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Picchio

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Everything posted by Picchio

  1. Thanks for the replies, I haven't checked with the other quality options but I'll investigate more as soon as I find the time. I'm not sure if these effects should be so hard on the GPU, VR or not. For a quick and dirty comparison with the other air combat sim, clouds are rendered much more efficiently at the highest quality available there (I don't know what those settings translates to in DCS). In any case, what interests me the most is not the highest possible framerate, the overall efficiency and the cost in terms of energy and heat matters just as much, at least to me. If there will be anything else worth reporting I'll do it.
  2. I'll try to expand a bit more once I collect data from my own tests - I am trying to pinpoint the cause of the unusually high TGP values I've been getting during my last sessions, after I updated to 22.8.1. My card (Reference) has an increased power limit via MPT at 325W, a voltage cap and offset and GPU clock at 2400-2500. During the same NTTR mission (except for different weather settings and drivers), I've been reading up to 322W TGP while before it didn't reach 290W. That, and Hotspot temperatures of nearly 110°C - again, I've never seen these values in DCS before (only when benchmarking in Timespy). UPDATE: I found the cause of the high power readings, when moving very close to the clouds and through them, that's when they happen. I'm not quite sure that's good of the graphics engine to just squeeze the hardware that way...
  3. Thanks! I purposely asked to enable Chill so that the GPU is put under a constant load - Chill works in that direction by limiting your maximum framerate - which is not exactly the focus of the tests I'm running, I'm mainly interested in power consumption at certain settings. Would you run the same test you did before, but with a clearer weather setting like High Scattered 1? I would appreciate it if you attached a screenshot from HWiNFO with your complete GPU readings as well. Thank you in advance!
  4. Thanks for contributing! I'll post my own results as soon as I can - meanwhile, I would propose to try and use different settings for a comparison, so that I can verifiy my thesis a bit better (more on that later). Could you please try these settings as well? Shadows - High (or Ultra, if you've enabled it) Terrain Objects Shadows - Default MSAA - 2x Clouds - Ultra Then, try setting up your benchmark mission with the Scattered 6 preset (the cloudier, the better, let's see what you get with this one) and setting mission time at 16:30. On the GPU side, more critical information that is required for now: 6900XT model and settings - MPT, Wattman, type of cooling - if not on air then our results can't be compared! In Adrenalin, edit your DCS profile with Chill activated and set at 45/45 - essential to compare GPU readings! HWiNFO GPU related values taken during the test: GPU Temperature, GPU Hotspot Temperature, TGP Power - critical, don't forget to note this one! I'm also using a G2, mine is set at 100% SS via OpenXR, Motion Smoothing disabled. In my own test will I set up my F-14 at Nellis, bearing 210 (so that Vegas is in front of me in the distance), and my measurements will be from the cockpit, looking forward. For the moment, you may try a simple test by adjusting only the weather in your own mission (with the graphics settings above), perhaps we might find interesting elements to compare. Hornet and Tomcat might measure differently but what I'm particularly interested in are the values read from HWiNFO.
  5. My biggest complaint is about the mediocre black level reached by the two HMDs I tried - Index and G2, where the latter doesn't allow to adjust its brightness. Makes night flying a bit ridiculous, where I find the "scuba mask" effect to be even more irritating. Other than that, I entirely blame DCS for being monstrously heavy to run.
  6. I confirm that 22.8.1 fixed the flickering issues brought by previous versions. On a side-note, has anyone ever measured the performance difference (and TGP values) between different levels of Range Visibility, when facing a huge city (Vegas)?
  7. Update: throttle has been sold, pedals are still available. Sorry @Dogmanbird!
  8. Bump! Pedals and Throttle are still available. Suggested price: EUR 80 + Shipping (each)
  9. Ah, count me in! Would be great to have the mod for these maps (especially the Channel's winter trees, their overall color is a bit strange)!
  10. Hi all, could someone confirm if Multi-sampled shadows and Alpha-to-coverage are still working as intended?
  11. Not related to the campaign of course, but don't these winter trees look off? Anyway, that climb still seems quite crazy... I hope things improve by the time the campaign is released, but I thought ED had already mitigated the climbing issue in the latest OB update?
  12. A certain Zebra came to my mind, but that looks too easy...
  13. The Channel awaits you...
  14. Hi @Reflected, what's the projected release date for this new campaign? I'm following with very high interest, as I've been planning to get back into the Spitfire in the new Channel map. Your campaign seems like a perfect occasion.
  15. Loving it the hard way, aren't we? Besides, this topic has been thoroughly discussed quite a few times: I'll repeat my naive idea... how about requesting the completion of a sufficiently realistic theatre at a given time-period with the inclusion of at least the necessary AI units? I strongly believe this should come as the absolute first priority.
  16. Hello, no problem at all, I only wrote in the Mods thread over there. In any case, mine was no demand, only a simple question. I respect your work!
  17. You could read what I wrote. I asked in regards to IL2 (I'm asking here as well just because I hope the author checks the posts/messages more frequently). I have tried by simply replicating the folder structure and using the launcher in the other sim, without success.
  18. Hello @lefuneste01, sorry to ask here: would you be able to make an OXR compatible version of 3dmigoto for IL-2 as well? Or in case one was using 3dmigoto for a personal mod... how does one make it work with OXR? Many thanks!
  19. Aliexpress? Good luck with import duties etc.
  20. Once again, I think it's worth remembering that FSR should be used in conjunction with MSAA. It's useless to expect FSR to improve the aliasing (and the related shimmering edges) it finds on the scene.
  21. Solved. Fortunately, it was easy but I wouldn't have found a solution by myself. 1) regedit 2) under HKEY_CURRENT_USER\SOFTWARE\OpenXR_Toolkit\OpenComposite_DCS 3) create DWORD 32 key mipmap_bias and set it to 0
  22. Yes I have. I say FSR but both scaling methods produce the same kind of crash.
  23. I MUST use FSR! Jokes aside, yeah, I've also tested the latest build but as I said the issue has been consistent through each and every build. All OpenXR-related applications are up to date. I might try a deep uninstall, cleaning the relevant registry entries as well, assuming that I can find all of them. I agree that it must be something system-specific... at any rate, I've been in contact with mbucchia in Discord, hopefully he will be able to help me in debugging. Oh well!
  24. I still get crashes as soon as DCS gets into the main menu, with FSR enabled... it's been like this with every build for me and I've been unable to diagnose the issue successfully. I know other users have encountered the same problem... any news?
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