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Everything posted by AJ.eightFive
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Hi @baltic_dragon I made some notes on M10 a while back but forgot to post them. Not sure how relevant they are not as there have been at least 2 major updates since I played the mission, but I'd thought I'd drop them here just in case: M10 - Not sure if I missed some dialogue, but it wasn't obvious that you're still permitted/expected to drop JDAMS normally (having read the book, I expected to have to drop the JDAMS manually somehow) - Hammers datalink not set up correctly - Sweeps just orbit around the boat - Hammers roll-in right initially before turning back for bombing run which was confusing, not sure if there's a way to tweak the waypoint so they roll straight onto target Thanks for a great campaign! Looking forward to trying Dominant Fury soon!
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I'm running DCS at a total resolution of 11904x1800 to accommodate 3x 2560x1440 monitors for the main view, plus 5 other USB displays for exported DDI's, RWR and IFEI. This setup has been stable since January and I have to start by commending ED for building DCS in such a way that this is even possible because it has been awesome flying the Hornet this way. Unfortunately, I've started to have issues with USB stability that I'm having trouble resolving. At seemingly random intervals, all of my USB devices will drop offline for about 10 seconds before reconnecting. This is a big problem when running a multi-monitor setup with USB displays, because it seems like when the game can no longer render to those displays, it falls back to rendering the entire render target to a single monitor. So in my case, 11904x1800 gets squashed onto a single 2560x1440, and there's no way to "maximize" the game after the USB displays reconnect. Here's a snippet from dcs.log when this happens: 2025-08-07 07:33:17.502 INFO APP (Main): Device unplugged: [HID] HID Keyboard Device 2025-08-07 07:33:17.647 WARNING LOG (9680): 1 duplicate message(s) skipped. 2025-08-07 07:33:17.647 INFO APP (Main): Device unplugged: [HID] HID-compliant mouse 2025-08-07 07:33:17.798 WARNING LOG (9680): 1 duplicate message(s) skipped. 2025-08-07 07:33:17.798 INFO APP (Main): Device unplugged: [HID] HID-compliant consumer control device 2025-08-07 07:33:17.864 INFO APP (Main): Device unplugged: [HID] HID-compliant system controller 2025-08-07 07:33:18.011 WARNING LOG (9680): 1 duplicate message(s) skipped. 2025-08-07 07:33:18.011 INFO APP (Main): Device unplugged: [HID] HID-compliant consumer control device 2025-08-07 07:33:18.081 INFO APP (Main): Device unplugged: [HID] HID-compliant vendor-defined device 2025-08-07 07:33:18.211 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-08-07 07:42:35.428 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-07 10:05:40.706 WARNING LOG (9680): 20 duplicate message(s) skipped. 2025-08-07 10:05:40.706 INFO APP (Main): wcTanker::onEvent:5 2025-08-07 10:05:40.706 INFO EDCORE (Main): (wcTanker::Channel)enterToState_:6 2025-08-07 10:05:40.706 INFO EDCORE (Main): (wcTanker)enterToState_:3 2025-08-07 10:34:09.139 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-07 14:15:23.819 WARNING LOG (9680): 31 duplicate message(s) skipped. 2025-08-07 14:15:23.819 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2025-08-07 14:15:24.584 INFO APP (Main): Device unplugged: [DISPLAY] @System32\drivers\dxgkrnl.sys,#303;Generic Monitor (%1);(DisplayLink) 2025-08-07 14:15:25.022 WARNING LOG (9680): 2 duplicate message(s) skipped. 2025-08-07 14:15:25.022 INFO APP (Main): Device unplugged: [USB] Racer-Tech USB Display Device 2025-08-07 14:15:25.585 WARNING LOG (9680): 5 duplicate message(s) skipped. 2025-08-07 14:15:25.585 INFO APP (Main): Device unplugged: [HID] HID-compliant touch screen 2025-08-07 14:15:25.695 INFO APP (Main): Device unplugged: [HID] Microsoft Input Configuration Device 2025-08-07 14:15:25.818 INFO APP (Main): Device unplugged: [HID] HID-compliant vendor-defined device 2025-08-07 14:15:26.154 INFO APP (Main): Device unplugged: [HID] HID-compliant mouse 2025-08-07 14:15:26.511 WARNING LOG (9680): 1 duplicate message(s) skipped. 2025-08-07 14:15:26.511 INFO APP (Main): Device unplugged: [USB] USB Composite Device 2025-08-07 14:15:26.618 INFO APP (Main): Device plugged: [USB] USB Composite Device 2025-08-07 14:15:26.761 INFO APP (Main): Device plugged: [USB] USB Serial Device (COM5) 2025-08-07 14:15:27.168 INFO APP (Main): Device unplugged: [USB] USB Serial Device (COM5) 2025-08-07 14:15:27.276 INFO APP (Main): Device unplugged: [USB] USB Composite Device 2025-08-07 14:15:27.383 INFO APP (Main): Device plugged: [USB] Racer-Tech USB Display Device 2025-08-07 14:15:28.154 WARNING LOG (9680): 5 duplicate message(s) skipped. 2025-08-07 14:15:28.154 INFO APP (Main): Device plugged: [DISPLAY] @System32\drivers\dxgkrnl.sys,#303;Generic Monitor (%1);(DisplayLink) 2025-08-07 14:15:28.397 WARNING LOG (9680): 2 duplicate message(s) skipped. 2025-08-07 14:15:28.397 INFO APP (Main): Device plugged: [USB] USB Composite Device 2025-08-07 14:15:28.484 INFO APP (Main): Device plugged: [HID] HID-compliant touch screen 2025-08-07 14:15:28.566 INFO APP (Main): Device plugged: [HID] HID-compliant vendor-defined device 2025-08-07 14:15:28.654 INFO APP (Main): Device plugged: [HID] Microsoft Input Configuration Device 2025-08-07 14:15:28.753 INFO APP (Main): Device plugged: [HID] HID-compliant mouse When DCS detects the disconnected display it resizes the main window: 2025-08-07 14:15:23.819 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] DCS also detects when the display device reconnects: 2025-08-07 14:15:28.154 INFO APP (Main): Device plugged: [DISPLAY] @System32\drivers\dxgkrnl.sys,#303;Generic Monitor (%1);(DisplayLink) Unfortunately there's no subsequent attempt to resize the main window back to the original resolution when the new display is detected. Obviously I'm going to try and take care of the USB stability issue separately, but I'm wondering if there's a way to make multi-monitor DCS more resilient to display disconnects by making a call to DXGUI_WIN_ADAPTER after a display is connected and attempting to render the main window at the resolution specified in options.lua? Thanks!
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M06 - Script Error Upon Reaching WP3
AJ.eightFive replied to AJ.eightFive's topic in F/A-18C Raven One Campaign
I saw it in the changelog. Great work as always, and thanks a lot! -
fixed M06 - Script Error Upon Reaching WP3
AJ.eightFive posted a topic in F/A-18C Raven One Campaign
Hey baltic_dragon. Really enjoying the campaign so far and have had a pretty smooth experience as far as bugs go. M06 is consistently generating a script error after turning onto BRC at WP3 for the Missing Man formation though. The first time, I didn't realize I could continue and closed the game. I also forgot to take a screenshot of the error. I realized I also had all of my squadron's mod's turned on so I disabled those and ran the mission again and got the same error at the same place, right after the dialogue to "bring it right". Took a screenshot and continued the mission this time and had no further issues. Hope that helps. Thanks for the great campaign! -
This definitely needs to be an option that can be disabled.
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Tobii eye tracker not working (continued...)
AJ.eightFive replied to Jimbo_Slice's topic in Multi-Display Bugs
To add to C180’s comment, the HeadTracker.dll needs to be replaced after every update as well in my experience. The file is found in the tobiiGameHub Program Files folder if I recall correctly. -
This is still an issue. As another user pointed out, it helps to set the DDIs to DAY and maximum brightness. For the AMPCD, the flickering still occurs with the brightness all the way up if the moving map is displayed. If the moving map is disabled, the flickering stops.
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How are things going jrsteensen? Any sexy new renders you can tease us with?
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Looking at picking up some acrylic sheet so I can start experimenting with back-lit panel fabrication. I'd rather just order one big sheet cut down into a more manageable size so I have enough to experiment with and plenty remaining to pack the actual panels when the plans are available. If I recall correctly, you are designing the OpenHornet back-lit panels around the assumption they will be made of stacked layers of 3mm/0.125" acrylic, milled (necessitating cast, not extruded acrylic), painted and engraved, is that correct? I'm thinking to get the sheet cut down into 5.750" wide blanks to minimize material wastage when milling the light plate and panel to their final dimensions while being wide enough to make the backing plate to the mil-spec dimension if I stick with an acrylic back plate instead of aluminum. Are the OpenHornet panels being designed around those same dimensions from the mil-spec or should I look at getting the sheets cut to a different size? Thanks and Happy New Year!
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Amazing work as always! Just got my Shapeoko XXL fired up before Christmas and can't wait to start making some OpenHornet related chips and sawdust!
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Been a while since I've stopped by. That latest render looks amazing, keep up the good work!
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Great update, thank you!
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Thanks for the reply! No worries re: releasing info prematurely. Glad you guys are dedicated to producing something of high quality. I can keep fooling around with what I have for now. There's still plenty to learn and my Shakepoko 3 arrives tomorrow so I need to make a home for it which will keep me busy for a while! Congrats on getting the website up, it's looking great, as are the latest renders! I'll keep an eye on the forums for when they are open to sign-ups. For now, I've made use of the most important part of the site and dropped of a little care package to get you started toward your $250 goal. Feel free to PM me your logo requirements too. I made Zorlac's "Touch Buddy" logo many, many years ago, maybe I can help with this one too. :) :pilotfly:
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I picked up a couple of knock-off Arduino starter kits off Amazon a little while ago and have been playing around with the various components along with DCS-BIOS. While playing around with the included stepper motor last night, I noticed the motion is not very fast, certainly not fast enough to keep up with an IVSI or Altimeter winding through several thousand feet per second. Are there stepper motors that are capable of much faster motion (mine seems limited to about 40rpm, not sure if it's a limitation of the motor itself, the Uno R3 or the ULN2003 driver board but I'm guessing it's the motor) or do you plan to use something else for those instruments? I have been reading about air core motors as well but can't seem to find any for purchase. On that note, you mentioned in another post that you have many of the components for the project identified. I assume by this you mean things like switches, motors, LEDs etc. If that's the case, would you mind sharing your source for these? I'd like to order some stuff to tinker with so I can see how it all works and hopefully shallow the learning curve when you guys start releasing plans. Thanks!
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Great! I think anyone that is serious enough about building a pit from your plans will have already gone down the road of setting up voice control and that's one less panel for you to design :). I haven't been home since 2.5 released but once I've got it up and running I'll take a look at what ED have done with the radio system lately and see if I can't get my mod up to date too. I wanted to ask if any of your spindle gauge designs are far enough along that you could release it for people to use as a primer of sorts while the rest is in development? My thinking is that a component like the standby airspeed indicator or VSI would make a good entry point for a novice like myself as building one would involve most of the skills/processes that will be required for the rest of the project, without being overly complicated. I see it as a sort of "minimum viable product" if you will. What do you think?
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I feel like AI radio commands are best handled using voice recognition software. It's hard to believe it's been 6 or more years since I've flown in DCS, but when I did, I had been working on modifying the radio system to make it easier to use with AI voice control programs like VAC and had it in a pretty good state where I could delegate tasks to my AI wingman and communicate with ATC in the A-10 quite easily. https://forums.eagle.ru/showthread.php?t=82529. I can't imagine it still works after all this time though but I'll definitely be taking another look when the Hornet releases. I'm sure others have run with the idea and made improvements since though. Anyway, if you are going to make a panel for it, the simplest solution would just be two rows of 7 pushbuttons (maybe of the UFC keypad style?). Row 1 with ESC and F1-F6 and row 2 with Backspace and F7-12. Some brail, maybe on the F1 (1 dot) and F7 (2 dots), and a "guard" (like around the probe extend switch) separating the ESC and Backspace buttons from the others would help with tactile identification so you can stay head up. Would look like this: [ESC] | [F1] [F2] [F3] [F4] [F5] [F6] [bCK] | [F7] [F8] [F9] [10] [11] [12]
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WTB: Suncom SFS throttle or set including throttle
AJ.eightFive replied to Aries144's topic in For Sale
I just dug one out of my basement. I bought it a few years back, realized pretty quickly I preferred the Warthog throttle, and put it back in the box. It's still in perfect condition. I'm in Toronto, Canada. Shoot me a PM with an offer if anyone is interested and still watching this thread. Edit: Sold -
VAC Friendly Radio Mod
AJ.eightFive replied to AJ.eightFive's topic in Utility/Program Mods for DCS World
Wish I had the time to work on this some more :( Haven't even been able to fire up the sim for months. Hope someone else is able to pick the ball up and run with it for you guys! -
VAC Friendly Radio Mod
AJ.eightFive replied to AJ.eightFive's topic in Utility/Program Mods for DCS World
shamandgg, the latest release of the mod is only compatible with DCS A-10C 1.1.1.1. I'm working on a DCS:W 1.2.0 compatible version as we speak. It's nearly ready but I want to do a little more testing this time around. -
VAC Friendly Radio Mod
AJ.eightFive replied to AJ.eightFive's topic in Utility/Program Mods for DCS World
Thanks Formski, Have just tested the first two missions of the Devil's Cross campaign and so far it's looking good. All of the allied flight reports played correctly and I didn't see any instances where a subtitle appeared but no voice message was played. Will probably be another week or so before the mod is ready and I might just wait for FC3 and accompanying patch for DCS:W before I put out a new version of the mod. -
VAC Friendly Radio Mod
AJ.eightFive replied to AJ.eightFive's topic in Utility/Program Mods for DCS World
Formski, as I'm updating the mod for DCS:W I'm also trying address any of the existing bugs. I haven't been able to reproduce yours however. If you're able to send me a mission where this clearly happens that might help. I've created a couple of missions myself and the AI units are making the radio calls correctly, along with subtitles. Thanks! -
WIP DCS A-10C and Teamspeak 3 Integration
AJ.eightFive replied to Headspace's topic in Utility/Program Mods for DCS World
Did you consider looking for an update on the TARS website? It's there...