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Shahdoh

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Everything posted by Shahdoh

  1. I want to use MOOSE to respawn some bomber groups I have setup using the BigFormation settings. The bombers do everything perfect when left to run normally. The problem is with the MOOSE respawn changing the name of the groups. The non-lead groups lose track of the lead group due to the name change. I have verified the BigFormation information is still on all the groups by using MOOSE to respawn all of the non-lead groups while normally spawning in the lead group. The MOOSE respawns pick up the lead just fine and all goes as planned. I just need to figure out how to change the variable on the non-lead groups to the new lead group name from the MOOSE respawn, but I get lost on how to navigate and assign the change. I have found the information in the "mission" code here (groupId in task 2): I need help on how to change that variable after I do the MOOSE respawn of: Thank you for any help you can provide (And telling me to use AI-formation in MOOSE is not the answer I am looking for.)
  2. Engaging WEP in the mustang is just pressing E when the throttle is at max. It is simulating breaking a safety wire that restricts you from getting full range of the throttle. Once you have done so, you will now have TRUE full range of the throttle, getting you extra manifold pressure at the now available upper range. There is no REAL limit on how long you can run that extra MP. I have seen it used for up to 30 minutes at max MP of 67. Though there does seem to be a random factor in how long the engine can last at max settings.
  3. No need to merge or flatten layers in Gimp. Just create a Group folder and put all existing layers and groups into that one (maintaining the same order). Then, select that folder before you do your EXPORT AS *.dds and you should be good to go.
  4. #3 = Twelve O'Clock High
  5. Also, at those alts, your supercharger should be kicking in. Should be automatic by default, but maybe something you have setup is changing that. There is a light for it on the front panel, lower left side.
  6. And just for reference in Lua, if you need to comment out a group of lines like that, use: --[[ to start and then finish the block with ]] Example: --[[countries = { g o f o r k y o u r s e l f }]]
  7. Guess it was to hard... It was from the 1980 Movie "Cloud Dancer" starring David Carradine.
  8. The Room, another non-flying film??? So gave up on my quote then? For a hint, here is a small percentage of films the lead actor was in: Cannonball, Thunder and Lightning, The Long Riders, Lone Wolf McQuade, Warlords, Dune Warriors, Nightfall, Kill Bill Vol 1 & 2
  9. Guess there was Aircraft IN them, mine on the other hand is from a full blown aviation movie, starred by a actor that has been in more movies than I care to count.
  10. My name is a killing word.... Dune, also to easy, again, try this one.... "I keep telling you guys, Im getting tired of winning these things, but nobody seems to take me seriously."
  11. I aint got time to bleed! Predator Too easy, how about this one.... "I keep telling you guys, Im getting tired of winning these things, but nobody seems to take me seriously."
  12. There is indeed a new mission with adjusted spawn locations.
  13. Its built into the graphic files for the animated prop, more specifically, P51D_prop_blade.dds, P51D_prop_3.dds and P51D_prop.dds These cover the 3 different speeds of rotation (listed from slowest to fastest) from when the prop starts to rotate and go to full speed. Here is a pic of it on High res textures and all other settings on highest. Here is a picture with those files "cleaned" up: These can easily be added to custom liveries by putting the following into the description.lua: {"P51_PROP", 0 ,"P51D_prop-clean",false}, {"P51_PROP_2", 0 ,"p51D_prop_blade-clean",false}, {"P51_PROP_3", 0 ,"p51D_prop_3-clean",false}, See attachment for the Clean prop files. The pictures in this thread only show the prop at its fastest speed which is the P51D_prop.dds file, the others you will only see briefly during the startup. You could add these to the original mustang texture files but more than likely will not pass an integrity check, so do so at your own discretion. Clean Mustang prop.rar
  14. I second what SVGamer said if you have to do it without Track IR/VR: SNAP VIEWS tied to a hat switch. It is the only good way to keep your situation awareness because you know which way the snap view is looking, as opposed to scrolling around and loosing track of where the view scrolled to. Then having to recenter and try again. Do that and you have already lost the fight. When the budget allows, then get either you can afford and that your system can support. VR takes a hefty machine to run well, so if that is lacking, Track IR (or free equivalents) might be the better option and will be much better than without. In dogfighting, "Lose sight, lost the fight" Good luck!
  15. Surely there are more new skins out there, don't be shy, show them off here!
  16. No scripting involved, the Roughmet files are just another type of graphic layer for the aircraft that gives the paint a different look depending on material/lighting, etc. Here is a great guide by Skatezilla on the subject: https://forums.eagle.ru/showthread.php?t=193596
  17. Pitts paint on a Christen Eagle is sacrilege! ;)
  18. Have you modified original skins? If so, that may affect the integrity check. A custom skin should be in its own folder with its own description.lua identifying the appropriate files and give it a new name.
  19. The T-45 could probably be done, but there is no "picking up" on the project since VEAO did not release any of their material. It would have to be done from scratch.
  20. Got mine ready for the 2019 VARS (Virtual Air Racing Series) season! https://www.dropbox.com/s/jeobcme4qgm8c52/N23CER.rar?dl=0
  21. Thank you!
  22. After the patch today, took a closer look. The prop can take a fair amount of abuse, but never causes an engine failure. When the engine finally does stop, I have seen the prop shows damage if there has been enough damage applied, which seems a bit to strong. One would expect a prop strike of almost any degree to eventually cause engine failure.
  23. In my experiences, that is correct. I get the impression that the fuselage hit box is overlapping or interfering with the prop hit box at certain angles.
  24. I also have experienced the prop not taking damage when/as it should, but it will break. I am not sure if its a duration issue or an angle at which it occurs. Due to the excessive bounce from the tail wheel (another issue) I have ended up completely on its spinner with the prop still spinning. If I end up on its back, the prop breaks. If I end up back on my wheels I am fine with no noticeable damage. Also, during inverted flight over the runway, I have been able to skim off the ground without any damage to any part of the a/c. Have not checked the track to see which part would have hit first, the tail or the prop. On the other side of the damage issue, I had contact with a spitfire while in air and took damage to my wing where the Spit did not take any. Overall, it is a very fun aircraft to fly. Thank you for bringing it into the DCS lineup!
  25. Yep, fun little bird, got myself all setup for the VARS (Virtual Air Racing Series) 2019 season!
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