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Frostie

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About Frostie

  • Birthday 05/18/2011

Personal Information

  • Flight Simulators
    DCS, BMS, IL2
  • Location
    UK
  • Interests
    DCS

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  1. This has never been fixed in multiplayer. JF signal always shows at the same strength on FC3 RWRs no matter the range.
  2. Cockpit units. Some aircraft display AoA in degrees some display cockpit units.
  3. It's been a painful few years but we've finally made. GJ BN. Though I think most are old Grand Masters of the Su33 G's now.
  4. My bad sorry. Good job ED team.
  5. [51☭] Frostie/ [51☭] Rich F-14A red
  6. So you were great in the easiest bfm AC in DCS, but then started losing when others adapted to average Hornet pilots weaknesses. Then when Tomcat came out had to switch because it was op and then surprisingly to you started winning with the op jet. But when Tomcat gets aligned to reality you start sucking again. I'd say the issue is at your door.
  7. The F-15 radar is pretty much the same it has always been.
  8. It's not the same launch criteria though is it, as I pointed out the AI climbs up to 40k ft when you're at 40k ft. So you are launching at an easier target.
  9. 60nm 30kft 54C.acmi The thing you are not noticing in your 40K ft shots is that the AI is coming up to 40k ft to meet you this improves the performance of the missile and as an added bonus there is less maneuverability for the bandits higher up. So it is not only your launch altitude increasing performance but other factors you're not noticing playing a part. Here is 60nm 30k ft AIM-54C kills against 30k ft bandits.
  10. All well and good but I was trying to replicate your profile that you claimed R27 was superior, I had very little detail to work with such as altitude of bandits and your loadout so figured carrying 6 gave me the best results on seeing the phoenix at different regimes. I was very loose with missile shots. I don't know how more I can try and help you understand what you need to do. Whenever something is highlighted you move the goal posts. I put a perfectly fine tacview up earlier of 4 Su33 vs 1 F14 with 4*54,2*7M,2*9M.
  11. Cherry picking your favourite track is a great way to try and mislead and confuse matters. There were 4 tracks why do you ignore the others? One track which was by far the worst application gave a 1 in 4 return, the others gave 1 in 3, 1 in 2 and greater than 1 in 2. I posted 4 back to back tracks which on the time stamps runs a total of just over 15 mins. I'm not an amazing Tomcat driver by any standard but managed to win all 4 engagements which you claimed to be impossible. Several of these shots I wasted and some were without a valid or false lock, I still have plenty to learn and don't kid myself that I should be killing all bandits with a missile each. track 154529, first 3s shots by AI - 1 hit (1 in 3), followed by 4 shots - 2 hit, 1 missed, 1 was on an already splashed bandit (3 in 4) [total 4 in 7] greater than 1 in 2 track 152934 , first 3 shots by AI miss (0 in 3), followed by 5 shots - 1 hits, 1 was on a splashed bandit, 3 miss (2 in 5), 2 fired - 1 hit, 1 miss (1 in 2), 2 fired at stupid parameters, both miss (0 in 2) [total 3 in 12] 1 in 4 track 153436, first 3 shots by AI - 2 hit, 1 miss (2 in 3), the rest were on dead targets and got a bit messy. [total 2 in 3] 2 in 3 track 154117, first shots by AI miss (0 in 3), followed by 5 shots - 2 hit, 1 is on already splashed bandit and 1 hits the missile it was locked on, 1 missed (4 in 5) [total 4 in 8] 1 in 2
  12. Compared to the Flankers 1 in 7 kill ratio i'd say good return on the worst sortie. I wasted one on a false contact and another i offloaded at the merge to reduce weight.
  13. Tacview-20220217-154529-DCS.zip.acmiTacview-20220217-154117-DCS.zip.acmiTacview-20220217-153436-DCS.zip.acmiTacview-20220217-152934-DCS.zip.acmi Hey Clunk Facing up against 3 Flankers is not as easy a fight as you seem to expect it to be. In your Tacview the missile economy is dreadful, 6 shots at the same time all with the same profile, if one is going to be defeated then why not 6. You do great trying to get a bit of separation to try and beat the notch but that isn't the issue here, the issue as you point out is that they are simply outrunning your missiles. You're not getting in a good enough kill positions and not forcing the bandits to play your game, you rather get deep in the soup and let them bunch together, situational awareness is going down hill fast as both of you press in together. Grinding it out helps one of you always be in control of the fight and give valuable support while positioning for kill shots, the AI ain't great at this, I tried so hard to keep my AI buddy alive but it is so tricky managing his commands while fighting. I understand the missiles are draggy the lower they get but this is one of the hurdles you need to adjust to. Simply put just try and limit the spam and keep at a good distance from a multi merge.
  14. I have no issues with the Phoenix shooting down the AI consistently, I made plenty of mistakes in that quick engagement that if rectified would have brought a much more convincing result. You don't want to go shooting all your 54s in one attack, let one from range see how it develops with a follow up shot on a second. If you don't start dropping a four-ship early on then you obviously need to reset and get out of there. Certainly don't let it become a merge with 4 Flankers, you should make it so as you can get out and rtb to fight another day. If you think this is bad you need to try an Su33 vs 4 Tomcats.
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