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SGT Coyle

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Everything posted by SGT Coyle

  1. Contact Thrustmaster about getting a replacement main board. It'll probably cost a bit. Check to see if electronics are covered on your home owners policy. Check this out: http://ts.thrustmaster.com/faqs/eng/thr_eng_00140.pdf
  2. How many waypoints can the Harrier take in a mission?
  3. Anyone know what causes a Define stack full error in the compiler? I got this "Compile Error define stack full in TD_Functions.tmh at line 255", and I have no idea why. [color=#1e90ff][b]int[/b][/color] Cat_Hookup() { [color=#1e90ff][b]if[/b][/color] (Bar_Down >[color=#ffffff]0[/color]) { ActKey[color=#ffffff]([/color]PULSE + KEYON + Catapult_Hook_Up); <- [u][b][i]This is line 255[/i][/b][/u] Bar_Down = [color=#ffffff]0[/color]; } [color=#1e90ff][b]else[/b][/color] [color=#1e90ff][b]if[/b][/color] (Bar_Down < [color=#ffffff]1[/color]) { ActKey[color=#ffffff]([/color]PULSE + KEYON + [color=#ffffff]0[/color]); }
  4. It could be a Keyboard Rate issue. The encoders are pressing and releasing the keys to fast. I've seen that with some button presses on the Hornet a few updates back, but it's fixed now. Are you using any Virpil software to program keys or buttons. I use TARGET with my Warthog and I can set a custom "KB Rate". I had to do that to fix the a fore mentioned Hornet issue.
  5. Can we get the ability to hide warning lights on either side of the UFC? This request falls along the lines of hiding the stick, throttle, and pilot when we get that.
  6. looks awesome.
  7. Anyone done a progressive output on a button press? I want a key press sent on a held button press that gets progressively faster the longer it’s held. Like adjusting the time on an old digital clock. I like this for flipping through kneeboard pages
  8. Steady progress is always welcome.
  9. Yes, I disabled mouse and hand controllers in DCS Settings. Comms is navigated by looking at selection and left clicking. I don't want to use the mouse in VR. I wanted a way to make interaction with cockpit as seamless as possible, and trying to manipulate a thing on a thing, was not really going to make life easier. On the WartHog you can easily turn the mini stick into a 4-way hat that will do the same thing, but I like that for TDC and such. Thanks, If anyone wants more info send me a PM.
  10. Check this Not exactly pretty, but it works.
  11. Make "De-coupling" an option. I like love the coupled mouse cursor. I made a little, four button control pad I attached to my throttle. Right, Left, and scroll Forward/Back mouse buttons. Works like a charm, and I can't play VR without it. "Quality of Life" changes should include more options for the player.
  12. How about bridges? Seems it can see a river. It should be able to see a bridge.
  13. What controller are you using?
  14. Can Scratch-Pad capture BRA calls and JTAC transmissions directly? Or can the player copy and paste those messages( or any part) into Scratch-Pad? I've had this loaded in OB since pg 8 but haven't had time to play around with it till now. So I'm late to the party, but better late than never. This is simply brilliant and free beer for the author.:thumbup: and all those contributors. You guys should get together and organize this into one mod github. Brilliant! Just freaking awesome.
  15. Ipad compatible?
  16. Anyone got a image resolution that works best for VR?
  17. I don't have a view directory or any "view.lua" or any view anything, but I do get intermittently this zoomed in all the way, on spawning in. I think only in 2D, not VR. But VR your moving your head around prior to spawning in, I can expect to recenter immediately. It's the 2D thing I don't get. Next time I'll save logs and a track file.
  18. So what's Reload Tables in the controls settings under Assist heading?
  19. Do you need to cancel order and try again, or will it resolve with time?
  20. Creat 5 random points in my poly zone and retrieve the first point to spawn a RadiusZone. But I first have to get a Vec2 position to put into the Radius_Zone:NewFromVec2(vec2,altitude) function. I removed the smoke but still did not get what I thought I should. [ClassName]=POINT_VEC2 I was expecting an x and y numbers.
  21. And years of silence from DEVs on bugs and missing features, is the difference. In this thread, 10 days ago, I asked: I would think that an easy question to answer.
  22. Can we get a an copy of the "Keyboard.html" from the InputLayoutsTxt folder for download? I'd like to the field running with a TARGET script ready to go.
  23. It might help if you told us what you want to do.
  24. Can I remove a Bullseye from the mission with the ME? Can't some planes make their own Bullseye Marker in the cockpit?
  25. Trying to create a Radius Zone without using a ME placed Group/Unit/Static. Been kicking around this idea for the past few days on Discord, although there's been plenty of help, I haven't been able to crack this nut. So this is the script: MPZ = ZONE_POLYGON:NewFromGroupName("MPZ") -- Master Point Zone - A Poly zone to contain and generate random point. MPZ:SmokeZone( SMOKECOLOR.White, 10 ) -- temporary for testing local vec2Points = {} -- Table of vec2 points to be used to create trigger zones --local coordPoints = {} -- Table of vec2 points to be converted to LLMDS/MGRS/F10Marks/BRA/BullsCall for i = 1, 5 do local RPoMPZ = MPZ:GetRandomPointVec2() RPoMPZ:SmokeBlue() table.insert(vec2Points, RPoMPZ) end navZone_1 = vec2Points[1] [b]-- this variable is nil and code breaks here.[/b] How can I get my "vec2Point[1]" to produce something I can use? I assumed there was useful data in that table, as all the random points get blue smoke within the poly zone. Any help or thoughts would be appreciated. Thanks
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