Hello, I have an issue with this mission too. At the start after getting of the ground the yellow flight of 4 mustangs just despawn. It's regularly after 4mins in the mission. White flight is circling the airfield and even when I join up there is no way to get the white leader to the new course to the rendezvous point in the south. Would appriciate to know if this issue is only on my side. Thx in advance.
Floating Steamgenerator
Hey Suntsag, i have one issue with the V1 mod. The steamgenerator ist floating and stretching in the air... Everthing else works as intended...
Hey i think its a file in the buildings zips... I meen the buildings_aut , buildings_spr , buildings_sum... the file is called : "grass_n_4.bmp.dds" check the file and correct name... in mustangs nice 1.20 version and before its a grey colored bitmap also for the FARP ground instance... you can copy the original or the missing into all the three buildings zips as mentinoned above...
Latest update... For the player aircraft there is no afterburner sound external. Only the new Distant_Jet_Afterburner_Back.wav/ogg is used at some point...
AI Mig21 has afterburnersound... and by the way much more exhaust glow animation...
In F2 view u can see AI goes 100% rpm with afterburner, player aircraft at -99%100%(changing) max... Maybe thats the reason the sound engine doesnt kicks in the proper afterburner sound...
Latest update... For the player aircraft there is no afterburner sound external. Only the new Distant_Jet_Afterburner_Back.wav/ogg is used at some point...
AI Viggen has afterburnersound... and by the way much more exhaust glow animation...
In F2 view u can see AI goes 100% rpm with afterburner, player aircraft at 96% max... Maybe thats the reason the sound engine doesnt kicks in the proper afterburner sound...
Hello, well i meen when i load the mozdao mission VCP from your download site... i load it up in mission editor... place a freindly airunit around the airport... let it land... after landing it turns on taxiway and short while later it is automatically deactivated and ereased from map...
so it start a new EMPTY mission in mozdok ai behaviour is normal it taxis to parking point...
both testet with and without AUTO praking spot selection...