I'm not referring necessarily to RSBN. I guess you already know what I'm mont anxious about.
That's true, my demeanor sure could have been better. However, almost two years of waiting for ASP to start working as the manual describes it made me somewhat impatient. Sorry about that.
I'm sure happy to see the long awaited feature of radar-assisted A-A cannon aiming being implemented. But still, the issue of A-G inaccurate aiming still persists. As demonstrated in the video at the beginning of this thread, the pipper points a bit too high which causes all the bullets to fall short of the target. Both requirenets mentioned by Novak met - flat terrain and 20 degrees dive. Would very much like for this one to be fixed soon. An explanation of what I was doing wrong in that guns pass would also be appreciated.