axis on SU25 was in fact VERY hard to use, much more than the regular 4 axis Shkval. But yes, soft diagonal targets are nearly impossible to lock due to this deceleration each time you change slewing direction.
  3. Salut ! Je me demande, puisque je regardais les différents post de recrutement sur les sites de DCS ces dernières minutes, ce n'est pas trop compliqué et rédhibitoire, aujourd'hui, d'essayer d'avoir des pilotes fixes dans un roaster ? et de faire "au minimum" 1 sortie/semaine? Je ne sais pas pour ton escadrille mais j'ai vu ça souvent, et moi perso, c'est hyper compliqué de se dire : ah vendredi c'est raviolis ! Pour ma part j'ai bien le M2000 depuis quelques temps, mais c'était plus pour le support cocorico que d'y jouer, je ne sais même plus comment tirer un missile AA. Je préfère le rase motte en requin blanc. Enfin, c'est cool que certaines personnes comme toi tentent de faire vivre à d'autres l'expérience multi. Moi j'aime pas trop les règles, j'ai été élevé à la sauve rambo style, c'est rigolo sur DCS... Seul. Mais ça ne l'est pas pour le chef d'escadrille, je le conçois. Tout comme dans les films. En tout cas, c'était un petit message pour dire que tu n'es pas seul. Je te souhaite bon recrutement Camarade !
  4. Actually, it's very easy. Aerobatics => Dive Et voilà, extremely precise crash incoming!
  5. So true ! Russian Mission Editor is far, far more accurate than NATO one. For FARPs, i use a template of Smal units (Manpads) to draw edges of the FARP. (4 landing pads, and the perimeter). Be sure to orient the FARP due north before drawing perimeter and place the first unit on the T letter, which is the perfect center (FARP sign) It helps me to place the FARP at the right position with this template, then copy-paste your selected groups on your original fancy FARP (even between .miz files), Shift click on group leaders and paste this in your current mission. It's quite easy IMO.
  6. Salut, j'ai pas fouillé ailleurs, mais as-tu essayé de le mettre sur la section hardware du forum ? j'ai un X52pro de mon coté, ça fait bien le job, je l'avais eu pour 120€ neuf avant que les prix n'explosent :-)
  7. Haha BaD CrC ! you just made my day. Although it's always good to try catching new differences vs the real KA, at this time, i think the module is ≈ OK, tremendous work has been done for the sim. KA since 2009, not all were enjoyable, but it's done. I never had a problem with rotor collision since very long time now, and i fly it like a fool. IMHO David OC probably could have done far worse in term of G-load. Anyway, nice catch.
  8. In DCS, loosing your tail means your Ka50 will break physics, resulting in a hard manoeuverable chopper, but not impossible (and completely unreal) Also, the AI will see you as a dead man, and will stop their current attack. you'll fail hydraulics, but it's manageable. no Fireball for you sorry ;-)
  9. Thank you Grimes. It works like a charm. I should have tested this before posting. I tried to implement multiples functions via 1 radio command, but I think it can't be possible, as I should set a flag, which in turn activate others functions. anyways, if you have a trick to immediately de-active the selected item menu in the same lua-box, i'll take it, and avoid global variables as much as possible. I looked over ED wiki and hoggit, and I must admit I'm stuck with many dark zones, as there are many command, but no argument/optional argument description. In fact, the ultimate tool is MIST, with a great description to each command. but sometimes, MIST is just overkill.
  10. I was looking to create Radio sub menu actions, and thanks to this old example, i've made it. but now, i'm stuck at the point where i need to remove the called command without deactivating other sub menus. my code looks like this ON MISSION START : local M1 = missionCommands.addSubMenu("Level 1", nil) local M2 = missionCommands.addSubMenu("Level 2", M1) missionCommands.addCommand("COMMAND SUB2", M2,function() trigger.action.setUserFlag(1, true) end, nil) missionCommands.addCommand("COMMAND SUB1", M1,function() trigger.action.setUserFlag(2, true) end, nil)then ONCE : Flag (1) is True (in sub menu Level 2) Do Script : missionCommands.removeItem(M2) unfortunately, the removeItem removes all Radio item (F10 is wiped) :( Is there a way to do this correctly ? This is basically my very first LUA programmation so don't whip me please.
  11. Ok i've done many night-time missions those days, and... apart i can tweak brightness of instruments, it's very annoying. especially when re-setting the shkval.
  12. For this case i use my wingmen and their vikhrs. ;-) cannon, bullet by bullet on soft targets, and rocket to have some fun at the end ;-) I'm sure your demonstrations, Reaper6, will enlight the KA community. ;-) Well done.
  13. you're removing all secret ED put in KA-50 ;-) and spoiling my future campaign ! KMGU/bombs are very diffcult to employ rapidly without a pre-planned flight plan. For the armor penetration, and to know what you can actually kill with your weapons, is located in my DCS codex, in my signature. If your weapon doesn't pass the Armor test, no damage will be done to the target. That's why KMGU is very difficult to engage, because it need aligned targets, and usually, in column formations on a road (for example) there are always a thick armored vehicle, like a tank or something else. And that thing will rip you before, or after your flyby. if you shoot them before, they will disperse, cancelling the KMGU utility.
  14. great tutorial for easy employment, but could be dangerous with firing back enemies because of a straightfoward flight. i only practiced the manual rambo style method until now. ;-) thank you ! works great with KMGU. I don't see the point to use the Datalink part though. Shkval will determine your nav target. I am wrong?
  15. ok you're right. Just tested it in 1.2.1 and apart the old bug that brightness is maxed out the first time you power on your green NVG, you can clearly see through the HUD (if you diminish TV and hud brithness though, which has a tiny light leak, it's cristal clear) you can even see the abris map with NVG. things that you can't do in 1.5 because of light leaks and new light post-processing but i really like the black and white scanner filter compared to the old one. EDIT : oh, tweaking brightness and contrast around with abris and IT23, i can see clearly through it. That's why it didn't bothered me yesterday. But in this case, NVG is mandatory from start to end because it requires precise adjustments.
  16. Hi. i had the same problem for almost a year with a gigabyte GTX 780 and a corsair RM750 gold. - It was not a RAM issue (cause CTD most time) - It was not a heat issue (Watercooled, and CPU/GPU stress tests passed without problem) crashs occured mostly when the GPU switched power mode, like in a simple scene, or alt-tabbing to explorer, or even in standby mode, because who knows what windows is doing when you're not in front of the computer ! i immediately knew this has to do either with the power feed switch between PSU or GPU, because the 780 worked perfectly with an old cooler master 750w bronze, (i bought the RM for noise purposes) and the RM worked well with 1 or 2 GTX 670. i resolved my problem last week when i bought a MSI GTX 1070, my RM750 likes it, and i gave the 780 with the cooler master to the 2nd PC. i was lucky to have another PC to swap pieces, if it's not your case, i suggest you to borrow another GPU from a friend to see if this help, because finding a spare PSU is not easy. Note : I had instant reboot most of the time Sometimes I had this error "display driver stopped responding and has been recovered" and less often, a good crash with dump file : "This was probably caused by the following module: nvlddmkm.sys" i tried many tweaks, drivers with no luck, only changing the PSU or GPU fixed to problem.
  17. Not sure it was there before 2012. "- Black Shark on any deck drifting proportionally to the speed of the boat. - Active since 1.2.1" and 1.2.1 came in early 2012, or just before. As i tested most bugs with multiples versions like 1.1.1.1 and 1.2.0 to know when they appeared. i'll try again on those old version maybe tonight, but it's one of the few bugs left over since ages, although i found last week that even if the ship move at 56kmh, the shark drifts rather slowly, with enough time to take off. requires more tests. EDIT : i'll will not try before 1.2.1 because it requires a new activation. My evening test today was successful. I 've put a wind to push me the other way my KA was drifting. Altough it was rock and roll, my chopper stayed on the boat. :-)
  18. Not a bug, according to my 1.2 bug thread (see signature) - Fuel gauge needle frozen when fuel switch is off/on (unpowered) - Appeared in 1.2.2 v7204 - Confirmed normal behavior I have to mention my Ford Probe has exactly this "feature" and is not a bug ;-) fuel gauge is frozen, even if you add or remove fuel without A/D current.
  19. Are you sure it's a bug from the IT-23, and not the HUD lighting itself ? Because i played with nvg yesterday night, and that didn't bothered me. in case of using nvg, i always drop luminosity of IT-23 and rise the contrast a little, otherwise the brightness blinds me. it allows me to use shkval by night too. same for the hud, i reduce the brightness to be able to see through.
  20. a bit complicated here. searched for some years a 23" 1920x1200 IPS display to fit with my 2 others Apple CinemaHD. never found one, and bought 2x27" LG 4K IPS last month. so now i played either in 2550x1440 with one screen, or 7020x1440 with 3 screens (1 screen in DCS). I lose the bottom or my 1920x1200 display atm, but still that's quite impressive. The 4th screen is reserved for the other PC. 60FPS Vsync with a GTX 1070 maxed out. i don't see the point to play in 4K for now, 27" is too small for this resolution.
  21. a custom one, my money is not infinite, my old big AKAI 3CD died during it's 20th year, so i invested in a Yamaha RX-v577 for the surround amplifier, and 2 Warfedale diamond 220. You can find speaker from 20 to 4000$ so when i saw those ones winning every reviews for just 200$... to that i added my old 3-way akai speakers, which still deliver great sound and basses. so, basically i have at least a 4.4 home cinema system, with 2/3-way speakers. The trickiest part is how to connect it to the PC with S/PDIF (which supports 44.1 to 196khz (96khz in 5.1 max though) and does not take magnetic fields behind the PC) 1 : either your're lucky and you bought a DTS connect / dolby digital live motherboard 2 : or you can buy a DTS supported discrete sound card 3 : or, like me, you have a ALC 1150 realtek on your MB. You just need to install custom driver and patch Direct3D Sound to enable most game with it. Very straightfoward. If you play another game like Arma 3, it's amazing to hear where the bullet comes from.
  22. Haha, you bet it gets dusty in 3 years ! i'm playing again since a month now, and i must admit ME offers some nice advancements (and bugs, still) maybe i'll finish my 2 WIP campaigns now and start a big and nasty new one. I don't have your cockpits JG, or BaD CrC, but i just got 2x 4K screens, with my other 2x 1200p, and bought a 5.1 (atm 4 large speakers in each corner) to play in surround with SPDIF. it's not a cockpit, but my room has dimensional sound now. it's very enjoyable See you later guys !
  23. Welcome Back JG. i'm waiting for more DCS updates before i try nevada again. This map is kinda desertic. Reminds me F/A-18 3 and OIF. I finally bought my third screen (which is UHD, between my old two 19x12c screens.). Tried yesterday 3 screens display but i'm not really happy with 5760x1200. broken horizon lines between screens, and be forced to limit center screen to 1920x1200. If you succeed to program anything correcltly, hit me !
  24. Hi Snow ! i don't remember any change in ED Logs about AI logic since my v2. I played Republic campaign but there aren't any wingman in those missions. I reread my bug thread to tests some things out with no particular change (naval war, heat blow, audio files, you know....) and just before DCS 2.0 release i think i've replayed this tutorial too, but i'm not 100% sure because i don't remember any change in AI behavior. I think i had once hard time sending/receiving datalink to my fellow member, more like a small bug than a feature in 1.5 beta, apart that, they ripped tanks pretty easily, and i played this as usual in a foolish rambo-style tester, ramming, drifting, rolling, "you can't hit me @ 375km/h" etc.. But nothing new i'm afraid. ie : they rules on flat ground, they sucks in mountainous areas. As i am on a temporary junk-fest trial test win10 install, i won't reinstall DCS until maybe up to a couple of months, thanks to starforce limited activation. you still can download the mission and test yourself, it's easy and won't take more than 15mn of your time., especially for lesson 2/A, the worse point. Note : i'm sure i havn't tested in nevada, as i only experienced the chase-car scenario in vegas, with some disapointments (dust on every road, or road track not respected) have fun !
  25. the only difficutly i've encountered uo to date is the CTD happenning as soon as the yak lands at senaki. capturing it wasn't no too difficult, i even found IA has different spawn location but spotted them every time. as for the last mission, remember your AP gun can kill some tanks ;) but i'm not at this point yet. i'm glad some missions ask us to do things i consider fun and prepared in my unreleased campaign (yet, but maybe DCS 2 will be more stable through updates) Edit : Well.. this time it did not crash. so far 100% win.
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