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alfredo_laredo

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Everything posted by alfredo_laredo

  1. -altitude under 5000 mts
  2. And so... if you lose when flying just as "well" as other guy. That only means you are not taking into account the disadventages of your "outclased" ship. a jeep will not race a mustang in the street, it will race it in the mud
  3. If thats your point of view... Ill guess this sim or at least this module will not be for you. I am more than happy to go up... wait... look around... choose my battle carefully, under my conditions. The P-47 advantage in altittude starts around 25K but thats not your only advantage. 8 Guns, (more fire power than any other) much more ammo than a 109, much more resistant to enemy fire. (Radial engine) (no coolant liquid to get hit) And In case everithing goes wrong.. its the fastest airplane in a dive. I cant wait to have this module on my hands!
  4. I use it when a friendly is trying to get on my six... also to any enemy that turn on their navigation light on or landing gear down.. as a Salute =)
  5. Would be nice to know what includes the Modpack. I have the WW2 units (uboat 88 flak etc..) I dont want to have double unites =)
  6. Excelent point... maybe the "show current joystick position" in the little control panel (CTRL+Enter) would help a little bit with this. I do understand that simulating control forces will always be hard in a home simulator. But I really appriciate the teams efforts on this. Maybe there a better way to simulate this?
  7. YEAHHH!!!! P-47 First!!!!!
  8. +1! Same issue happened. to several players in our team, various slots R3R in 3-4 R3M1 in 1-2 With selector in 3-4 and switch in SAR.... the piper lock the target and gives you the lock sound. With selector in 3-4 and switch in IR piper... also locks and you can launch the R3R but they dont hit (even with radar off) With selector in 1-2 and switch in SAR... No IR lock (this works fine) With selector 1-2 and switch in IR... you get a lock and able to launch R3M (This works fine) Thanks.. If you want I can attach Mission File
  9. I guess the smoke key?
  10. Same issue with restart engine after a flight and rearm.. battery its not enough to run the starter.
  11. F-5E!!!!!!!!!!!!!!!!!!!
  12. HI! I have a request. I really like this aircraft for IFR training. But the course knob and the heading knob doesnt have easy access in the cockpit. Would it be possible to change the Heading Knob and the Cursor Knob Clickspots to a dummy spot right under the HSI? Just the Clickspot obviously. I tried to Mod this and I thought the Clickpot was in a LUA file that I just can change their coordinates in the cockpit but it looks like they are assigned in the cockpit model EDM file. I found this LUA under clickabledata.lua
  13. Yes, Im using the Key assigned "GPU" in Custom Keys And apparently does the same as the "Comms" in custom keys.
  14. Well.. after a couple of times happening now I cant reproduce the issue. I also would like to congratulate on the Flight Director. Works Great!
  15. The exact problem I was having.
  16. Thanks for the information. Ill re test and check if I can get a track
  17. Thanks for the response. About the GPU i checked my controls and I dont have any key assigned in the GPU connect but I have one for the Comms menu. and that key is the one that call the gpu
  18. Well the battery while the GPU is connected its always on. The GPU even recharges the battery. The problem here is that if a sudden disconect of the GPU, the electrical system shoudnt fail with the battery in the On position. But bigger issue here is the engine already on and on Idle. and the engine have no reason to shut down.
  19. Hi! ¿does the real C101 have Autopilot? coudnt find any cockpit indication ¿Differential Brakes? ¿The Parking brake aft is On and Forward is off? ¿the quick checklist has cabin altitude selector.. does this applies to this version of the C101? Cant get Comms menu to come up normal key doesnt work and custom key calls for the GPU the Quickchecklist refers to an Engine Computer ¿where is it? ¿what is it?
  20. Wlth the custom key for Comms gives you the GPU on the ground. (great feature) After startup and engine at idle before conecting the Airplane Generator if you disconect the GPU using the comm key the whole aiplane turns off.. even the engine and battery. Gracias! Y felicidades es un excelente avión y la cabina sorprendente.
  21. Yeah! This is a first day buy for me... But I hope you guys keep the DCS AFM standard for all users.
  22. Yes please! Its being too long in beta. 2 years?
  23. Great.. but a little more explanation on how the system works will be very welcome
  24. I confirm this bug.. Same happened in our squad. Tusk Flight Hope edge comes with new Mission editor option to make this kind of awesome missions more easy to make
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