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*Rage*

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Everything posted by *Rage*

  1. The problem is the ADV is always there and you can't clear it.
  2. Good question.
  3. Where is the server based? I couldn't see it yesterday in the server list. I'll try and connect tonight by IP.
  4. Gents, the deadline for sign up will be the 10th March 1200z. Our intention with SATAL is to have the league continue from year to year with the bottom teams from Diamond being relegated to Gold and the top teams from Gold being promoted to Diamond for the following season. As mentioned in the OP, Teams that flew in SATAL 2018 are automatically eligible for Diamond league. However, if they did not make the playoff stages (i.e. bottom 2 at the end of the group stage) then they are allowed to participate this year in Gold if they so choose. Similarly if a new team registering for SATAL 2019 would like to participate in the Diamond league they are welcome to apply to do so. This allows us to simulate a relegation/promotion cycle from last year affecting this year. Please let us know!
  5. Love the server. Im looking forward to to seeing it back up again.
  6. @FoxAlfa You could compare in game NEZ parameter vs the above video with the same bandit speed and aspect to see if they match.
  7. Same for me. Often it will spin in wrong direction after a hard course change. It does eventually settle though.
  8. Right now it's a bit like aiming the JHMCS with your mouth rather than eye. A realignment would be great.
  9. There doesn't have to be a pre-order. It would be quite normal to just buy a module.
  10. ^^
  11. *Rage*

    R3R fix

    Unable I'm afraid. It was only a quick test. Missiles tend to become bricks at <M1.0 anyway.
  12. *Rage*

    two years in

    Cant wait to see the cockpit rework.
  13. *Rage*

    R3R fix

    Im glad to see the R3x missiles were getting looked at recently and a fix was posted in the latest update. I did a small test to see the difference. M1.0 launch at 2km altitude vs a KC135 flying head on with a 30 degree offset. See attached tacviews. Still somewhat underwhelming. 60's technology I guess. R60M is faster and longer ranged.
  14. No. Just the standard SO.
  15. Hi. Sorry for forgetting to post here again. Since I only really fly MP I tend to be alot more active in the various MP discords rather than here on the forums. In essence after a few weeks I went back to my TV. It was a tough decision. I rejected the SO almost immeadiately whereas the 5K+ took me a few weeks before the honeymoon wore off and I felt that I still wanted more. Ive no doubt that for existing VR users though it won't be anything other than a big step up. Three other points are worth considering which swayed my choice. 1) I was offered alot of money for my headset. 2) Wearing the headset and (closed cup) earphones meant that I was pretty isolated from the rest of the house. Potentially useful, but with a 3 year old and another baby imminent that doesn't quite work for me. I could have got around it with "ring-fenced" flying time but that would have limited my play time even more. 3) I also backed an 8KX. So all is not lost :)
  16. Without going into specifics the presumption is that APN modelling is more realistic than PN modelling. Hence the question as to why the R27 family has been omitted from getting such an update. You can see it when you test the missiles. The 27R will pull an exaggerated manoeuvre that completely drains it's energy. That might be somewhat less with APN modelling. Similar to how the 77 has benefited and probably become more realistic.
  17. The question is when, or if, the R/T/ER/ET family get the new APN similar to the Aim7, 120 and 77 now have.
  18. :thumbup::thumbup::thumbup:
  19. Thanks for compiling the list. Unfortunately I realise I'm unlikely to have time to properly test the device over the next few months. Please remove me from the list. I'm sure this will be a fantastic device and I will be all in once I get a little more time.
  20. I get pop ups of clouds (appearing and dissapearing) when I look around the cockpit. Noticed in the F18 Caucasus 4v4 instant action mission. Is this a known VR peculiarity or something that can be fixed by adjusting settings?
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