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Derk

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Everything posted by Derk

  1. Just wow...! Thank you for keeping us up to date and thank you belsimtek team for raising the bar and bringing DCS to a whole new level. P.S. I noticed something about the AI model since 1.21: there is some 3d artifact, invisible at close range, but makes the camera distance increase when you "hit" it with the view angle. Also this artifact shows up in one of the lod's and seems to be moving dynamically around the helicopter model. Perhaps something to do with the slingload developement at the time? You probably already know about this, but i thought i'd mention it anyway. Thanks again!
  2. If anyone would care to do a bit of a review on FC3's SU25A then please, If it's any good, than that's my excuse to buy the beta.
  3. Seems to be the most plausible reason then. Anyone have any indication what the timeframe for this is? How long did it take for ED to get the A-10C cleared?
  4. Waiting for news makes you (well, me anyway) wonder whats behind the legal stuff. Outsourced content that waits authorisation for use? Declassification because it was a military project? All speculation but i am one who likes to know the reasons behind everything (even though i know i won't get an answer). Stay tuned, can't be long now... can it?
  5. +1 I appreciate the combat element in DCS (hence the capital C) but yeah, i am no fighter or attack helicopter pilot. I would love to just do supply flights with small/medium aircraft and helicopters, perhaps a little CAS mission on the side. Therefor i am really looking forward to the uh-1h from belsimtek and i hope there will be more utility/transport aircraft coming in the future. War is more than just the busines end, er.. front.
  6. Thank you, i'll stick to helicopters then.
  7. Hi there, I'm still pretty new to the mission editor and need some help on the following: I noticed i can't make an aircraft take-off again after it has landed, but i want to have this aircraft make several runs, much like the way helicopters can do now with the 'land' function. I was able to build a simple ferry type flight using this and have the helicopter move flag values from one zone (and flag) to another. Now i want an aircraft to land at an airport, transver the assigned value to a flag, then after some time have it reset to its original position to simulate another flight of supplies coming in. I got the flight working so far, but after i deactivate the unit, it won't activate again, it just dissapears for the remainder of the mission. Is this a limitation to the trigger system or is it me? I have the activation looking continuously for the condition of flag 2 = off, wich is set on mission start (to allow first activation, wich works and also sets flag 2 = on), deactivation and upon death, but she won't re-activate. Thanks for putting up with my questions.
  8. Oh i wish i could... If i could have it my way i'd replicate the entire cockpit and make both seats seperate simulations. That way you can fly co-op in a single aircraft, or both fly your own. (some companies flew with the aircraft commander in the left seat in vietnam. They figured that the 'peter' (co)pilot was better at IFR flying because he was fresh out of training and thus needed the full instrument panel at his disposal.) Hm, maybe i'll have to get a paper round to fund my hobbies... If and when the kids stop keeping us up half the night that is. Bah!
  9. Kind of hard to get that done during the weekend for me. Nah, I'll wait around for Belsimtek's Huey. Hear that Belsimtek? Now make sure you get your paypal options right! ;)
  10. You tried it with paypal darkeagle? (OT nice to see someone else living within miles of Twenthe AB, used to work there 2001-2008.)
  11. actually, i'm quite pissed off about not being able to get these though i do get the option to check out via paypal. What's up with that anyway?
  12. I tried but they don't allow payment by paypal for it and i have no card so, bummer!
  13. Hi there, I plan to build a UH-1 simpit after i finish my generic pit and am looking for some measurements. Perhaps some of you can help me out here: - pedestal dimensions and angles; - instrument panel angle and width/height of right half+pedestal; - seat height, angle and position from chin bubble and pedestal; - anything else that might be of use. I'm looking to build the pilot side of the cockpit with the pedestal, no overhead planned at this time. I will be using monitors for gauges and a big screen tv or projector for looking at the birds, depending on how it will all work out. I hope someone here has the measurements i'm looking for. Thanks!
  14. sure we will, just don't count on it being this friday. ;) The huey is being developed with or without updates. And when possible EvilBivol-1 will let us know. Also, a longer wait usually means there'll be more to report and the progress of coding and "under the hood" developement can't be communicated through screenshots anyway. Good things come to those who wait (but yes, waiting is poo ;) ).
  15. Thanks Grimes, that'll do just fine!
  16. Hi there, Is it possible to display a message that contains a flag's value? ie message: "[flag 1 value] units of supplies have been delivered to Tblisi. Tblisi now has a total of [flag2 value (flag2 + flag1)] units of supplies." Thank you.
  17. Thank you for sharing with us what you can, when you can. I Appreciate it, a lot!
  18. I do not agree with you there leafer. EvilBivol-1 has awnsered to most topics here, giving the info we asked for. Sure there are no screenshots or video's of wip, but i think that is a good thing. A picture says more than a thousand words, but also it raises more questions. Giving more info also increases demand for info and with limited time and recources, these are better spend on actual developement than awnsering even more questions about things that may or may not be included in the release. Also, keeping us in the dark keeps us from having too high hopes and false expectations. This is how it's done and we're stuck with it. You have to deceide for yourself if you have faith in its completion and for what reasons.
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