Thanks Prawncracker :thumbup:
By the way. I read here:
http://forums.eagle.ru/showthread.php?t=110511
that there's an argument where you can remove the cockpit (in the modelviewer ?). I'm not sure how this works.
SkateZilla wrote:
The External Model has an Animation Argument to turn off the External Model Pit in Cockpit view. (Example, A-10C W/ Animation Set for Cockpit View)
If this is for the ModelViewer it would be more easy to position the Cockpit model instead of starting DCS after playing with the LUA coordinates ...
regarding the collision shell:
I read that the collision shell have to be the rough shape of the exterior model (not too much polys). Current shape of my collision shell is a square with some segments (screenshots).
Further on I could'nt find the lua file from where the ka-50.lods is called from because I changed ka-50.lods to Bo-105.lods and changed collision_shell = "ka-50-collision.edm", to collision_shell = "BO-105_COLLISION.edm",