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Everything posted by Katmandu
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Su-27 with R77 will finally become official. MiG-29S, I still love you:) https://www.facebook.com/pg/dekaironworksims/posts/?ref=page_internal
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Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
The thing is, this hybrid module would behave in an identical fashion to an FC3 one, even though it is completely different underneath. Thus, if it quacks like a duck, walks like a duck, looks like a duck - it is a duck. But inside it is not a duck, it is a complex beautiful swan :) But it's a duck :) So if it looks, has controls and has difficulty like FC3 you can sell it like FC3 (or bundle as DCS-lite, FC3 - whatever- with full sim module). -
Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
The post linked in OP is not actual code, it is psuedocode with comments (after %). Go through specific lines of that pseudocode that you find childlishly simplistic. I did not say that writing this extension was "trivial", I only said that this kind of program is much-much easier and cheaper compared to developing an FC3 module from scratch. Not at all, the sensors, propulsion,suspension physics, flight model, damage model, weapons... all the systems would stay exactly the same as they were in the full sim. 100% the same! The thing that is changing is the control of the sensors, engines and other systems - like in my pseudocode example with the Ka-50. -
Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
Su-25 was the very first AFM module with advanced damage modelling to boot, all the way back in 2006 when there was no DCS, but only LockOn:Modern Air Combat: Flaming Cliffs (long name:)). An Petrovich, the inventor of AFM at ED, then started working on the Ka-50 before leaving the company to create (fully AFM) WW1 birds in Rise of Flight. And "Possible" is good, but feasible is better :) I'd love completely new planes in FC3 too though. But for now, if F/A-18 replaced the game mode by the good old FC, that would be great too: -
Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
In an ideal world - yes. But in a real world, resources needed for AFM, 3D+texturing, systems development at FC3 level are very significant. Adapting a hardcore module to FC3 is much faster/cheaper than developing from scratch, there is no doubt about that. (my reply from the F-14 thread) -
В ветке с опросом былa резонная критика что Тренажер нельзя просто порезать местами и в итоге получить ГС3:) Какой-то функционал может конечно и можно порезать/пропустить, но основное решение - это надстройка более высокоуровнего кода который автоматизирует/спрячет сколько-то тренажерной сложности. Берем конкретный пример алгоритма как сделать из полного сима Ка50 ГС3_Ка50: import холодный_Ка50 state as coldKa50 import все_включено_до_и_включая_ВCУ state as apu_Ka50 display coldKa50 %игрок ГС3 появляется в кабине "холодного" Ка50 если инпут= "Shift+L": display apu_Ka50 %вся авионика мгновенно запускается в стиле ГС3 если инпут = "Ctrl+Home": продолжить автостарт Win+Home %таким путем экономится время которое уходит на начальное щелканье кнопок и синхронизацию, но игрок сам инициирует и наблюдает классную раскрутку роторов пока радио_высота > 0: главный_СУО = вкл режим_СУО = ручн иначе: главный_СУО = выкл %таким образом эта функция полностью автоматизирована и ГС3шник о ней даже не будет думать/знать ---------------- %может быть можно использовать логику внутриигровых ботов если невидимый_напарник_бот интерпретирует цель_в_рамке_шквала= летящая & приближающаяся: %цель приближающийся самолет/верт режим_воздух_воздух = вкл ППС = вкл если невидимый_напарник_бот интерпретирует цель_в_рамке_шквала= летящая & удаляющаяся: режим_воздух_воздух = вкл ППС = выкл %ГС3шник по-прежнему просто наводит рамку на цель и нажимает захват, не зная про режимы воздух-воздух. И так далее и тому подобное... Для самолетов оборудованных радаром цель алгоритма автоматизировать управление до той стадии где игрок управляет поворотом и наклоном антенны, пульса и TWS/RWS. Некоторый функционал может быть полностью пропущен, например тонкая настройка ширины радарного луча. Если в тренажере есть выбор на сколько делений ставить скан (bar scan), то ГС3 может иметь например 2 варианта- широкий и узкий лучи. Идея такая, короче :)
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Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
Absolutely correct, simple deleting would not turn full sim into FC3! To condense/simplify a full module to an FC3 one you build a high level algo on top of the full sim module (while fully ignoring/deleting some functions, but for the most part higher layer of code is needed). For example, take Su-25 and Ka-50 - same Shkval TV, same Vihr laser guided missiles, both have cannon... How to simplify Ka-50 into FC3? Through this kind of algo: import cold and dark Ka50 as coldKa50 import "everthing up to and including APU is started" state as apu_Ka50 display coldKa50 %FC3 player appears in cold and dark pit of ka50 if player presses "Shift+L": display apu_Ka50 %all the avionics and apu are insta started FC3 style if player presses "Ctrl+Home": continue with autostart win+Home sequence %this way time is saved on clicking initial switches and waiting for alignment, but player gets to see the cool rotor spool up if Ka50= airborne: master arm switch = on launch mode = manual else: master arm switch = off %fully automates this and FC3 player never gets to even think about it ---------------- %maybe borrow some logic from ingame AI if locked target as interpreted by "listening onboard AI" = airborne & hot: %incoming target aircraft air2air = on head on aspect = on if locked target as interpreted by "listening onboard AI" = airborne & cold : air2air = on head on aspect = off %FC3 player still operates the Shkval by simply slewing the reticle and pressing "lock target" button without having to learn a2a shkval modes Etc etc... For radar equipped planes we just need to aim to automate the systems to the point where the player controls radar antenna, pulse, and TWS/RWS. The rest needs to be automatised. We are not "deleting stuff that is too hard for FC3" but building a layer on top of the current control layer that will have less complexity. Some functionality may be omitted altogether, eg fine tuning radar beam width. FC3 player would only have e.g. 2 options for that. If FC3 plane is developed not from scratch , but from full sim module then all the physics - flight model and damage model would be 100% shared. -
Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
I'd like a full sim Mig-29 myself, but the reality isupscaling FC3 to full sim is like upscaling a blurry image to a hi res one (the easiest way is just to get a better camera and take a new hi res pic). Much harder than go from hi res to lower res. 2. Ok, not simple, but *simple* ;) Simpler (much-much simpler) than creating an FC3 module from scratch. 4. I have tried (?). Coming back to FC3 after a long break (a year say) is much easier than coming back to DCS or BMS. -
Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
A fair point! Of course the economic details need to be worked out by people with access to sale numbers of FC3/FC3 standalone planes/Full sim modules. There are always negative strategic effects ,but it is possible to negate them. Plus there are positive strategic effects too (people buying full Hornet module after positive FC3 Hornet experince; initially they may have been put off buy the difficulty/time drain but now understand the basic mechanics and want more). The potential solutions may be along the following lines: -
F-14 FC3 version bundled with the sim/available separately?
Katmandu replied to Katmandu's topic in Heatblur Simulations
The conversation is hypothetical at the moment, with the developer also (it seems to me) taking a hypothetical stance I.e. the project is potentially possible, but ...implementation details. The potential implementation may be interesting to discuss - hypothetically of course :) With regards to "FC3 philosophy" - it is my opinion of course, but it is not about having keyboard shortcuts instead of clicky buttons. It is about having shallower learning curve and less overall complexity than full sim. -
F-14 FC3 version bundled with the sim/available separately?
Katmandu replied to Katmandu's topic in Heatblur Simulations
Thank you for your answer! "Compiling" and also disabling (some) functionality would be the way for FC3, the ultimate control and thus ultimate performance should rightly belong to the full simulator mode. For example, in full sim mode, one may be able to control radar antenna up/down, left/right and also fine tune the width of the beam by selecting how many bars to scan. In FC3 mode, the player would also have the up/down right/left controls but have (e.g.) only two options for beam width. TCS video would have manual control in full sim, but be always autoslaved to radar in FC3. Full sim mode would have soft lock mode, but FC3 would only have TWS/RWS and hard lock... I have not flown/studied the F-14 just yet (waiting patiently for your module :)) so can not go into every specific detail, but the general idea - compile (like you've said) and also remove (i.e. make inaccessible) the "less necessary functions". JESTER AI is of course something that I do not know, so if the above was logical for "downscaling" a full sim single seater, it may not apply to JESTER. To continue this hypothetical "downscaling into FC3" conversation, imho keeping some partial cockpit clickability (is there such a word?)) is actually desirable in FC3 module. Memorising keyboard shortcuts (especially for less often used functions such as TV/NORM switch in F-14, or fuel quantity in F-15, or salvo mode selector switch in Su-25 ) should be optional as it is much easier to click that labelled selector in the pit than remembering to press "Ctrl+Alt+D" or something. Anyways, the main feature of FC3 is Shift+L to turn on avionics and Ctrl/Alt+Home for left/right engines :D Joking aside, Win+Home autostart takes several long minutes and does go against FC philosophy quite a bit, not many new players would be willing to put up with it. -
Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
Servers make their own rules on plane sets. No, but I know what you mean. I've said similar stuff myself to a guy who wanted FC3 level Ka-50 :P : https://forums.eagle.ru/showpost.php?p=1847963&postcount=12 Years later I see that was a bit wishful thinking on my part (did manage to convince him though). Link? Although Wags' famous signature "everything is subject to change" gives us hope anyway :) Also, what about replacing "game" modes? Surely you'd agree that "FC3 mode" for F/A-18 would better than the existing "Ka-50 game" or "A-10C game" (have you tried them?)? ============== So far the arguments and counters are roughly thus: 1. Harms multiplayer - (no, servers make their own rules. You do not see "A-10C game mode" farming kills- because they are not allowed by servers(?) ) 2. Harms development of full sim stuff -( no, it is *cheap'n'simple* high level coding and brings extra revenue and customers) 3. Against philosophy - (no, FC3 was the cornerstone of DCS and continues to be enriched) 4. Full sim is near as easy as FC3 anyways if you use autostart - (that's a no, first hand experience coming back to DCS/BMS after long breaks) -
Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
You suspect, but you assert and impose your personal viewpoint on the whole community. FC3 is part of DCS, no less than any other module, it has its philosophy, its community, history and future (that MiG-29 AFM:pilotfly:). No need to patronise FC3 fans by telling them "you've got enough already to progress to the right thing". Progression to full modules is not a given. I've played FC3, I also enjoyed A-10C, Falcon BMS and Ka-50... and still like flying in FC3:) I do not want to learn the systems in M-2000 or the Viggen, but I'd like to fly them nonetheless. I intend to own all 10 of the modules listed in my poll and I know that there is no chance that I'd be able to remember the procedures for all of them. Yet I would like to keep them flyable - just the way I can hop into Su-25 and F-15 at this moment (A-10A not so much as it lacks the targeting pod). So FC3 and "full sim" are not at odds. Plus, developing FC3 modules from full sim ones would bring additional revenue into the sim, not the other way round. It's cheap compared to developing an FC3 or a full module from scratch and it would bring extra customers and revenue. -
Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
Like the Flaming Cliffs 3 :doh: :megalol: -
Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
The hope is that adding FC3 mode is cheap and will attract aditional fans into DCS as well as convert some of those who sit on the fence with regards to particular modules. So "invested effort" should be nearly the same as for making the module in the first place, but additional revenue for the creators and expanding fan base should make it simbiotic for everybody (including the people who do not care for FC3). The whloe point of the thread was to use "duplicates" of the existing and announced modules :)Not pie in the sky "which plane would you like in FC3?" kinda poll. FC3 planes take a massive amount of effort to make - AFM, 3d model, cockpit, systems, weapons- and the suggestion here is to re-use the already created fully clickable modules. Just like ED did themselves with "game" modes in the fully clickable Ka-50 and A-10C, but with FC3 replacing "game". -
Я включил только те которые уже вышли или заявлены. Ф-35 пока вроде не было в анонсах или я пропустил?
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Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
The kind of people this poll is aimed at: or etc :) -
Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
"None" is the answer for the "elitists" whom I've discussed in the OP. If you feel that FC3 is "War Thunder" and that FC3 is surplus to requirements - that is fine, but the premise of the FC3 forum's very existence is that there are other people who value it for what it is. I mean, seriously? Since when did WT have AFM, radar pulse repetition freq/doppler effects and the like? Not to mention huge maps and single player/coop campaigns. We have thousands of views in the mods section in threads that discuss making models of e.g.F/A-18, Su-30, Pakfa, Tornado, F-16 - all with existing FMs from the current FC3 craft, most even keep the default F15/Su27 cockpit... Plus, with only 10 slots max for the votes I ran out of slots before I could mention A-10C, Mig-15, Sabre, Gazelle, etc. This poll is not about making any steps - forward or backward. Clickable modules will continue to exist, as will the FC3 ones. Ka-50 was a definite step forward in simulation, and the evolution is undeniable. But I am not proposing to replace the current Ka-50 fully clickable version with an FC3 one. What I am proposing is to replace the "Ka-50 game" arcade part (with 360deg all seeing "radar" and simplified flight physics) of the Ka-50 module with an FC3 one. Same with A-10C, same with the upcoming F/A-18. And same with the other full sim modules that do not have "game" modes right now. You do not need to make it twice, FC3 mode keeps the AFM and radar/shkval/Lightning pod implementation, it keeps all the physics and simplifies only some of the avionics. -
Cоздал опросник тут, заходим и голосуем (ED & Co выберут все равно "Путина"... но вдруг нет :)) Какие из настоящих и предстоящих тренажер-модулей хотели бы вы увидеть в ГС3: https://forums.eagle.ru/showthread.php?p=3444867#post3444867
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Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
Probad, lets be progood :) The F14 thread https://forums.eagle.ru/showthread.php?p=3444857#post3444857 was aimed at F-14 devs/crowd only, this is a general FC3 discussion. -
F-14 FC3 version bundled with the sim/available separately?
Katmandu replied to Katmandu's topic in Heatblur Simulations
I've decided that this thread should also have an outlet in the FC3 forum, come on in for a chat and a vote :) : https://forums.eagle.ru/showthread.php?t=205882 -
First things first, this topic is only for those who enjoy FC3, not for the "elitists" who call FC3 "arcade", "pointless now that there are clickable modules" and other such lark. If you like the philosophy behind FC3 (sort of IL2 for modern air combat), which of the current and upcoming modules would you like to see get an FC3 version? For example, do you want to fly Ka-50, but do not want to spend the time necessary to learn its systems? Or, have you learnt the Ka-50 2years ago, but forgotten everything and and can't make yourself start all over again? Vote here to have Ka-50 have a Su-25T like implementation and make it into "like riding a bicycle" forget-proof version. Same hardcore physics and weapons, just simplified procedures (FC3 level). N.B. I do hugely enjoy both the fully clickable modules and the FC3 craft. One thing I personally would like changed in DCS is the replacement of the "game" parts of a fully clickable module (like "Ka-50 game" or "A-10C game" with FC3 counterparts). For one, it would make easier to come back to a DCS module after being away from it for a while, when relearning its systems may not be as appealing as the first time round. But there are lots of reasons for FC3's existence of course, summed up by one RL Airbus pilot as "FC3/IL2 is for times when I'd like to fly and not work):) The economics are important of course, but I'd be happy to buy my "full fat" modules with an included FC3 version, or a standalone FC3 plane. EDIT: An example algorithm on how to condense a full sim module to FC3 (pseudocode for FC3ing the full sim Ka-50): https://forums.eagle.ru/showpost.php?p=3448774&postcount=40 and (EDIT_3) similar thing for a more complex multi function jet like F/A-18C or F-16C https://forums.eagle.ru/showpost.php?p=3454878&postcount=77 EDIT2: Some common concerns and possible answers: Concern 1: Answer: Concern 2: Answer: Concern 3: Answer:
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Wilco! Thanks again.
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OK, thanks for the answers! I don't want another DCS install so I'll wait for the DCS e-shop sale.
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I'm thinking about getting the Harrier in the ongoing Steam sale, but my main DCS install is standalone. Will i be able to activate steam module on my standalone? Sorry if this is a common question, but there were some recent changes with activation, offline use, keyless modules etc etc so I am not sure about the current status quo.