

alfredo_laredo
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Everything posted by alfredo_laredo
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Operation Piercing Fury - MP Campaign
alfredo_laredo replied to Ranger79's topic in User Created Missions General
Can I use the Mi-8 instead of a Huey? Hellriser 1 -
v1.2.6 Multiplayer Crashs all the time!
alfredo_laredo replied to 71st_Mastiff's topic in Multiplayer Issues
http://forums.eagle.ru/showthread.php?t=113856 discussed here -
Same Runtime Error Here... Twice on Multiplayer.. One Hosting Session (server was up as long as I didnt Press the OK botton) and One as a Client. Never have this issue before M4A785TD-V, AMD 955 BE X4 @ 3.6 (cooler Master) X-3, 8GB DDR3 1333Mhz RAM, HD5870, 500GB SATAII, SB X-FI extreme audio Audio, PSU CoolerMaster 600W, Windows 7 64 serach for crash logs.. didnt find any Now Four Times Two More Hosting a server
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rrg studios WWII sim announcement-6days left
alfredo_laredo replied to 9.JG27 DavidRed's topic in DCS: P-51D Mustang
For me, its either the P47D or the BF109F Now. If I had to choose some improvement it would be "More real engine damage or stress" As it is now with the P51 its just ok... but far from perfect... Its either Working.. or Not working.. I want real stress, smoke, noise, vibrations, something thats telling you that you are pushing the engine to hard and then progressive damage not just a dead engine. Maybe you blow your coolant system and it starts to leak, or your oil, or you loose one cylinder. The same happens with the A-10C, but having a 100 different systems to worry about other than your engines is for a little help to forget this issues. But the P51 (and most of WW2) the engine its the most important (and only) system to worry about... -
The .lua file must be initialized at the beggining via Triggers... And the Initialization Script "Open" Thats it... The different scripts in the Do Script in the tutorial help you choose wich transport will be preloaded etc.
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Hi, excelent script, Im using this on a mission with also the DCS Artillery Script. The Initialization script is the Artillery and 30 seconds after mission I call the CTTS Script.. Now, my problem is that I been having problems changing the drop zone smoke to NONE I have 2 different drop zones and I dont want red smoke over them.. I change the value DropZones = { "dropzone1", "none", "dropzone2", "none", "dropzone3", "red", "dropzone4", "red", "dropzone5", "red", Making the the two drop zones without smoke, but 30 seconds in the game, the game crashes, saying "found error near ! value" or something like that.. Also change the CTTS to initialization and the same happens during load. Another question.. I want a Group of Mil Mi 8 to drop paratroopers on a Dropzone. This is what I have, 4 Mil Mi 8 activate after a certain trigger happens... (they where set with late activation) I name them transport1 transport2 ... etc 10 seconds after they apppear I use the script Loadtranport1 Loadtransport2 etc.. or should I just place a pickup zone at the FARP (where they appear) To be honest i put the puckup zone and also use the loadtraport script.. and I been having mixed results, sometimes they drop the troops, sometimes they dont.. So can you use the Loadtransport1 script if the choppers are already on the air?
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no, as far as I know, but if you find of better quality make sure to let me know! And yes.. they seem a bit complicated at first... but once you know how de basics, its really simple. if by any chance you read spanish.. I made this post explaning most of the Takeoff performance charts.... http://www.boe117.com/foro/index.php?/topic/852-tablas-de-performancia-despegue/ I you dont... just follow the Red Arows =) if you need help in particular, just let me know!
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Drag Index refers to the Drag generated by the aircraft, each rack and weapons generate drag, but also Landing Gear, FLaps, Slats, Airbrakes.. etc from page 407 in the A-10A Manual comes a list of the drag number for each stores and suspension equipment. http://www.476vfightergroup.com/downloads.php?do=file&id=42 Drag Index is useful in the performance charts of the airplane. For example. in the next chart is to calculate the Single Engine Rate of Climb after takeoff The situation with the Red Line is as follows... (start from top left) 1.- Temperature 25°C 2.- Pressure altitude Sea Level 3.-Gross Weight of 46692 lbs 4.- Here, the line goes to the Guideline and starts to go down until you reach your Drag Index... In this example the sum of all drag index is 7.89 with a load of... 6 Maverick DI 0.35 each 6 GBU12 DI 0.51each 2 CBU105 0.38 ALQ131 0.75 AIM Sidewinder (dont know the DI) Litening Pod 2 Lau 88 (for mavericks) 0.61 The Line then ends at -550 ft x min... this is a negative value.. this means that if you loose an engine during takeoff, you wont be able to climb! As you can see, the Drag Index doesnt have to much of an impact... with a Drag Index of 0.0 you will archive around -450 ft *min But if you loose some weight... (fuel) you can have a Gross weight of 37500 lbs you can see the green line will give you 0 ft * min and with the blue line in a Gross Weight of 35000lbs you can archive a climb of +200 ft * min (this situation is taking into account that you have a takeoff configuration, FLaps 7° Landing Gear Down.. so note the little box at the top right) DI is a factor in other several charts...
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Reported: A-10 Radio Problems-ATC ???
alfredo_laredo replied to BooMaster097's topic in General Questions
bump Also tankers only respond to the host of the server... -
Auto pilot engages on the ground if you switch positions
alfredo_laredo replied to BIGNEWY's topic in Bugs and Problems
Same Happened to me after a long mission today. Autopilot should be completly deactivated if you are on the ground. -
as of 27 of March, I cant Find the CA on the E-shop. To bad im about to miss the sale!
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I dont know if it can be done as you wanted, I would try a much more simple way, Just estimate the time it takes to startup, Make the Troops "Late activation" and set the time you estimated. Ex.. If its 12 pm... and you take 4 minutes to get ready, ser the time at 12:4.00 And you can also send a message as "CLeared for takeoff" or something Remember to set the troops also "Visible before start"
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Send a Helicopter to Find a Moving Vehicle
alfredo_laredo replied to alfredo_laredo's topic in Mission Editor
Thanks, I just added a new secundary objective to destroy a bridge, so that the convoy will have to stop at a designated area =) Not the best solution, but the simpliest. Thanks -
Hi, im making my first mission and this is the overall situation. A Convoy is running away, two trucks and a few BTR, the objective is to send a helicopter to "capture" one of the crew in a truck. But they can only ingress once the BTR have been eliminated. So the 2 UH60 start the mission on the air near the area, I used the land option, for the helicopters to wait until BTR are destroyed. THe convoy is on the move. once the A-10 destroy the BTR (using a "less than %) trigger, the UH60 resume their flightplan by using the "Switch Waypoint". and the trucks will stop their movement. My intention is for the UH60 to find where the trucks stopped, and land near them or just hover near them, a few second and then go home with their captive. THe problem is that the convoy has been moving, the longer I take to Kill the BTR, the farther away they are. Is there any option, trigger or somthing to make the UH60 search for the trucks in an area? THanks.
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Well, thats strange, in jepessen neither Sochi or Krasnodar have VOR and Mineralnyye does have a VORDME of Low Altitude. And looking at most approach plates of the area, we are going to need some kind of NBD mods on the A-10
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Great Work on modding the files. I just need to clarify that there are only 3 VOR in real life in the DCS area. These are at Kutaisi Tiblisi GELENDZHIK So if we are to add tacan instead of VOR, it should be only at this airports. THe rest of the airports have NBD if you look at the Batumi charts or the Sochi posted before, that approach is based on a NBD not a VOR, thats the reason for the indication of radials to perform the turns during the pattern and not Distance. is it possible to add NBD? The A-10C says the AM radio has te ability to recieve NBD info and show it in the HSI but is not moddeled.
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"Altough theorical, or technical principles of operation of tacan equipment are quite different from those of VOR/DME, the end result, as far as navigating pilot is concerned, is the same" Aeronautical Information Manual P 689 I think if its possible to add tacan to the game, we should add them where VORS are supposed to be, it would not be 100% realistic, but it will add great IFR My mistake, VORTAC is not the same as a TACAN. :) anyway, would it help to the modders to give coordinates of every vor in the area?
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I can give you information of the exact position of the vor\tacan in real life, let me get home tonight
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Hi Ebs Im the guy that compiled the IFR charts This are the radio Aids a NBD Is a beacon that send a signal and recieved in Aicrafts using and instrument called ADF, with no distance information, the ADF is a Compass with an Arrow that always points to the NBD (Non DIrectional Beacon) a VOR (very high frequency omnidirectional range) is a Beacon that provides magnetic bearing information to and from the station... that is it can give you a "radial" 001-360 a DME is and equipment installed on the ground normaly on the vor that gives you distance measure to the station, when a VOR has a DME its called a VOR/DME =) (edited) a TACAN "is the same as a VOR/DME" see my next post Vortac is a VOR and a TACAN the VOR are in frequencys are from 108.00 to 117.95 I have no information about the format "##X" In dcs as im not a militar pilot, maybe some can help us here P.D. Are you saying you can add a tacan when theres not?? how?
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yeahh thanks!! for the help tomorrow i will restar the rewiring!
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ok, thanks for the help, just another question, as for the pic above, in your pic, the green wire (and also the white) goes to one pole of the switch, from there to the other pole and then to the Diode.. is that the way its supposed to be or can I just put the green in one pole and end it there and then another cable from the other pole to the diode mmm basicaly the poles need to be interconected by the same cable?
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Here is the back picture, thanks for the help.
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Hi, I just bought for christmas the Hotas Thrustmaster and now I want to build a very very simple switch box. I dont live in the US nor UK so its hard to find good interfaces around here. My only option use the board of an old Logitech Attack 3 USB it has 9 buttons including the trigger and 3 axis.. for the moment I will not mess with the axis but I wante the 9 buttons to be 9 switches on my box. here is a pic of the dissasempled joystic here is a pic of the switches that will be used Now... I remove the Board, cut the wires that ended up at the Buttons interfaces like this one ( i cut the White green red) I tested this 3 cables with 1 switch, the 3 cables should work for 2 buttons so after a few test I ended up with something like this and they work fine Windows Device manager recognizes this buttons as 6 and 7 with no problems. As you can se in the above image the top part is the ON position, I wired the red cable to the top of one and then use another wire (pink) to the second button. Excited by my simple succes, I use all my 3 switches that I had using the same trial and error sistem I individually tested the buttons 1-5 and Wired 1-3 using a similar metod as above, using the same Red wire betwen the 3 of them I ended up with this The problem during windows testing is that I cant seem to be abble to turn all switches ON at the same time.. I can turn on switches 1,2,3 with no problem, but if I try to turn 6 o 7 the 1,2 and 3 shut everything off I can Turn 3,6 and 7 but if I try 1 or 2 it shut everything off So basicaly 1 and 2 ok 6 and 7 ok 1 and 6 or 7 not working 2 and 6 or 7 not working 3,6,7 ok 1,2,3 ok Im not using any resistors or anithing else like that.. In not sure is I should. here is a pic of the board