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secret1962

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Everything posted by secret1962

  1. Look for diveplane's audio productions. But, they're not on dcs world download section anymore... they're on lock on files.
  2. Easy to say right now. But also a lot of things were done. Look, I am not going to define the statement as 100% accurate, but I am not going to say that it is 100% inaccurate aswell. Obviously such a statement would damage ED's reputation, so we will never know the 100% truth.
  3. The problem is even higher with blue chopper pilots, as red team uses infrared and finds us all the time (GCI is also a big boost)... add these deaths to the crashes, disconnects and server restarts and even a 15 min flight becomes impossible. Imagine a 45 min flight just to reach the AO and time is over or you get disconnected/crash. Even with CAP the death is behind the corner...
  4. Yep, haven't been using the A-10C for quite a long time it seems, as I initially thought that Starway textures was causing this problem, but I actually found out it's 1.5 that actually worsened it (and it wasn't perfect before either). EDIT: Current update uses noisemax 0.6 Starway textures use noisemax 0.9 So starway textures do indeed worsen the visibility.
  5. Great textures ! Anybody else having a hard time spotting targets with the A-10C TGP with these textures ?
  6. Using freetrack. I don't get the problems you describe. I am still using an old headtracker.dll (64bit version since I got 64bit OS) for freetrack that was released in the forum time ago (look here http://forums.eagle.ru/showthread.php?t=75917&page=18 make sure to search in the latest pages for latest version) I use freetrack with a wiimote so I can't pretty much switch to anything else by the way (if this is not the case for you, you might look into opentrack and facetracknoir too if you can't get your problem solved) By the way when did this problem begin ? Have you been playing DCS since earlier versions ?
  7. Huey is NOT finished. Some engine parameters still need to be set up, etc. Still waiting for multiplayer multi crew support also. Did you forget about it ? (referred to the people saying huey has been finished)
  8. Windows (7) usually needs 1/2 gb for the OS. DCS requires about 5 gb with textures to medium, can reach up to 11 gb (which then becomes 13 total GB !!!) with textures to high, just tested with 16 GB RAM. I find it really crazy sometimes.
  9. Yes there is. API folder, in the main directory. Good luck ;)
  10. Are you talking for all the modders ? I have seen some (not mentioning the names here) that aren't really looking forward to selling their mods. As a personal modder, I can say I don't like when people talk for me :(
  11. Yes... but they could also keep them as a free mod... right ?
  12. That's a little too generic and exaggerated... I have just stated some facts. Don't blame it on me that quickly please. And not with that rude attitude. Especially when I haven't said anything wrong.
  13. It's clear this has been put for a mp playability purpose. Airplanes are usually designed to sustain a few more Gs than the operational max G-load. This margin is even higher in military aircrafts. Also, going over this G-load does not mean 100 % broken wings, but rather permanent deformations of the structure. I'd like some data (from the actual flight model code) on the modelling of this new feature. eg. for the F-15 [ame] [/ame]
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