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Picchio

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Everything posted by Picchio

  1. Bumping since there are still reports of various issues and no updates in the patch notes... are these campaigns being worked on at all, @NineLine?
  2. Also, @NineLine: is the P8 compass lubber line going to be corrected with these reworks? I would say it's high time (bug reported and acknowledged in December 2021... )!
  3. Great news! While they are working on these updates, I really hope that the damage model's textures will be improved as well... perhaps @NineLine could give us a hint?
  4. Is @Bunyap still around? I'm sure I'm not the only one aching for his campaigns to be updated for Normandy 2.0, especially after all the love and research he had put into them. Any news?
  5. I can confirm that buying the only logical update option (which quite confusingly states "For those of you who own Normandy 1944 and The Channel maps"), I get low-res areas, as I would if I was simply updating Normandy 1944. I only own The Channel map. Something is not working.
  6. Normandy and Channel are distinct maps though. I take you're no longer supporting your Channel mod?
  7. Hey @Barthek, nice work! I'm posting a note here as you might have missed it in the other thread: your Vivid Channel mod has been unavailable for quite some time now, could you check the link? Perhaps it'd be cool to update that mod as well... Thanks for your work!
  8. I've been noticing it for quite some time, this texture is very obviously aliased around the top edges.
  9. PM sent, awaiting response.
  10. +1 These are needed, and badly.
  11. Hi all! As per title, I'm selling a few unused items, all in great condition. Here they are: - Monstertech Joystick/HOTAS Table Mount (Black) : EUR 105 [SOLD] - Monstertech Joystick/HOTAS Table Mount (Long version, Black): EUR 130 - VPC Flightstick Extension, 75 mm: EUR 25 - VPC Flightstick Z-Extension: EUR 55 [SOLD] - Joystick/Throttle Mounting Plates VPC CM3 Throttle [SOLD] and VPC T50CM2 Joystick: EUR 40 (each) Shipping from Italy to everywhere around Europe. Shipping will be calculated per-item(s) and will depend on the buyer's location. PayPal or bank transfer preferred. As always, I'm available for negotiating the price, within reason. Don't hesitate to PM me for any question!
  12. Attaching a screenshot of the issue. Anyone seeing this? Is it only a NTTR problem?
  13. As soon as street lights are active, when looking at them through cockpit mirrors they are exceptionally bright (almost white) including the "lit area" texture/effect that comes with them. This issue is quite evident, especially compared with what you see through a normal view (although they are way too dim in that case). Only NTTR was tested, don't know if it happens with other maps as well.
  14. Thanks for the replies, I haven't checked with the other quality options but I'll investigate more as soon as I find the time. I'm not sure if these effects should be so hard on the GPU, VR or not. For a quick and dirty comparison with the other air combat sim, clouds are rendered much more efficiently at the highest quality available there (I don't know what those settings translates to in DCS). In any case, what interests me the most is not the highest possible framerate, the overall efficiency and the cost in terms of energy and heat matters just as much, at least to me. If there will be anything else worth reporting I'll do it.
  15. I'll try to expand a bit more once I collect data from my own tests - I am trying to pinpoint the cause of the unusually high TGP values I've been getting during my last sessions, after I updated to 22.8.1. My card (Reference) has an increased power limit via MPT at 325W, a voltage cap and offset and GPU clock at 2400-2500. During the same NTTR mission (except for different weather settings and drivers), I've been reading up to 322W TGP while before it didn't reach 290W. That, and Hotspot temperatures of nearly 110°C - again, I've never seen these values in DCS before (only when benchmarking in Timespy). UPDATE: I found the cause of the high power readings, when moving very close to the clouds and through them, that's when they happen. I'm not quite sure that's good of the graphics engine to just squeeze the hardware that way...
  16. Thanks! I purposely asked to enable Chill so that the GPU is put under a constant load - Chill works in that direction by limiting your maximum framerate - which is not exactly the focus of the tests I'm running, I'm mainly interested in power consumption at certain settings. Would you run the same test you did before, but with a clearer weather setting like High Scattered 1? I would appreciate it if you attached a screenshot from HWiNFO with your complete GPU readings as well. Thank you in advance!
  17. Thanks for contributing! I'll post my own results as soon as I can - meanwhile, I would propose to try and use different settings for a comparison, so that I can verifiy my thesis a bit better (more on that later). Could you please try these settings as well? Shadows - High (or Ultra, if you've enabled it) Terrain Objects Shadows - Default MSAA - 2x Clouds - Ultra Then, try setting up your benchmark mission with the Scattered 6 preset (the cloudier, the better, let's see what you get with this one) and setting mission time at 16:30. On the GPU side, more critical information that is required for now: 6900XT model and settings - MPT, Wattman, type of cooling - if not on air then our results can't be compared! In Adrenalin, edit your DCS profile with Chill activated and set at 45/45 - essential to compare GPU readings! HWiNFO GPU related values taken during the test: GPU Temperature, GPU Hotspot Temperature, TGP Power - critical, don't forget to note this one! I'm also using a G2, mine is set at 100% SS via OpenXR, Motion Smoothing disabled. In my own test will I set up my F-14 at Nellis, bearing 210 (so that Vegas is in front of me in the distance), and my measurements will be from the cockpit, looking forward. For the moment, you may try a simple test by adjusting only the weather in your own mission (with the graphics settings above), perhaps we might find interesting elements to compare. Hornet and Tomcat might measure differently but what I'm particularly interested in are the values read from HWiNFO.
  18. My biggest complaint is about the mediocre black level reached by the two HMDs I tried - Index and G2, where the latter doesn't allow to adjust its brightness. Makes night flying a bit ridiculous, where I find the "scuba mask" effect to be even more irritating. Other than that, I entirely blame DCS for being monstrously heavy to run.
  19. I confirm that 22.8.1 fixed the flickering issues brought by previous versions. On a side-note, has anyone ever measured the performance difference (and TGP values) between different levels of Range Visibility, when facing a huge city (Vegas)?
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