Fureball
Members-
Posts
67 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Fureball
-
Mission 3. Escort
Fureball replied to chase's topic in P-51D: The Blue Nosed Bastards of Bodney Campaign
Hello, I have an issue with this mission too. At the start after getting of the ground the yellow flight of 4 mustangs just despawn. It's regularly after 4mins in the mission. White flight is circling the airfield and even when I join up there is no way to get the white leader to the new course to the rendezvous point in the south. Would appriciate to know if this issue is only on my side. Thx in advance. -
Superb thank you for the info!
-
Hey there. It seems the landing/taxi lights have an issue. They dont bring real light to the ground its just a bit purple cone only.
-
thanks i will try it ^^
-
Hey, the AI Su-33 goes into a landing pattern, extend gear but only breaks away before final and going in circle ...
-
SUNTSAG - Lockdown Mods/Liveries Collection (New and Revised)
Fureball replied to SUNTSAG's topic in DCS Modding
Floating Steamgenerator Hey Suntsag, i have one issue with the V1 mod. The steamgenerator ist floating and stretching in the air... Everthing else works as intended... -
blue fog persist during 9-10 cloud density setting with fog enabled... :(
-
DCS World 2.5.x Caucasus Terrain Textures
Fureball replied to Mustang's topic in Texture/Map Mods for DCS World
Thats right its functional... Maybe some conflict with other mods... probably FARP textures... -
DCS World 2.5.x Caucasus Terrain Textures
Fureball replied to Mustang's topic in Texture/Map Mods for DCS World
Hey i think its a file in the buildings zips... I meen the buildings_aut , buildings_spr , buildings_sum... the file is called : "grass_n_4.bmp.dds" check the file and correct name... in mustangs nice 1.20 version and before its a grey colored bitmap also for the FARP ground instance... you can copy the original or the missing into all the three buildings zips as mentinoned above... -
Latest update... For the player aircraft there is no afterburner sound external. Only the new Distant_Jet_Afterburner_Back.wav/ogg is used at some point... AI Mig21 has afterburnersound... and by the way much more exhaust glow animation... In F2 view u can see AI goes 100% rpm with afterburner, player aircraft at -99%100%(changing) max... Maybe thats the reason the sound engine doesnt kicks in the proper afterburner sound...
-
Latest update... For the player aircraft there is no afterburner sound external. Only the new Distant_Jet_Afterburner_Back.wav/ogg is used at some point... AI Viggen has afterburnersound... and by the way much more exhaust glow animation... In F2 view u can see AI goes 100% rpm with afterburner, player aircraft at 96% max... Maybe thats the reason the sound engine doesnt kicks in the proper afterburner sound...
-
As in title there are no afterburner sounds in Viggen and Mig21...
-
Hello there, in the latest stable version 2.5.2.18736.400 the AI engine front and around sounds are missing...
-
Well i wish a nice vacation..., ^^ At least on my rig it behaves that way... By the way your mods are sublime... Nice work !!!
-
Hello Einauge,,,, had this problem too... try to install ALL BFGV MODS PACK 1 2 3... AND WW2 at last... then it will be okay... ^^
-
Thx Art-J it was a problem with an alternated External cockpit base.zip... everthing is fine again... ^^
-
Hey there... i have an issue with the tire textures... They are missing in all liveries... Default ones... :(
-
As titel... AI with "antiship" task dont attack ships... with assigned or without assigned target...
-
This module and DCS: WWII and Normandy map?
Fureball replied to sobe's topic in DCS: Fw 190 D-9 Dora
it did indeed... maybe not this model... but the fw190... yep -
VP-Airfield Equipment 0.8.2 beta
Fureball replied to Hawkeye60's topic in Utility/Program Mods for DCS World
Right on commander Eddie... ^^ -
VP-Airfield Equipment 0.8.2 beta
Fureball replied to Hawkeye60's topic in Utility/Program Mods for DCS World
Superb thx guys... i find out deleting the taxiway signs let them move further... but it was late last night and i quit testing... -
VP-Airfield Equipment 0.8.2 beta
Fureball replied to Hawkeye60's topic in Utility/Program Mods for DCS World
Hello, well i meen when i load the mozdao mission VCP from your download site... i load it up in mission editor... place a freindly airunit around the airport... let it land... after landing it turns on taxiway and short while later it is automatically deactivated and ereased from map... so it start a new EMPTY mission in mozdok ai behaviour is normal it taxis to parking point... both testet with and without AUTO praking spot selection... -
VP-Airfield Equipment 0.8.2 beta
Fureball replied to Hawkeye60's topic in Utility/Program Mods for DCS World
VERY nice mod... But unfortunatley ALL AI Planes disapear after landing rwy 08... -
+1
