First thing i noticed:
modellod.txt file now uses 1.000.000 meters for LOD high to low detail switches.
1.12 used 100.000 meter and that was already eating to much cpu cycles for nothing (you dont see LOD details so far out) so
no reason to calculate them in such detail....
community changed it back in days to 5.000 or 10.000 meters. (modellod fix on lockonfiles.com).
Why they put 1million meters there now ..i dont know.
next..
LOD land in graphics.cfg is standart at 30.000 - 50.000 .....this is very optimistic considering even high-machine users already complain about low FPS.
next thing is, that farclip in graphics.cfg is 140.000... also bit high and can be lowered.
Minor things, which can be changed for improved easily ... (already noticeable fps boosts achieved in tests)
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further test in progress......
PS: but A few things are really nice