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Corrigan

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Everything posted by Corrigan

  1. I see. Let's go Beczl! :joystick:
  2. Roger that, as suspected. Knowing probably less than you do about the engine, I'd guess it isn't fixable. Nice to know I'm not going crazy, at least.
  3. Cool video! But it doesn't sound the same, does it? Maybe I'm not making myself clear? Or perhaps I'm being stupid. I know we should hear the booster, but why is it so loud? And why does it stop so suddenly? This is what it looks like in graph form: But hey, if I'm the only one hearing something strange, I guess it doesn't matter.
  4. I don't mean to be rude, but to get a new sound card is most probably very bad advice. This is clearly a game issue, whatever it is. And I know it's the rocket engine making the sound, my issue is with how quickly it dies off, and how loud it is. You can hear the booster after the loud sound too, so there's something fishy. Or am I missing something?
  5. Whoa, are those rain drops on the water stock DCS? Or have you done that yourself?
  6. Haha, that's awesome!
  7. Sometimes (it seems consistently only when supersonic) there's a weird sound when firing missiles. Like this: It is, I suppose, a sonic boom: Both the observer in the jet and the missile are supersonic and travelling alongside each other at some finite separation, and the observer is overtaken by the missile. So that explains the abruptness of the start of the sound, I think. However, it seems to die off as abruptly, which I think is unphysical. Also, it seems far too loud. You can see me looking around in the video to see if it depends on head position, which is doesn't seem to. Any ideas?
  8. Are you sure? The consensus seems to be that ECM has no effect at all. See, for example, the last half of this thread: http://forums.eagle.ru/showthread.php?t=102583
  9. So, fog in World has some issues. It is too translucent to some stuff: The shadows of buildings Overhead power lines Others that have escaped my attention? Is this fixable? I know Mustang tuned the shadow distance once to try to remedy that problem but it's not really a fix.
  10. In the attached mission I've placed two respective enemy vehicles face to face. When the fog visibility is set to less than 1 km, they won't engage each other; above 1 km and they will. So the visibility parameter clearly isn't translated to actual visibility for AI units? New Mission.miz
  11. I dare say yes.
  12. I like Semi: it chooses an appropriate program based on whatever's painting you and lets you dispense as you please.
  13. While you LoD gentlemen are here, the Tu-95MS needs some help. I was intercepting one, saw it at a distance, only to have it disappear before my eyes as I zoomed in. :lol: I think the skin goes from black to white abruptly.
  14. Should the engine RPM even change? I mean, AB is just injecting fuel after the turbine stage of the engine, right?
  15. That's what I thought.
  16. I'm speaking now both of the in-game aircraft and the real one. Then how come the nozzle changes shape depending on power setting while in AB? And what is it that doesn't increase, a power gauge in the cockpit? Thanks
  17. Oh, so there are no degrees of power in burner, only full-on? Once you go burner that's 100% of the available power?
  18. If you rename or temporarily move the DCS folder in user/saved games, the game will create a new one upon startup. This is where the saved control mappings are stored, so everything should reset.
  19. However, it should be noted perhaps that the Vulcan on the F-15C, for example, has no impact sounds either. I'm pretty sure this extends to most, if not all, cannons in the game. I dunno if this is intentional, or if it's all to be fixed.
  20. DCS World is a common environment into which all previous stand-alone games are now plugged in as modules. You install World, and then on top of that any module you have purchased. You want DCS World because the standalones aren't being updated any more, and because you have all your sims in one place. Also, you can fly with your buddies in different aircraft in multiplayer. The Game mode is what it sounds like. A watered-down version of the physics and avionics for people who are scared by realism :p Don't worry about it. You switch between the two in the options menu. If you don't plan on playing Game mode, you don't need to set up your controls for it. Axes need to be set only once per aircraft.
  21. Well, in that case I look forward to the next patch :)
  22. Thanks for the reply Matt. That's odd -- I haven't heard any GAU-8 impacts (or indeed other cannon impact sounds) for several versions, as detailed in these threads: http://forums.eagle.ru/showthread.php?t=89067 http://forums.eagle.ru/showthread.php?t=95168 Regarding the report placement: As FC3 shares environment with all the other DCS stuff, I suppose this bug is relevant to both. As I saw the blue smoke bug (which applies to all DCS stuff) on this list, I decided to post here.
  23. Oh, I see. Then all is well, thanks for the time.
  24. Huh. Well, I'm stumped. I'll look at the track again.
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