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Everything posted by SGT Coyle
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Anyone else lost Connection while Authorising on DCS launch?
SGT Coyle replied to DmitriKozlowsky's topic in General Bugs
This is why I hate the fact that we have to be online/login just to play SP. MP, I get it, to certain point. -
Anyone else lost Connection while Authorising on DCS launch?
SGT Coyle replied to DmitriKozlowsky's topic in General Bugs
Error 504 Failed to authorize -
That someone should be the developer. It's their product. If they aren't interested enough to respond to bug reports in a timely manner, mark and close report threads that are "Solved", or post change logs, why should anyone be anyone else be charged with that work? This is clearly a response to those lacking managerial responsibilities on behalf of Dev teams.
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if you have the unit open try calling Digikey and see if they can help. I used to be in a technical sales force and I loved to talk to people who needed help of you sort. It was opprotunity to educate, and most people came back and bought stuff. Win Win!
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Little point to a "Roadmap Thread" from 2017, that hasn't seen any updates or posts from the OP since May of 2018. =Decoy= can you un-sticky this? It's pointless.
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Issues with TARGET Device Analyzer after updating to Win10
SGT Coyle replied to Home Fries's topic in Thrustmaster
Unplugged TM WH Stick, Throttle, and Penduluar Pedals. Now I got no TM products showing in Device Analyzer. Just a tinnsy button box. -
It doesn't take a coder genius to complete the key mapping. most of them have user made fixes, but I don't expect a study level sim to have player made fixes. It's really a job for an intern. I don't mean to be insulting to team. It's frustrating to see these bugs go so long. I hope everyone is having a safe Easter.
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Check Digikey
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Using F10 Map to Make Waypoints/Target Points
SGT Coyle replied to grant977's topic in DCS: A-10C Warthog
Are there any good training missions out there specific to the CDU operation? -
I think this has great promise.
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Check your .tmh file. Make sure it's un-edited.
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Line 92. You were missing double "//" in front of "r - Letter". That line needed to read like this MapKey(&Joystick, H3U, DCS_1_Macro);[b] [color=Lime]//[/color][/b]r -Letter Link where you got this script from, I'd like to what the T-Rudder is doing there.
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Try it now // ========================================================== include "target.tmh" include "DCS_Default.ttm" include "DCS_1.ttm" include "DCS_2.ttm" int main() { if(Init(&EventHandle)) return 1; //****************************************************************** // Common config for Pilot and RIO //****************************************************************** // This config will be set up once and never changed. Settings are for both Pilot and RIO. //****************************************************************** // Setup some basic settings // Configure exlude list Configure(&T16000,MODE_EXCLUDED); Configure(&T16000L,MODE_EXCLUDED); Configure(&TWCSThrottle,MODE_EXCLUDED); Configure(&HCougar,MODE_EXCLUDED); Configure(&LMFD,MODE_EXCLUDED); Configure(&RMFD,MODE_EXCLUDED); Configure(&TFRPRudder,MODE_EXCLUDED); Configure(&TFRPHARudder,MODE_EXCLUDED); //Configure(&Throttle,MODE_EXCLUDED); SetKBLayout(KB_ENG); // this file designed for English keyboard. SetShiftButton(&Joystick, S3, &Throttle, 0, 0, 0); // IO Shift and UMD Setup //****************************************************************** // Map DirectX axis // JoyX, JoyY MapAxis(&Joystick, JOYX, DX_X_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); MapAxis(&Joystick, JOYY, DX_Y_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); // Throttle - Left and Right MapAxis(&Throttle, THR_RIGHT, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); MapAxis(&Throttle, THR_LEFT, DX_ZROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); // Slew Control MapAxis(&Throttle, SCX, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); MapAxis(&Throttle, SCY, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); // Throttle Friction Control MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); //****************************************************************** // Throttle Controls // Coolie Switch (HAT) MapKeyIO(&Throttle, CSU, 0, DCS_ZoomInSlow); MapKeyIO(&Throttle, CSD, 0, DCS_ZoomOutSlow); MapKeyIO(&Throttle, CSL, 0, DCS_LabelsAll); MapKeyIO(&Throttle, CSR, 0, DCS_ZoomNormal); printf("----------------------------------\xa"); SetUpFA18(); // Configure FA18 specific mappings. (Default to Pilot config on startup) } // end main() int SetUpFA18() { printf("Setting up config for FA18...\xa"); // Swap to F16config when shifted Left Throttle Button pressed MapKeyIO(&Throttle, LTB, EXEC("SetUpF16();"), 0); // ... MapKey(&Joystick, H4U, DCS_1_Macro); // v -letter } int SetUpF16() { printf("Setting up config for F16...\xa"); // Swap to FA18 config when shifted Left Throttle Button pressed MapKeyIO(&Throttle, LTB, EXEC("SetUpFA18();"), 0); // Place all RIO specific configs here // This can include all normal config commands like MapKey, MapAxis, etc // ... MapKey(&Joystick, H3U, DCS_2_Macro); // r -letter } //****************************************************************** int EventHandle(int type, alias o, int x) { DefaultMapping(&o, x); } //****************************************************************** What was the error TARGET threw out?
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How can I kill the lights in an area/zone ? Simulate blackout / power station kill / grid transformer destruction. I like the the new lighting progress, but now I want to turn them out.
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Issues with TARGET Device Analyzer after updating to Win10
SGT Coyle replied to Home Fries's topic in Thrustmaster
Same here -
That's a great marketing slogan, but not very helpful. It doesn't at all represent what the customer is getting. Yes, it's an Alpha, but I think it was debated and demonstrated on Hoggit, how the industry practice of releasing Alpha/Beta state product is a double edged sword. Project financing requires it, but it can be some what, if not absurdly abused by developers. I am not making any accusations here. It's marketed as a study level sim and that's what customer expects. I don't presume to tell them their business, but where I sit they aren't delivering the goods. At least not in a timely manner. I believe it's a management issue. That statement is ludicrous, and is a slap in the face to people who have tried to helpful and nice. Maybe this is what you mean by an exaggerated expectation? Is it too much to expect to have Keyboard mapping for system switches and knobs. All of those systems are modeled and in some state of WIP. After two years I think a little inpatients is understandable. Tried that.:ranting:
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vstolmech513, Great pics man. Thanks
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TARGET Script: lower the output rate of characters
SGT Coyle replied to Lange_666's topic in Thrustmaster
For the Speed Brake I use this: //Speed Brake ************************* MapKey(&Throttle[color=#ffffff],[/color]SPDF, SPD_BRK_Switch_Fwd_RETRACT); MapKeyR(&Throttle[color=#ffffff],[/color]SPDF, SPD_BRK_Switch_OFF); MapKeyR(&Throttle[color=#ffffff],[/color]SPDB, SPD_BRK_Switch_OFF); MapKey(&Throttle[color=#ffffff],[/color]SPDB, SPD_BRK_Switch_Aft_EXTEND_Momentary); I get full control over the brake in or out. -
Talking about "Works" and "Works as expected" I expect at least all the mouse clickable switches to have keyboard equivalents. I'm not trying to be a rivet counter, and I don't think I'm in the minority. There are systems that have been in a some state of progress since release and have not yet had they're keyboard switches accessible through keyboard mapping.