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TurboHog

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Everything posted by TurboHog

  1. Yep. In fact it is turned on for you when it is off during rearming
  2. I don't have that problem. New logs are still produced.
  3. Another Phantom-fix will add to this list http://forums.eagle.ru/showpost.php?p=2233010&postcount=74
  4. Didn't see that. It was confirmed but they had no idea if the fix would make it to 1.2.11. It was not fixed in the first release of 1.2.11 because I immediately tested. Only after update 1 (which mentioned nothing for the Mig-21) this bug was fixed. Here is a quick overview again. Hoping for official word soon: Fixes / new features: - Supersonic acceleration adjusted - Fuel accumulation bug resolved - Flares now launch in the proper direction - Effect of wind (and turbulence?) was added - Added FAB-250 M54 TU (high drag) bomb - Kh-66 flight dynamics corrected (Newly introduced) bugs: - Suspension at low weight: aircraft tends to roll to one side. Can also be triggered by heavy cross wind while taxiing or standing still. - There is no difference between 'normal' and 'high' navigation light intensity - If the drag chute is used in a (strong) crosswind landing, there is no rudder authority to keep the aircraft on the centerline. - Sound bug when landing gear is locked in either the down or up position. -------------------- I'm so glad the fuel bug was fixed. That fix overshadows all new bugs in my opinion. Still I would like to see the new issues resolved of course. Anyhow - great job LN! Do please update the 1.2.11 changelog.
  5. Yea, the 'leaning' also occured without wind while having low fuel... And there is a new weapon too: - Fab-250 high drag bomb added
  6. With 1.2.11 update 1 the fuel accumulation bug seems to have been resloved :thumbup:. This module is becoming perfect. Can we get a complete changelog? I noticed the following unmentioned fixes and (possible new issues): - Supersonic accelaration profile adjusted (the flat part just above M1.0 of the velocity - time curve seems to be shorter) - ASO-2 flare launch direction corrected - Fuel (weight) no longer accumulates after refueling - Aircraft now responds to wind (correct cross wind landing handling, etc) New potential problems: - Gear doors make a strange sound on closing or opening - Aircraft can not be held on the runway if parachute is deployed in strong cross wind landings - If standing still in cross wind conditions, aircraft seems to lean to the side where the wind is blowing to. Does not always happen, after refueling it was suddenly standing up right again.
  7. Yesterday 104th server was running a mission with AWACS. Using the mountains as cover you can actually be quite effective. F-15C kill from yesterday (he did actually see me at first but at this point probably lost me)
  8. I already had the 1.2.11 update and the Flanker. It was 1.2.11.33866.544 I already had (note last six digits).
  9. Ok I think my updater didn't check when I fired up DCS this afternoon then... Maybe it explains why I couldn't join some servers (like 104th).
  10. I don't run the open beta. :helpsmilie: anyone else without the OB who is receiving an update (From 1.2.11.33866.544 to 1.2.11.33921.545?)
  11. LNS, can you give us a complete overview of the fixes that made it to 1.2.11? Also, did anything change in the update from 1.2.11.33866.544 to 1.2.11.33921.545?
  12. New update? From 1.2.11.33866.544 to 1.2.11.33921.545? anyone else seeing this?
  13. I've experienced the same issue, but only after refueling twice. On the third takeoff run I could barely get of the ground (99% sure the refuel bug fix did not make it to this version) and my nose wheel violently went left to right. Could it be related to the heavy weight? But if you've experienced this on the first loadout then it's a problem.
  14. Don't think so at first glance. Will test properly later.
  15. Another unannounced fix: Flares are launched in a proper direction now. What more do you have for us LN :thumbup:
  16. Batumi - Anapa (280nm) in 30 minutes from runway to runway, 400L fuel left. Cruising mach 2.05 @ 42000ft for the better part. 490L drop tank and two missiles. Previously I could hardly reach Gelendzhik starting from Kobuleti :thumbup:. Also glad to see that wind affects the airplane. Didn't see it in the changelog??
  17. I think this has been resolved in 1.2.11... But now I didn't have enough rudder authority to keep it on the runway after landing :helpsmilie:
  18. I thought it had something to do with accumulating loadout. Only I was thinking in terms of stores, not fuel.
  19. In this example (track + mission): Troops run to WP 1; Troops run to WP 2 (embark waypoint); I pick them up; I transport them to their WP3 (disembark); They run from WP 3 to WP 4 after they got out. This is a simple mission I made as I can not share 132nd internal missions. You can make it as complex as you want (e.g. make them available for pick-up again after visiting multiple waypoints and engaging the enemy so you can simulate insertion - CAS support by A10 pilots - extraction for example) - Note weight changes (torque required for hover / forward flight) - Note use of radio menu and availability of the 'Descent' option (not available if troops haven't reached their designated pick-up point yet) I was bored at the end of the track. You will see :megalol: UH-1H pick-up.trk embarkation test.miz
  20. No apologies needed. Just wanted to know if you have identified the problem. And you did, so I am happy. :thumbup:
  21. Any word from LN on this maybe? Currently the most irritating bug in my opinion since me and my flying buddy do quite a lot of rearming (we are getting better at not getting shot :thumbup:)
  22. Apart from being very easy to reproduce everything you suggest has already been done (and more) http://forums.eagle.ru/showthread.php?t=131322 There is also a video in the thread showing the problem.
  23. It is, we use it in 132nd. It even correctly adds unit weight to client Hueys.
  24. Well there was and maybe still is. And ofc we checked the cone switch. We did side-by-side testing and concluded that the 'fresh' plane with identical loadout was able to easily pull away from the rearmed plane (note the effect gets worse after multiple rearms). Also top speed changes. On approach it is noticeable by a higher AOA than normal. Please check the bug report thread. Especially now that we RTB more often even after a2a missions this bug is really irritating us.
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