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159_Archer

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Everything posted by 159_Archer

  1. You might also be using the brakes too hard or too quickly -I know that you can pop tyres by doing this alone irrespective of how heavily you land. Don't use the brakes until you are under 150kmh -and less is better. Good thing about learning on the 25T is that you will learn to make smooth landings, which will put you in good stead for other aircraft.
  2. Nights are too dark as things stand, although if you make a mission at night and set it with a moon (I find the moon mid-month in some months tried so far) it will give a pretty realistic light at night. The lighting is being fixed we are told, which will help at night. Don't really fly NTTR to be honest as the map is dull and mostly featureless to my eyes. But the Cuacasus is also too dark unless the moon is out.
  3. I thought it actually did a good job -I have built 2 missions so far, and have to say that the trees and objects have -so far- been where they were on the ME map and tallied in-game.
  4. There is something wrong with some or maybe a number of the ground units. I put up a brand new PvP mission for MP use onto the 159th GAR dedi last night, and at first I was engaged by the OPFOR Hawk and Roland systems. AFter an hour I was not being engaged (and no it wasn't due to them being out of ammo). Also I wasn't able to interact with friendly ground units anymore. I am well versed in using these and there is something not working correctly -one minute somethings work -some units like artillery are vey erratic- and the next it does not work. Can Ed confirm if they are aware of all this or do you require some tracks. There does appear many units not working correctly as things are in game.
  5. I thought I had better try the training mission to see what results I get -and I get the same as you guys -no ability to release the weapon (unless I press launch OR). The light isn't a problem as we are able to lock the targets -there is something wrong with the sim here. I have found other issues with both the 25T and 25A weapons. Both have the CCIP/CCRP broken when dropping bombs and something funny is going on with some of the unguided rockets -sometimes they are accurate and the next pass they are going long for some reason. Not being a PC expert I can't imagine what causes these things, but something about the Frogfoots in game in A2G mode isn't working correctly. Can someone at ED confirm this or do you need some tracks of these numerous issues?
  6. So the shkval is locking the targets but the weapon will not fire? I trust your fire command is OK -I don't doubt it. I'm still suspicious that this is control related -there is no laser involvement or anything. The only other thing that can and will affect using both these weapons is your approach to target. The Kab has a min alt IIRC and the 29T requires a shallow dive. I don't remember the exact paramiters, but I know for sure they have to be met to give launch authorisation. If neither of these works, I will ask my more learned squad-mates -if they're not too drunk that is...
  7. Hi, I use the Su-25T quite a lot, but haven't used either of the weapons you're trying to use for quite some time. Decided I had better test them seeing as you appear to be having trouble with them. I tried both in a quickly edited mission and had no trouble using either -both locked on target via the shkval easily enough. I suspect you might be having some controller/allocation issue? Just check you're using the correct command for lock (apologies if you're doing so but sometimes it can be something simple). If you are and it still doesn't work, find a spare key on the KB you can use instead (change it within the controls menu) or allocate another button on your joystick and try that.
  8. I did not notice this error when using the Akatsia myself recently -however I could not control the vehicle through CA -I was not able to click upon the 'fire at target' button or even move it, whilst I could all the vehicles aound it. I will check other CA units to see if more have this problem before reporting it.
  9. I have used the sling loads in 2.5 and they work OK under the Mi-8 -they will do what happened to you but only if you are flying too fast. You don't look to be going fast -but I find that you need to keep under 150kmh to keep the load from swinging etc.
  10. Hi 045, from your external screens your speed is way too fast. I use the Mi-8 for sling-loads and even in that you have to be carefull -no faster than 150kmh at most and best is to be less than that. In real life your slung load will have the aerodynamics of a brick at best, it will have a 'mind of its own' and start being awkward!
  11. :megalol: Hey -is it available for some 'light' explosives testing... :music_whistling:
  12. :doh: You know -that didn't occur to me... That said, the force of the explosion I used should have left no more than 2 courses of brick standing -look at what's left of the Hip... OK, looks like I need my explosives kit out again -and this time do the test with something with scaleable damage!? :D Thx for the quick reply.:thumbup:
  13. 159_Archer

    2.5 trees

    Other than their appearance, I haven't seen any discussion about the new trees in 2.5 and collidability. I much prefer the look of the new ones and the fact they are now collidable. The fact that they damage aircraft set some of us in the 159th GAR wondering if they stopped anything else -weapons specifically. So we have done a little testing, and if you haven't seen it yourself I can give a quick sumation of what we found out in a very-unscientific test. Bullets and cannon rounds don't appear affected and sail on through trees. All bombs and missiles (of a limited test sample) all appear to be stopped dead in their tracks. So much so that anything on the reverse side of a tree that is hit will suffer no damage at all! I went to the extreme of causing a big 'explosion' very near a bungalow (in game you understand...) with a tree or 2 in between. The explosion completely destroyed my Mi-8 hovering 100m away but didn't even remove a single roof-tile from the bungalow -not particularly realistic. I am not going to gripe here (other bigger fixes required in game way more important than this) but just wondered if anything can be done to allow some blast effect to penetrate trees to allow a little more realism at some point? I will say to the ED team -nice job on the 2.5 map -really big improvement -thanks!
  14. Does anyone know if the Av-8 is causing any issues? On the 159th dedi-server we are having issues with missions running for a while where this memory-leak problem is causing MP issues (all kinds of glitches), when the Harrier is in game and being used, it does appear worse from our experiences.
  15. I am still finding this troublesome. In SP it does tend to work OK, but if you're a client on a server I haven't yet had the troopdrop work properly -a mix of loading or more likely unloading issues and very often a game crash -most times TBH.
  16. Also getting the late activation invisiblity issue here. I placed ground units and ticked late activation with a trigger to start them later, and this mission in SP mode you can see them as they are ticked for visible before start. In MP on the server machine you can see them. But not on a client joining that mission. Similarly, with ground units from the objects menu, these unit cannot be seen but in this case it is on both server and client. Other objects such as structures and helos can be seen in the same area. I shot at the invisible units and they took damage, so it appears they are 'there'!
  17. Also getting issues with ground objects, although I haven't tested this out exhaustively as such. With ground units from the objects menu, these unit cannot be seen in on server and client. Other objects such as structures and helos can be seen in the same area. I shot at the invisible units and they took damage, so it appears they are 'there'!
  18. On the red highlighted parameter of requiring pure textures, if that is disabled, will it allow modded skins in to MP servers? I have the beta with nothing more than 159th squad-skins, and can get into no MP servers with int check enabled. Not sure if anyone has turned this off, but I can say I haven't got into a single MP server that has the int' check on as yet. That's a shame just for one non-harmfull change to the sim I have on board.
  19. The 159th GAR is currently having issues with our site and forums, which might take a little while to resolve. The squad remains fully active, as does our dedi server. Apologies for any inconveniece this might cause. Archer 159th CO
  20. Having not flown cargo duty for a short while, I have also just noticed the above bugs in MP. Another 159th Hip flyer reported rope-breaks this last weekend and having tested this out myself, also had the same -followed by a system crash very-soon after. If any track is required I can provide one. Cheers, Arch
  21. 159th_Archer MiG-21 Held off entering until I was pretty sure of making it there on the day. :)
  22. When landing in the MiG, it's also important to understand how the 'blown' flaps work; Bleed air from the engine pushes out your flaps and also provide a 'cushion' of air under the wings. If you throttle back too-much (sorry -can't remember the figure off hand) then the flaps retract and lift disappears instantly! Combined with you having less thrust, the MiG will drop quickly and does then bounce heavily, or crash good-and-proper...
  23. 159_Archer

    APU sounds

    Talking of starting-up noises -in this vid at 1:26 it starts making nice, loud whiney noises -is that the engine starting gubbins?
  24. Actually, the S-8OM is the 'flare' version (which illuminates overhead) S-8TsM is the orange smoke marker S-8KOM has an AP warhead S-8FP2 is fragmentation I know this as our squad has been using these for years, and I have a Yefim Gordon book (Soviet/Russian AC weapons) which confirms the above.
  25. The F-4 is the obvious choice because of 'nam of course -but I voted F-104 because the MiG and '104 are quite similar. Same goes for both the Mirage III or EE Lightning. :)
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