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A.S

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Everything posted by A.S

  1. First thing i noticed: modellod.txt file now uses 1.000.000 meters for LOD high to low detail switches. 1.12 used 100.000 meter and that was already eating to much cpu cycles for nothing (you dont see LOD details so far out) so no reason to calculate them in such detail.... community changed it back in days to 5.000 or 10.000 meters. (modellod fix on lockonfiles.com). Why they put 1million meters there now ..i dont know. next.. LOD land in graphics.cfg is standart at 30.000 - 50.000 .....this is very optimistic considering even high-machine users already complain about low FPS. next thing is, that farclip in graphics.cfg is 140.000... also bit high and can be lowered. Minor things, which can be changed for improved easily ... (already noticeable fps boosts achieved in tests) . . . further test in progress...... PS: but A few things are really nice
  2. PAYPAL GUYS .... ! very easy to install ..why not paypal?
  3. couple episodes added again...enjoy http://www.youtube.com/user/CallsignAS
  4. ..i hear you ..... . ... .. .. ...
  5. :thumbup:
  6. Population fits into Texas with enough ground to supply themself with food ! You dont believe me? Calculate in down overpopulation :doh:
  7. I dont know if that wildfire-spreading leak is good at all :baby: but once here.. i quote Buckshot from FO: "..No, Fighter Ops has nothing to do with Falcon. This is a mod to Falcon which has been in development quite some time longer than Fighter Ops has..."
  8. and here how it works and what it is ! http://www.seeingmachines.com/product/faceapi/faceapi-videos/ FREE !
  9. Well, one thing they have in commone though. They are both masterpieces of artwork regards to design and time..:pilotfly:
  10. i think the purpose of this company is not to satisfy couch potatoes with PS4 gfx .... :D
  11. A.S

    Falcon 4:AF

    create textfile in mainfolder (battlefield operations) add line: set g_bForceSoftwareGUI 1 //default = 0 <<< this ONE set g_bNoRPMOnHUD 0 //default = 1 set g_bEPAFRadarCues 1 //default = 0 set g_fRadarScale 0.750000 //default = 1.000000 set g_fCursorSpeed 3.500000 //default = 1.000000 set g_bUse3dSound 1 //default = 0 set g_bOldSoundAlg 1 //default = 0 set g_bMFDHighContrast 1 //default = 0 set g_fMfdTransparency 30.000000 //default = 50.000000 set g_nSoundSwitchFix 0 //default = 3 (the other lines are optional) save and rename it to BFops.cfg this will solve your AA bugs....typical for Nvidia ...use 2x or 8xQ AA ...and you are good to go. Depending on your system, i suggest using only HAL instead of T&L and HAL... if you system is really weak..use 16bit textures (not resolution, that still 32bit). Anisotropic Filtering enabled INGAME and application controled on gfx-card settings ! MIpmaps ON. ...enjoy.
  12. http://www.roke.co.uk/sensing/radar.html#citem0 *pointer*
  13. translation s### :D
  14. classified :D (edit: infrared wavelenght IR might be wrong in that means here.... )
  15. ..."active" IR scans (not passive sensors) :smilewink:
  16. ...hehe....40kft ..-40 - -60 °Celsius VS a burner ploom 1000°Celsius + ...... :D IR stealth
  17. usenext (newsgroup p2p shares)
  18. get the LoCFG tool ...there you enter manually your resolution and ration. ....remember, each time you hit "OK" in settings ingame, the game overwrites back to 4/3 ratio....(no support for widescreen) ..but with locfg (or manually in graphics.cfg) you can choose you desired values.
  19. bye bye song? :music_whistling:
  20. but very good PS ..if so
  21. A.S

    Game Engines!

    the athmospheric "engine" too ..
  22. A.S

    Game Engines!

    I thought, its worth being mentioned in this forum. http://outerra.com/wgallery.html
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