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WRAITH

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About WRAITH

  • Birthday 11/20/1971

Personal Information

  • Flight Simulators
    My wish is for a "TACTICAL AIR WAR SUPPORT SORTIE COMBAT STUDY SIM" in Single Player!

    Not just a "Military Air Craft Collector Multi-Player Junkie Sim"!

    Its why Falcon 4.0 is a great sim - http://www.flightsim.com/vbfs/content.php?53

    & https://www.pmctactical.org/f4/falcon-4-pmc-theaters.php
  • Location
    Love Flight Sims
  • Interests
    Flight sims are dying so I'm moving onto 4WD Clubs more pleasant to meet people face to face!
  • Occupation
    Surveying Forums
  • Website
    Here

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  1. +1 on above I 100% agree. As an owner of this module, I would think having this completed and bug proof would be a thing instead we have WWII crap sorry just frustrating like whats the point. Could have added commercial aviation adding to the customer base and adding instrument rating and so many other things The RTS concept adding a dynamic campaign a global map and various theaters of war that would be a dream. You design things to the audience and customer base that is and being a small community you don't create a mish-mash of sorts. As a customer, I'm simply not paying for more when many are saying the same things across the Forum. Agggh no one listens
  2. THIS! Right on!
  3. F-111 yeah thumbs up AC-130J Ghostrider for me though But gosh honestly it was poor direction with WWII just taking up development resources. I mean cmon we need a 1. Global MAP 2. When an aircraft is released it should have it weapons systems working and flight model correct 3. More Blufor vs Redfor aircraft 4. Commercial aviation would be a good move widening the customer base 5. Why costs going up please take us back to the 90's sims please Whats the point here sorry just frustrating Where is the dynamic campaign ?????????? Its embarrassing 20 + years on... so frustrating
  4. that's the disappointing part of this sim THE VAGUENESS OF IT ALL... It has been incomplete for years compared to today's sims in general, a global earth is needed. There is always the other sim
  5. Dynamic Campaign Development Report DCS Dynamic Campaign (DCSDC) is one of the most important tasks for the future of DCS as it will add a new and much-demanded evolution/improvement of gameplay for both single player and multiplayer. Rather than mimic past solutions, we hope to set a new standard, one that provides a high level of interaction, authenticity, immersion, and ease-of-use. Our goal is to deliver a system that allows players to create their own dynamic (non-scripted) campaigns that will evolve based on strategic and tactical AI decisions, indirect player influences on AI actions, and direct player influences on the battlefield. This will all leverage existing DCS features such as Voice Chat, new ATC mechanisms, etc. This has been a tall order, and the effort has been underway since 2018 with a small but dedicated team. Our focus in 2022 was on the creation and testing of General Air Operations tasks. In 2023, we shifted our DCSDC efforts to Ground Operations. This area will break new ground for dynamic campaigns and includes the following tasks: The creation of a realistic road network system that is based on a new road editor system. This allows units to have appropriate road movement conditions that are tied to the logistics and supply network. This also integrates into the movement of ground unit formations. A new ground unit formations editor was created that allows for the accurate assembly of units-based levels of command from platoon up to division, with all command levels in-between. Command structures vary based on the country and era, just like the real world and with correct terminology. Unit formations then operate realistically within their larger force structure based on tasking such as road march, meeting engagement, assault, defense, retreat, route, etc. We addressed ground forces behavior once engaged. This was one of the biggest, most complex tasks. Much of this was dependent upon force tasking, support from neighboring forces, organization of frontline forces, logistics (munitions and fuel), and disposition of enemy forces. To assist with these items, a new and improved path-finding mechanism was developed that considers both the terrain topography and restrictive zones within it. This allows more sensible routing of formations based on the terrain properties. In addition to Ground Operations tasks, we continue to work on Air Operations related tasks. For instance, many airfields currently have too few parking spaces available for a large DC. We don’t want to be limited to such limited numbers for large scenarios. To address this, we have developed a new process to expand spawn points for aircraft. Next, we will finalize ground tasking, increase the level of internal and external testing, and begin work on the important Graphic User Interface (GUI). https://www.digitalcombatsimulator.com/en/news/newsletters/5bf6ef59f8b97771ba0e0ac9904be8f7/?fbclid=IwAR2XSd8jZwOychCmxztX9AdnD0vyy-yCbVL4_xsT86ZRFQ_YYhTGa-UlVBg
  6. love it
  7. I agree at least by now there should be a thread with a proof of concept and game design and discussion on how A.I will work based on the core code. Seems like ghost and mirrors to keep us in suspense. Although will it ever happen?
  8. I am sure I have missed some news on DCS Dynamic Campaign where are we on this............
  9. ^^^ ........... love that
  10. Its a joke.... I guarantee its all about the politics of it all..... just adds to the misery of sims. Also how many mods go under ground hidden from public like what the heck is all that only to see a few pics on Forum and Facebook and the poof it disappears... over it. Why bother I would say to a willing modding community.......pfft .....tired
  11. We are proud to announce VIPER WING was chosen to deliver the Blue Angel F/A-18E cockpit simulator to National Naval Aviation Museum placed in the Naval Air Station Pensacola, the home of U.S. Navy Blue Angels ! These are just teaser pictures of the unit on transport pallets, being prepared for the shipment. We will be glad to share more photos of this beautiful cockpit in its unusual target environment soon! FACEBOOK POST - https://www.facebook.com/VIPERWING/posts/pfbid0qVq5ZPoA7zSpoxkV8XXvhvSgZUY8PYY68PN8U4nB4VsMU9odtyr6bmeRX68swWgFl CONGRATULATIONS TO VIPERWING!
  12. Very diplomatic response this is the normal from community, and I am not attacking you the person but rather that, first... the essential elements of the sim ATC AND ADDITIONAL SYSTEMS WEATHER - LIVE AND DYNAMIC A.I DYNAMIC CAMPAIGN ENGINE GLOBAL MAP AND AIRBASES + TRAINING RANGES BLUE VS RED AIRCRAFT + COMPLETION OF SYSTEMS AND FLIGHT MODEL A.I AND FLIGHT MODELING COMBINED ARMS REFINEMENT AND COMPLETION COMMERCIAL AVIATION IN THAT ORDER HAVE BEEN LONG OVERDUE! Now the above statement all well and good but hey over 15 years for the above, c'mon now...... c'mon THERE ARE SO MANY MODULES NOT NEEDED NEITHER DID WE NEED TO IMPLEMENT WW1 AND WW2 STUFF WHEN PRIORITY IS SHOULD HAVE BEEN FOR THE ABOVE..... SORRY NOT SHOUTING JUST NEEDED TO BE CLEAR. People are done waiting can't you see community has down sized, c'mon now I personally want one sim with everything in it, I think that's the direction sims should take, simply because of how long everything takes and its not like the 80's-90's where sims were thriving with many companies doing their own thing, times have changed........... AND THE COSTS HAVE ALSO! Cant get this stuff on CD ROM AND WITH A BOX OF GOODIES ANYMORE RIGHT!
  13. i know i know i know but we are getting older...............
  14. Q? Was it overclocked? Also never a fan of RYZAN - Intel have always been more stable under heat and extreme gaming. Second never supported small PC cases with no ventilation or many fans or cooling system Also good motherboard should detect overheat and shut down system to prevent damage.
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