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Luzifer

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Everything posted by Luzifer

  1. Davon habe ich im englischen Teil des Forums schon gelesen, ist ein Bug von 1.2.6. Möglicherweise eine fehlende Textur. http://forums.eagle.ru/showthread.php?t=113404
  2. There are limits on the temperature? Well there's no english manual yet so I wouldn't know. :music_whistling: This was just for demonstration purposes anyway.
  3. I don't know. I can go 280 km/h at sea level without shaking and without full collective. Autopilot active except for altitude hold.
  4. No? I usually find myself at 250 km/h very quickly if I don't pay attention to my speed and I am not even close to using full collective. I was mostly flying on multiplayer servers where the provided helos aren't fueled up to the gills though. It's faster than the Huey in any case.
  5. It wouldn't make any sense otherwise. Max speed is given in true air speed and the relation between indicated and true air speed depends on air pressure. Air pressure depends on altitude above sea level, ground elevation doesn't come into it.
  6. As it stands now, it really can't. According to ED, the old Nevada map that was in the A-10C beta has been canned years ago, the new one is built for EDGE.
  7. A better format could be modeled on video compression. Most motion compression consist of building a frame by modifying previous frames (move that block of pixels from there to there, change a couple of pixels there) and so has the same dependency on previous frames. That has the same potential problems, i.e. errors propagate forward and amplify, no seekability. The solution there is that regularly full frames without interdependencies are inserted, which limit error buildup and allow skipping to those frames. Something similar could be done for a track format, i.e. every few seconds a full state is saved for the same benefits. This would limit drift to at most that which can accumulate in the time span between full states and allow skipping forward and backward.
  8. I'm pretty sure Il-2 tracks worked the same way, as do other games. There is a good reason for that which does not involve training systems: track files are small and require little resources to create while running the game. Additionally track replay does not need special code, just running the normal simulation with the track file providing input in place of the user. If the simulation is fully deterministic, this will work fine. In practice, if the simulation is not very carefully coded for just this purpose. numerical instabilities will cause large deviations. Even if it worked perfectly, you still couldn't rewind (simulation can't run backwards) or skip forward (everything between now and the later position needs to be fully simulated).
  9. According to the devs, such a campaign is in the works, even by the same author as the UH-1H UN campaign.
  10. Now if only the Ka-50 would also work like that…
  11. So one B-17 dropped their bombs through another B-17's elevator? That's… that's kind of a dick move right there.
  12. And what does Belsimtek have to do with ED's development of the F-18C?
  13. Bug, I think. In multiplayer I can see the effect only on other Hueys but never my own. In the Mi-8 on the other hand, it works fine.
  14. Got sniped, I was just gonna post the xkcd link...
  15. Well yeah, but in game you don't have to talk to them, you just switch to their position. Maybe if we get something like AI door gunners in the future we might use the intercom to give them commands, but right now, there's nothing.
  16. It seems to be a two stage trigger on the real Huey, so squeezing the trigger gives intercom and fully squeezing goes to radio. On the Thrustmaster Warthog it can be mapped exactly like that. That said, I don't think you really need intercom in an easily reachable location. About the only use I can think of is communicating with ground crew while the engine is running.
  17. But that is not what luthier wants to do. Making a freely available solid base game with a Normandy map and several full featured planes with it is the goal of the project, and the Kickstarter campaign is there to collect funds for that vision. I agree that the pledge rewards are rather lacklustre, but hobbling the project to make Kickstarter backers feel special would be a serious case of the tail wagging the dog. The project isn't there to make the Kickstarter campaign attractive, the Kickstarter campaign is there to fund the project.
  18. The corrector? That's the throttle, it should always be at maximum during flight, unless the governor fails and you have to control it manually. If you decrease it, you have to account for the reduced power available and perform autorotation procedures if necessary. Anyway, it's hard to tell what happens from your description.
  19. ICS is intercom, internal to the craft. RADIO is for the actual radio. You also need to select the radio to use on the intercom panel. "3" is for the AM radio to communicate with ATC, if I remember right.
  20. Heh, I've done that FOR SCIENCE. Just don't put the collective full down, then it will sink after shredding the rotor.
  21. On digitialcombatsimulator.com the various modules are listed with links to the shop. The Huey link says "Pre-purchase" since it's officially still beta, while the link for the Mi-8 says "Buy now" like all the other released modules. Even though it's much less complete than the Huey. That's just a tiny thing that has been bugging me. :)
  22. Prop tip vapor? Awesome, I have never seen that before.
  23. Ok, never mind. The real Mi-8 simply sounds like that. It's just that I was confused where that sound is coming from, since it repeats so much slower that the main rotor RPM. Maybe some interference between main and tail rotor sounds?
  24. That is the collective, not the throttle. Previously, the idle stop button was repurposed as the starter button in the sim Huey because the real starter is not easily visible / reachable. People have been complaining about that, now it isn't the starter button anymore. The manual has not been updated yet, just use the Home key.
  25. Actually you need to enable that option in my experience. Otherwise it won't move. You just have to bind a hot key for pausing TrackIR. Then LAlt+C to enable mouse look and your hot key to pause TrackIR and that should do it.
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