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Everything posted by Katmandu
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Sounds good to me! By default we could have TACAN set to the final destination in the flight plan so that players did not have to mess with this every single flight, useful in single player for example.
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+1, although not top priority +1 Memorising shortcuts should be optional - you may use the keyboard shortcut if you want, or you could click the corresponding button in the pit. Other buttons in the pit would remain "dead". With the ongoing VR revolution this makes complete sense as keyboards are not really usable in VR. Not sure what you meant here... -1 sorry:) Simple radios only in FC imho. :D
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Bugs in the F15 Bear Trap campaign / am I doing something wrong?
Katmandu replied to RvEYoda's topic in F-15C for DCS World
Yep, can confirm that mission 2 is bugged, f-16s do die from Tunguskas. I had MadDog mod installed but not sure if it was seen by the game as some mods in saved games folder work and others do not. To finish on a constructive note, I'd recommend another F-15 campaign that is definitely working in 2.5 - Eye for an Eye https://forums.eagle.ru/showthread.php?t=140628 It has voiceovers, good setups and gradual difficulty curve. Oh, and its fun! :)# With the Bear Trap, I guess the solution is either to wait for a mission2 fix, or edit flight book and skip mission 2. From mission 4 (? the one where you defend against bombers) onwards Bear Trap does work all the way to the end - I've completed it myself last week, having skipped earlier missions. -
Взрывы НАРов в 2.5 отличные, но вот взрывы после попадания в-в ракеты в 2.5.1 стали наоборот хуже пмсм. Невыразительны сизые облачка, даже не понятно было ли попадание иногда. Надеюсь что результат не конечный пока :) Было и стало:
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I've downloaded MadDog's patch and installed it via JGSME to "SavedGames/DCS" path, but not sure if it was "seen" by the game. Some of the activated mods work fine (like aircraft label mods), but other mods are ignored by DCS (e.g. mod to change title music is ignored even though it is activated with all paths triple checked). Also I did not know about what MadDog has posted above - that many of his fixes were taken up by ED themselves. Try running the game without his patch and, if you spot a malfunction in mission logic, you could install the mod afterwards and it should not affect your saves/progression.
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Thinking about megastar planeset, maybe Su-34 could also rub shoulders with the elites and join the FC4. Gorgeous, relevant to the outsiders of this forum, sufficiently different from Su-27 in terms of aesthetics and function to be interesting to owners of FC3, plus fewer gaps to fill compared to PAK-FA :) Very well put sir, couldn't have said it any better! :thumbup:
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@Vampyre Remember that AFM was also an experiment that started in FC, why not experiment more with the other stuff for FC4. Safe is boring :) And like you say, once radars based on ray tracing are developed for F/A-18 full sim, why not reuse the code module for FC4? You still have the same radar controls as in FC4, but the sensor is more AFMish, no- ARMish (Advanced Radar Modelling:)) ED did not give indications that they intend to do so, but they als did not indicate the opposite. Indeed, AFM for FC3 is as good as it gets in DCS, better than some of the (non ED) fully clickable modules in fact, so FC4 should also not be some "any old rubbish will suffice" kind of attempt :) The F-117 reference was tongue in cheek. Radar Cross Section model can be simple and still effective, quite realistic and fun. At the end of the day it is either small or large - depending on the angle at which the plane is seen by the radar. Of course there are many more nuances, but like with SFM it is best to start with something that works, reasonably realistic and then the model can be enriched further. Even this kind of approach would be unprecedented as stealth is not modelled anywhere. Anyway, my main point is that I hope FC4 doesn't drop the bar and treats us and the public at large to another plane set of legendary megastars. Su-17 et al would be underwhelming :P
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Bugs in the F15 Bear Trap campaign / am I doing something wrong?
Katmandu replied to RvEYoda's topic in F-15C for DCS World
No problem here , 100% on mission 1 runnign latest 2.5.1. Maybe try running the default version of the Campaign? Some of MadDog fixes were natively integrated and the campaign may be working without external mods. Do you hear Wags voicover as you go through the waypoints? Are you flying at 25K as instructed? -
We do have this in DCS :P Ground radar will be done very soon for F/A-18C, helmet sights and datalinks are already there with Su-27 and soon F/A-18C. All aspects -from stealth to datalinks could be improved of course, but some foundation is there already for all of the above. Thinking about LockOn Modern air Combat and what it brought to the table -those were 5 absolutely legendary craft (the only exception being Su-25, with all due respect to this sweet bird:)) FC1-FC3 were only adding extra polish to the existing craft. F-16 (any block and variant) would certainly belong in that group, but then (if we are not talking about reusing full sim F/A-18, F-14, Mig-21 and F-4 for this FC package) almost no other plane would be able to match the status and pulling power of the existing FC3 planeset and such FC4 would feel like a downgrade (not talking about the combat performance)... With the exception of the "bleeding edge" craft above :) Yes, having F-22, EF2000 and PAK-FA would feel almost weird, but when Lock on was released, its craft were pretty "bleeding edge" too. And info was missing and gaps had to be filled (and gaps are still filled in DCS to this day, in all sorts of currently modelled systems in FC3 and beyond)... It's doable and I know that ED could absolutely nail this, blow it out of the water, hit it out of the park, etc etc One recent example of what ED has in its arsenal nowadays is the "simulated wind tunnel" that they've used to fill gaps in info on P-47... Just saying :)
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The more I think about it, the better the "F-22 vs PAK-FA vs EF2000 vs F-35" is beginning to sound. 1.We are unlikely to ever see any of these craft fully modelled. 2. Of all the devs in the world I would trust ED - with all of their wealth of experience and know how - to model these craft on the available info and fill the gaps where this info is not available. Nobody could do this job better. 3. This would bring in the new blood, no doubt about it. Yeah, I love Tornados as well, but come on :)
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And this labor is massively, HUGELY appreciated - many thanks, MadDogIC! DCS is itself "a labor of love" I feel, it is so at odds with so much that is going on with the gamedev today and over the past ten years... :v: That's a good point! Bear Trap and other fighter campaigns are certainly less affected by the new Caucasus map (F-15's Bear Trap seems to run flawless to me), groundpounders may be quite different in that regard. EDIT: Completed the Bear Trap today -hooray me and many thanks again, MadDog-IC!
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FC4 planes need to appeal to a broader audience so no AMX, BAC, Su-15/17, F-15A etc. FC planes with AFM require a lot of research to make and stopping short of making a full module may not make sense - unless "delicate" regulations, like in Nick Gray's response about modern Russian craft. Mig-23/27 are old enough to be declassified probably and if that's the case I'd rather see them as full modules (with optional FC control scheme :D). Same with Century fighters. Therefore, there are two ways in which FC4 can take shape: Option 1 would be conversions from full sim modules united into a single standalone and then we could have Mig-23/27, F/A-18C, F-16C, F-4E/F-14 (ED-Belsimtek collaborating with Heatblur - I'm allowed to dream:)). The other would be creation of unique planes that are too "delicate" to be made into full sim and then we could see something like F-35, F-22, Pak-Fa, EF2000/Rafale. Possibly Mig-25/31 but it would be a boring module as gameplay would be all beyond visual range and eject if somebody got close. Both have their pluses, I personally hope for FC controls to be included with every full sim anyway, so unique "delicate" planes would be great. On the other hand, if full modules do not get FC options, I'd rather have option 1.
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I am playing through the Bear Trap right now, using patch from here https://www.digitalcombatsimulator.com/en/files/index.php?CREATED_BY=MadDog-IC&set_filter=Y&sphrase_id=8347897 (many thanks, MadDog-IC). I skipped the earlier missions as I played them before, but the missions starting from "Defend base against Bombers" have worked perfectly well. Even the infamously difficult for the AI "Attack on Nalchik" and "Attack on Mozdok" - the SEAD flights have moved in when I called them and killed SAMs as they they were supposed to. Bottom line: not sure how it is with the vanilla version, but the fixes above work great in 2.5.1 - in Bear Trap at very least.
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Да, так звук в колонки вернулся. Спасибо!
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Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
Awesome news! https://forums.eagle.ru/showpost.php?p=3465510&postcount=1 Both in terms of direct implications (FC4 sounds great!) and possible side effects concerning the likes of this thread (no more "no more FC" :D) . -
Да, я еще не ковырял эту проблему, но в релизе звук шел в колонки, а теперь он автоматом вдруг переключился на наушники Окулуса. Пока еще не понятно, легко ли это исправить или нет, пока только в настройках Окулус Хоум посмотрел -там ничего нет для звука.
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It is part of the default FC3 now in 2.5.1, no separate download needed. If you have FC3 installed choose Create Fast mission and you'll see it available.
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Yeah, would be interesting to hear from OP again, not sure what he meant. AFM/PFM is fun as the plane feels alive at the edge of flight envelope (and su25 had AFM in FC1), without crazy scripted departures. I wouldn't say F15 is significantly harder to fly now compared to FC1, certainly not to the extent where you can fly FC1 no problem and then crash and burn with AFM. I thought he meant he was getting shot down... We'll see if he replies.
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Вчера летал кампанию Bear Trap (миссии атака Нальчика и Моздока) и Гадфлаи сбили просто тучу крылатых ракет. Баг другой заметил: эффект линзы появился при виде от первого лица (летал в ВР, ф15,Кавказ, версия последняя 2.5.1).
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But then surely one would start with icons before game mode, invulnerability and other advices in this thread. Although the name of the thread should also be "Targets are very difficult to spot in DCS", not "FC3 is very difficult" :) OP, try icons, and also icons mods, ones that remove text and distance numbers and leave only one symbol.
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I don't get it...:huh:
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Which full sim modules you'd like in FC3?
Katmandu replied to Katmandu's topic in DCS: Flaming Cliffs
Game mode takes time to develop too, e.g. simplified FM for Fw-190 will not be the same as simplified FM for F/A-18 :) Plus you need high level code for linking sim sensors to to "game" ones etc etc... How can they NOT spend time to create game mode for every new module? At the end of the day, thinking in absolute terms like "takes time" is not the way to go. Creating AFM takes time, as does creating SFM, as does making a screenshot. Writing high level code to implement FC3 control scheme to an existing full sim "will take time", but this time will be minuscule compared to somebody making an FC3 plane from scratch. See my Ka-50 psuedocode, the actual code would not be a that much more involved, as essentially one is writing a macro with an odd function like "if radar_altitude > 0: activate x-y-z". Probably easier than making a game mode as well as FMs do not need tweaking for FC3. 1. Wring a macro like code for a FC3 control scheme would unlikely involve the same people who develop AFM or 3d modelling et al, so ED/Razbam/Heatblur would not grind to a halt while this control scheme is being written. 2. It would bring extra revenue and extra customers. Extra revenue would mean extra finance for squashing bugs in current modules and developing new ones (modules and bugs :)). Without FC3 versions, I will NEVER EVER buy some of the modules in my poll simply because I have not got the time (sale or not, these devs will not see my money unfortunately). 1-2 hours of playtime per week is hard to reconcile with learning (and keeping learnt) several high fidelity modules.