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nrgized

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Everything posted by nrgized

  1. This isn't about how stupid or smart someone is when it comes to making purchasing choices. Its about how one can instantly recognize which servers at a glance are connectable. A map is a very clear descriptor for whether you can play or not. Asset packs are like viruses. They can be sprinkled all over the place infecting things that were previously accessible and making the clear distinction that a map provides watered down. Someone the other day described the perfect example of why its a problem.
  2. If only there was random shading on the grass it would go a long way to breaking it up. Without random shading on the grass we will always run into spatial anti-aliasing :/
  3. Sorry but the top third of that image and the others look like a carpet. The blades of grass are to thin and with all that transparency and sampling it just blurs into a mush.
  4. Just received an email that my Huey collective shipped today. The Huey cyclic I ordered is estimated to ship sometime the middle of this month. I'll post a few snaps as each piece arrives. Really looking forward to seeing Yogi's work!
  5. I dont know what youre talking about. I played a few weeks ago with AWACS in left ear my flight in right ear and people talking at the same time just fine.
  6. I only posted preview screenshots its not finished yet. Heres a video of a moonless night... The noise still needs work but should give a decent idea of the changes.
  7. It's been a long time... The original mod was a proof of concept and while it was a step up from the default nvg's it had its issues. Mainly that the multiplication of the image was linear which would result in the brights getting super blown out. I always wanted to come back and make the nvg's color corrections specific to lows, mids, and highs. So... I've attached some screenshots of nvgmod 2.0. The new update adds noise based on ambient light conditions, I.E if the sun/moon are out. On a moonless night the googles have a lot of visible noise while on a full moon the noise is almost non-existent. The blowing out of highs/mids has been extremely reduced. You can fly a Huey down the main street of a city and still make out road details. P.S: The new update looks amazing in VR!
  8. The test scenarios I use for judging performance... With the latest SteamVR update I'm able to bump up draw distance from low to high maintaining the same fps.
  9. Got stuck on this guy somehow. I flew around trying to drop him off on random things without any success. Eventually though he came free or perhaps he just had enough of me flying him around Batumi and let go.
  10. I ordered an extension for my warthog joystick thinking I'd simply have a box fabricated to make up for the difference in height the joystick was missing. I've seen some of the ingenious stands people have built, the ones using drain pipes, however I wanted something solid and didn't have to worry much about in terms of build quality. I expected it to cost some coin however after getting a quote today from a few metal shops in town I'm seriously thinking of just buying the B8 cyclic now. Building a small raised floor box and picking up the cyclic would be around the same price and less hassle. Did I understand you correctly Yogi that a a single Button Box and Joystick Controller is enough for the UH1 collective and cyclic?
  11. Speak for yourself... I feel like I'm going to have nothing but questions when I open my box :P
  12. I ended up ordering a Huey collective for myself after Icebear posted. Same experience of a quick response and friendly.
  13. Please keep this thread updated with the any microhelis updates. I really wanna pull the trigger on a collective and was thinking of ordering one myself. The lack of controllers available really sucks. I get its a small market but even small markets have sellers. Helicopter gear sellers are almost non-existant. I'd seriously pay someone top dollar at this point if they could just produce a good quality item in a decent time frame.
  14. Needing to explain that you can see a pane of glass is mind-boggling. What answer don't I like? The one where people say glass is 100% transparent and doesn't alter light passing thought it or that glass is invisible? I'd sure like to know how you don't walk into glass doors if you can't see them. Someone delete the thread already...
  15. Please just stop with the replies if you think glass is 100% transparent and invisible. I don't know what else to say sorry.
  16. Posting high contrast images with overblown highlights doesn't help the topic much. The first two pics had completely different darkness levels in the yellow side windows because of the exposure. Just look at the sky. If your pics had a piece of plain white paper on the aft piece of glass and another in front to calibrate as the WP that be something better to compare against then the unfortunate wildly varying exposed images. It's their and not really a question, how much is whats the discussion. Saying it doesn't exist period is ignoring material science because glass is not 100% transparent.
  17. Noticeable and doesn't exist are not mutually the same thing.
  18. It's not incorrect for a couple of reasons. Glass isn't 100% transparent especially when viewing through 3 layers of it with a canopy and 2 panes of glass from the HUD. Their are enough images on the Internet that show the HUD slightly darkens the light coming through. The reflective glass that catches the HUD projection. Different colors from different glass. F-18 Dark almost purple tint A-10 tint Because I was unabe to find a decent A-10 pic that is properly calibrated with a decent whitepoint and ISO I've not messed with the color much and mainly set it up for a 10% tint.
  19. Do more then just a walk around pls. Show the stability of the rig, shake it because in all the pics it looks weak. Particularly it looks front heavy. Show the insides with the cover off. I wanna see the mirrors and everything. Anything else to help sell 2k worth of someone's money.
  20. This is a first attempt to adding some glass in the A-10C cockpit for the HUD. The cockpit model does not contain any glass although the exterior full 3D model does. This mod hacks the HUD UI LUA scripts and draws 2 panes of glass. Its pretty minimal and is really only designed to give a slight tint and darkness to the world on the other side of the panes of glass. It does not do reflections or any other spiffy sort of thing you can think up of. Readme.txt has info on adjusting the color and alpha for the glass. Note: Finding the right shade/darkness was near impossible, Google either showed darn near transparent glass or fairly dark glass in my search results. If anyone has a decent cockpit shot of an A-10 for reference and wants to go super anal and pixel f*ck what the real values should be please be my guest and post. Cheers Download - Link
  21. The modest jr software engineer can look at any random file and realize its lucky things are even playable in its current form. /End Armchair software engineer in the film industry.
  22. I'm in the process of moving so I'm AFK from being able to do anything at the moment. Cross country relocation blah :(
  23. New version added to the first post of this thread. One notable new thing in the mod is all user modifiable vars are located in a new file nvg_mod.hlsl. Please update your values their for custom modifications. Responding to the last couple of posts in this thread... Noise: First to do a proper no noise mod would require access to DCS source. This is because I'm only able to modify the shaders that are called. I cant add new ones or even multiple passes (which is a bummer because if the game code followed the general idea of how you read a hlsl fx file it should support it :/). A mod that had lots of noise in low light and no noise in high ambient light would require a simple find the average lum of the scene and apply noise filter accordingly. Because of the issue just stated not possible. Well its possible but I'd have to do the calculation for each and every pixel rendered over and over again and that would just kill the fps of the mod. Zooming and Distortion: Dealing with lens distortion is an every day fact in my line of work. Is the lens distorting correct? No. Is it even close. No. Its not even really lens distortion as its only happening on the edges. Merely more of a creative license in this mod and since its an option I don't see much of an issue with it. Although adding correct lens distortion could be made into an option provided someone game me a lens grid chart. Zooming is real but the issue is how much should it do. Again its current value is guess and used as creative license. If others would like to provide a more realistic zoom level I'd be happy to incorporate its value as the default.
  24. You can turn the zooming off, its one of the options listed in the readme file.
  25. I took the liberty and did that as a creative license... Sorta like turning them off. If enough dont like it I can remove the feature. Cheers!
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