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Everything posted by westr
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Thankyou. Will do
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Ouky1991 do you know if your darker Normandy mod should still work after the next Normandy update? thanks
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2025 now and CLOD is really showing its age in my opinion as great as aspects of it are. Has ED ever expressed an interest in the BoB scenario? it’s a shame if not given its impact on WW2 and its importance in aerial warfare. I for one would love a new Spitfire I or II developed for DCS at some point along with a suitable 109, as has been mentioned the maps are more or less there. I particularly love the way the Normandy 2.0 map has developed. A Hurricane is an aeroplane I would love to experience in DCS as well, but then again I don’t recall any developer showing an interest in this lovely aeroplane.
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In my experience I feel the Normandy map, well when it was upgraded to the 2.0 version at least it became a much superior map to the channel map. Having both I always use Normandy. I use VR Open XR not Steam VR, it runs brilliantly. Admittedly I use the darker Normandy mod by Ouky1991 https://www.digitalcombatsimulator.com/en/files/3330568/ and credit to him I love this mod. This along with the openXR toolkit and I get the colours etc just right, I can apply high distance terrain visibility and still achieve over 50fps so it’s without doubt one of the better performance maps and as I say I’m not knocking the channel map but in my opinion I much prefer the look and performance of Normandy and it’s always my go to for WW2. I love it, so well done to the developers.
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2.9.5 released. Fulcrum feels good so far thankyou....
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F-14 A/B feature follow-up, wish list and beyond
westr replied to scommander2's topic in DCS: F-14A & B
I would never expect them to work for nothing. Would have no problem with a charge for a Tomcat 2.0 similar to what ED did with the A10C. this thread mentioned wish list in the title. It is my personal wish list. And if memory serves me correct I believe HB mentioned the pilot bodies were not the finished article with the Tomcat and they wanted to revisit them in time. -
F-14 A/B feature follow-up, wish list and beyond
westr replied to scommander2's topic in DCS: F-14A & B
Wishlist: I would like to see the pilot bodies brought up to the standards we see in the F4E. They are lacking a little compared to some recent releases in my opinion. Plus they are lacking animation for the toe brakes etc. also the F4E cockpit just looks better to me? Not sure how everyone else feels, maybe it’s just because of the newer development and an increase in technology and capabilities? Glove vanes would be nice for this early model A I guess. the rest I’m aware HB are working on early model A etc. overall the feel of the Tomcat is great, it’s still one of the best DCS modules. -
No TWS auto because if I distanced the targets or one distances themselves briefly I am able to launch two missiles one at each. But with Jester once one missile has been launched at each you can then no longer launch another salvo at the same targets if that makes sense.
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If I’m intercepting a formation from long range often the radar can’t distinguish between contacts if they are in a close formation (understandable). so say I launch a phoenix from around 40nm and then say I want to launch another pheonix at 25nm, the radar jester is controlling won’t let me launch another pheonix at this time because all he can see is a single contact which I have already launched at. I know a workaround to this which is switching to the back seat then pressing key command Next Launch. Then I can return to the front seat and resume my pilot role. What I would like to know is if there’s a way to ask Jester to do this without leaving the front seat? I’ve looked at the Jester commands under the pilot controls and can’t see anything like it. or put another way I want to launch more than one missile at a single target in TWS mode.
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Hope so
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Its ok there is the option to install to both. However I've tried the file and now i'm getting a constant error System.IndexOutOfRangeException: Index was outside the bounds of the array error. I remember having this before and cant for the life of me remember how I fixed it I think I had to delete everything existing in one of the simshaker folders but this isnt working now unfortunately.
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Thankyou will try that later
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Ok I had no idea this file was available, is it on the same page as the latest stable and Beta release?
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i've tried downloading FC3 Mig 29 & Su27 definitely not working for me and the FFMig 29 is not recognised as either of them, latest OB release 2.9.4. Just need to wait for the OB to be updated.
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ok thanks I'll play around a bit and see if i can get it working
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so its running for you when you just load simshaker for aviators beta and run as normal and fly the new mig? maybe I need to download FC Su27 and see if that makes the mig work SimShaker for Aviators
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No new Mig29 doesn't work with current latest OB release.
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thanks for the link Now have it working
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In the navigation tutorial video the method to set up the PRMG is vague. I can complete the tutorial training mission and understand the methods to use it to land the aircraft. However I cant work out how it is set up in the mission editor. In one of WAGS videos he sets up an RSBN car channels 3 and 5 at airbases. However when landing at the airbase the ILS channel is set to 6. So obviously these cars are not used for the ILS guidance and just as RSBN beacons. In the tutorial video however I see he has another unit on his recovery AB with channel 6 and a heading 181 degrees. Is this the unit he has used to give out a PRMG/ILS signal? If so this has not been explained and is this just a RSBN car? Also in the video he sets up his ARC-19 frequency but does not use the ARC-19 from what I can see in the tutorial. I have set my ARC-19 inner and outer Freqs for Maykop Khanskaya but this does not effect the needles on the HSI. I see in the mission editor forMaykop Khanskaya on Caucasus map there is a DG channel 36 for the airfield approach. again tried this channel on the MIg but still no signal received. Can anyone give me some guidance on this I've been trying to understand this for hours now but cant work it out.
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Could this be added in the special options tab? With my Thrustmaster throttle I have a physical detent mod, and I normally set the sim to mimic when I reach this physical detent. It works with most other modules really well. I find with the Mig 29 and the TM warthog throttle reheat is reached quite a lot before this detent. Would be really handy to have this setting.
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Doesn’t matter what I set this to in options frame rate in mirror is very choppy or at least what I am seeing is very choppy however I have decent frame rates in game? This is the only module where this happens can it be looked into. I use VR. EDIT: I apologise ED I jumped the gun, for some reason after restarting the game, and setting mirrors at 512 every frame the picture in the mirror is much smoother and mimics the rest of the gameplay. What I was forgetting was I needed to restart the Sim to apply these changes, as in the past you often get a prompt to say restart to make changes, and I didn't look and see the small *. But at first when loaded the Mig 29 mirrors were terribly slow. I advise if anyone experiences this experiment with your settings but remember to restart the sim. Overall I would like to say it feels dynamic, its a lovely flight model, and overall its so much fun to fly. It feels like the most convincing flight model in DCS, I'm no jet fighter pilot but I have flown aircraft and this feels great in my view. I've waited a long time for a proper Mig 29, it feels like it really belongs in DCS and is one we should have had from the start. I love this thankyou.
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Hi Andre. Is the latest version supporting the new Mig 29? if not can we expect an update soon. Hoping to fly the new mig29 for the first time this evening. Thanks for your good work.
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I apologise if this has been answered but will Murharraq Airbase Bahrain be included in Southern Iraq map? There are some missions I would love to recreate if we ever do get a Tornado.
