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Everything posted by Japo32
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Thanks will take a look!
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Heatblur Development Update - Thunder & Cat
Japo32 replied to Cobra847's topic in Heatblur Simulations
Thanks for the news. Hope the viggen receive the love that deserves in the reconnaissance area. Right now lot of things are missing. Thanks! -
Tried to use the SPA/MAL and SPA/SKUL and no way to convert to different than white Mnumber, and of course not having the S pressing double in the LS/SKU button. I thought I was doing something wrong but now I see that is a bug that it has been for long time in the Viggen. A shame that the F14 toke those fixes away for a time and hope they will be fixed in the future, as I see this reconn feature unique in all the rest of the planes and could make a lot of playability in multiplayer or single player missions.
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Now I have the F16 and almost all the planes for DCS it is time to have that dynamic campaign release. I know it will take time and we are far away from it, but I think only 1 person to make all the complex code woudln't be enough. One thing I am fear of is the size of the maps. In BMS we have really big maps where the battle front moves. Here we are more little in space so campaigns may be very short in time (unless there are equal forces). Hope they find a way to amplify the current maps in future. And to let us make the wait more confortable, you could make some semy dynamic campaigns. I know there are people that program "dynamic" campaigns in terms of number of units you can use or the enemy. Maybe not big theaters but something to have fun in the mean while. And also another thing: Please make a save/load option in any fight stage in the currect missions campaigns we have. Thanks!
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Real RWR sounds please!!
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+1 specially for the view axis. In the warthog I have little in/out zooming everytime the axis is in the middle portion.
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Quesiton for devs / poll for users - will you add Save game option
Japo32 replied to hreich's topic in DCS Core Wish List
This is what it pulls me away from campaigns. I hate to make a flight of "1 hour" and then be destroyed by an enemy and have to start back again. For me is better to load a saved stage and try from there. Better for learning and advancing in campaigns. Other are better than me and don't need that, and I don't have the time to be training against the AI to make me better. I like the missions because what they "tell" you. Of course I would preffer a dynamic campaigns where if you are not succeded with the mission or destroyed, doesn't matter and you continue "next day" (or hour) with the campaign in the left plane we have (as in FalconBMS). Thanks! -
and how do we reproduce it? Interesting for those long waits alignment. Also how to exit it.
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Fixed in the new download. Just copy the description.lua to overwrite the old one.
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Fixed the IC error. The bug is still there but if you follow the inside instructions in the zip file you will be able to see the clean cockpit labels and pass the Integrity Check error. https://www.digitalcombatsimulator.com/en/files/3303911/ @cobra847 The bug is that it only shows the "default" cockpit. Anything labeled different as that as I did "clean labels" for example, even selecting it in the extra menus of the plane, shows the default dirty textures. The only way to overpass this is naming the folder as "default" To pass the IC it has to be installed inside Users/name/DCS/Liveries. Thanks.
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Thanks to people of E69 and La Fundacion now it is fixed. There is a bug in Heatblur that only allows the default cockpit to be loaded, but doing what is inside of the zip file instructions, you will be able to install them and not have Integrity Check errors: https://www.digitalcombatsimulator.com/en/files/3303911/
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Nothing? I hope at least they fix it in next patch.
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No reply? As Gone1Crazy said, the custom cockpits options was working in previous patch, but this new beta patch broke that option. It would be nice if the devs could tell us what was changed to let us fix it. I suppose something that we need to add or change in the lua code. Still since I created the custom textures with readable text I couldn't use it withtout the integrity check error. Thanks.
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I am waiting for making my textures work with the integrity check.. but no reply for a long time. Maybe summer vacations.
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Can Someone tell me why the radio 159 and 182 tunes as 000.00 mhz when I press the PTTs and cannot contact anything in the F14? only transmit via ptt3 it is making me crazy!! https://gyazo.com/a7bfb257ae60af919652b5da64fe2f1d
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Still not fixed in the latest beta? I didn't see any change in the long bug fixes. The problem is that still doesn't show the custom cockpit for me when I choose it.
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It is not working. There is a bug in the custom cockpit area, and in today's update is still not working. By the way, I redid the labels in the cockpit to read better. It is up already in the users download area, but it gives integrity check problems because not working of the Custom cockpits area.
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No, I translated everything in Spanish, and all is working great, but remember I have 107X sentences. Even if I would use english I would grow the diccionary as I don't remember what I had to say, and I don't want to be looking papers to remember, I just say what I have in my head, so if for example in the VAICOM would be "Select Bombs", I would add "Choose Bombs" because brain sometimes forget the world "select" and say the "choose" one. XD But for that reason we (some of us) want the option to have the wheel also when AIRIO is selected.
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Hi! First the program is great! but several issue I find: 1. Could you please make a new forum to reorganize all a bit? Sure there are same questions in the same post. It is caotic right now for searching and replying. Thanks! 2. I asked twice but I dind't see the reply (maybe it was there, but again the 1 post forum is not great for looking this). Could you please find the way to allow the RIO wheel to appear when we press a button? I suppose you don't put it because everytime you give an order it appears? but when we forget the sentence we have to say, we cannot do anything if we are flying alone in a server, as we cannot go to the rio position in multiplayer. 3. Number of bombs, rockets. I don't understand it. There are 2,5,10,20 and 30 as orders. Each of them gives a change by the rio of: 2,3,4,6 and 8. And also there is no way of making work "Set ripple quantity Step" it doesn't do anything change. Or "Set Ripple Quantity" option, I say a number after that one and doesn't do anything... 4. Same for distance. I suppose you calculate the miliseconds for the distance set? because everytime is different number. 5,10,25,50,100,200 and 400 gives different values. Also doesn't work "Set Ripple Distance" or I don't know how to make it work. Or "Set Ripple Distance Step" 5. Are there instructions to set Delivery mode? and attack mode? 6. This last one gives me an idea you could implement. Right now my translate to spanish give me 1074 sentences, which when looking for something makes things mad. Could you please add a select menu in the Editor area "Segment" one to choose sentences between RIO, ICEMAN, ATC, JTAC and all the subsections? That way we can search more easy and not show all our full number of sentences to search for something Thanks!
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This is a minor one, but never saw corrected. When covered you can rise the EWSH just clicking over it and it will raise over the cover geometry. Thanks!
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I put here an example, to see if there is a bug around the liveries option, because I cannot make it work: https://forums.eagle.ru/showthread.php?p=3878722#post3878722 Please Heatblur, take a look. Thanks!
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Hi! I am trying to put my modified label textures in the Tomcat as livery option but I cannot make it work. I have tried lots of things, so in terms to find if there is a bug, I just put his little example. It is just modify the joystick color with total blue to see if it does any change. It doesn't. Maybe I made bad the lua.. don't know, but if you can checkout. Thanks! Just unzip the files into liveries/f14b_cockpit and choose it in the menu livery option. Thanks! test.zip
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Ok.. opening the F14B_Cockpit.edm seems that it both textures has same name material, is that right? What I cannot do is make it work with the Lua I put up there. I can choose it in the advance menus options in the cockpit area, but I don't see any change with the default one. Don't know what I am doing wrong.
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Ok, only need 2 textures that I don't find the material name: HB_F14_CPT_RHORIZ_02.dds HB_F14_CPT_FRONT_01.dds Can you provide me the material name of them? Thanks! Also I never made a description.lua. How do I load the textures in the liveries section? I put things liket this: {"HB_F14_CPT_F110_PANEL", 0, "HB_F14_CPT_F110_PANEL", false}; and all the textures are in the same folder, but the default textures ones are in different subfolders. I tried with a basic lua, and didn't work. Here I put my lua. Do I have to put in the same subfolders inside of the liveries. Folders names: https://gyazo.com/2e02fb0492c9a6ced9cd0401759ee8a6 And my lua script: -- DCS: F14B Clean Labels and reduced textures by Japo32 livery = { {"mirrors", 0, "mirrors", true}; {"HB_F14_CPT_F110_PANEL", 0, "HB_F14_CPT_F110_PANEL", false}; {"HB_F14_CPT_FRONT_03", 0, "HB_F14_CPT_FRONT_03", false}; {"HB_F14_CPT_FRONT_04", 0, "HB_F14_CPT_FRONT_04", false}; {"HB_F14_CPT_FRONT_05", 0, "HB_F14_CPT_FRONT_05", false}; {"HB_F14_CPT_FRONT_06", 0, "HB_F14_CPT_FRONT_06", false}; {"HB_F14_CPT_INT_PILOTLIGHTS", 0, "HB_F14_CPT_LIGHTS_PILOT", false}; --{"HB_F14_CPT_RHORIZ_02", 0, "HB_F14_CPT_RHORIZ_02", false}; {"HB_F14_CPT_RIO_ANNUNC", 0, "HB_F14_CPT_RIO_ANNUNC", false}; {"HB_F14_CPT_RIO_BUTTONLIGHTS_GREEN", 0, "HB_F14_CPT_RIO_BUTTONLIGHTS_GREEN", false}; {"HB_F14_CPT_RIO_BUTTONLIGHTS_RED", 0, "HB_F14_CPT_RIO_BUTTONLIGHTS_RED", false}; {"HB_F14_CPT_RIO_L_BREAKERS_02", 0, "HB_F14_CPT_RIO_L_BREAKERS_02", false}; {"HB_F14_CPT_RIO_L_BREAKERS_03", 0, "HB_F14_CPT_RIO_L_BREAKERS_03", false}; {"HB_F14_CPT_RIO_L_BREAKERS_05", 0, "HB_F14_CPT_RIO_L_BREAKERS_05", false}; {"HB_F14_CPT_RIO_L_BREAKERS_08", 0, "HB_F14_CPT_RIO_L_BREAKERS_08", false}; {"HB_F14_CPT_RIO_L_BREAKERS_09", 0, "HB_F14_CPT_RIO_L_BREAKERS_09", false}; {"HB_F14_CPT_RIO_LANTIRNPANEL", 0, "HB_F14_CPT_RIO_LANTIRNPANEL", false}; {"HB_F14_CPT_RIO_rMainPanel", 0, "HB_F14_CPT_RIO_rMainPanel", false}; {"HB_F14_RIO_rPanels", 0, "HB_F14_RIO_rPanels", false}; {"RIO_LANTIRN_PANEL_LIGHTS", 0, "RIO_LANTIRN_PANEL_LIGHTS", false}; }