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scrapple

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Everything posted by scrapple

  1. And just to confirm... These arguments are only available for the player aircraft, and not for clients in a multiplayer mission?
  2. All this talk of device IDs is over my head, but doesn't this fix really just delay the problem? If you revert to the old ID, won't you have the same issue of losing your bindings after the next update, or after you have to do a repair for some reason? It seems like we'll eventually have to rebind the controls, unless we want to continue to do this fix after every update?
  3. YES!! The only change I would make to your sentence above is: Can we get the CV Lights toggleable in the ME ? AND as a Trigger ? We need both, seriously. We need the ability to set the lights status at mission start, and be able to change them during the mission with a trigger.
  4. That may (or may not) be true. I could probably get my buttons and switches remapped fairly quickly, but the problem is going to be my axis settings like curves, saturation, dead zones, etc. I've experimented and made numerous little adjustments here and there over the past few weeks. I always backed up the profiles after each change I made, but I didn't write the settings down. I did the update, but I think I'm just going to let it sit for now and hope they come up with a way soon to restore the control settings without having to manually remap. (I was really looking forward to trying out the ICLS though. :mad:)
  5. I've seen that. I think it was 29.92, so I assumed it was the altimeter setting. Don't know what causes it to flash up there though.
  6. I'm a few missions into the Vulcan Forge campaign by Sedlo. It's really well done! https://forums.eagle.ru/showthread.php?t=200669
  7. See the 'Nozzles down' thread: https://forums.eagle.ru/showthread.php?t=204908
  8. I don't have an answer but I hope someone does, because I have the same issue. EDIT: I spoke too soon. I just downloaded and installed today's update, and it's working again!
  9. I've been using 7-zip for pretty much all my compressed files (zip, etc) for a long time. That's what I was using when I had the problem not seeing the miz files inside the rar. I tried it several times. I just installed Winrar and tried it again, and of course everything is there like it should be! It's weird, I've never had any issues with 7-zip before. In any case, all is well and I look forward to trying this campaign out! Thanks for creating it.
  10. This downloads as a rar file. When I open the rar, all I see is an l10n folder and three files (warehouses, options, and missions). I know those are what's normally inside a single miz file. I expected to see a folder containing a miz file for each mission in the campaign. Am I doing something wrong?
  11. This trick seems to have stopped working after today's update. If you don't have the two dashes, the MFCDs display in both the cockpit and the exported screen, as has always been the case. But if you add the two dashes, the MFCDs now don't display in either cockpit OR the exported screen. Unless I'm missing something...
  12. I have the same issue. Once the lock breaks and I get the + in the lower right of the Maverick screen, I don't know a way to get it locked again. I've always thought I was just missing a step somewhere, but I don't what it is.
  13. Have you tested it well away from an airfield, several miles away just out in a field somewhere? I was testing this out today in a Huey on the Normandy map at Needs Oar Point airfield. There wasn't any dust when I landed in the vicinity of the airfield, even when landing on the grassy areas around the runway. But when I flew away from the airfield a mile or so, there was plenty of dust when landing. I don't know if that's true at all airfields.
  14. They work, but each mission you have turn the exported MFCDs on. There is a keyboard command for each one. I don't recall if there's any key assigned by default. I assigned L and R for left and right, since those keys weren't assigned to anything else. See this thread for more details (particularly starting with Zeus' comment in post #3): https://forums.eagle.ru/showthread.php?t=196646
  15. The current problem seems to be that Point mode works if you do a hot start, but not if you do a cold start. See this thread: https://forums.eagle.ru/showthread.php?t=202752
  16. Same here. If I cold start, the TPOD will not go into Point mode. If I hot start it seems to work fine. I'm glad someone figured out the connection. That was getting really frustrating. Hopefully, now it will be an easy fix for RAZBAM.
  17. Will modifying the default.lua cause any problems with integrity checking on servers? I'm still confused about what you can and can not get away with for integrity checks.
  18. I don't think I've ever noticed it rolling forward after touchdown. As soon as I touch down I set brakes, engine idle, nozzles full aft (0 degrees), and turn the water off.
  19. See this thread: https://forums.eagle.ru/showthread.php?t=196646
  20. I believe after your step 3 you have to press the TDC down button (not aft, but down). It may be called the TDC Action button.
  21. Thanks to everyone's hints and advice, I think I've got this working! If I recall from flying the A-10C several years ago, there was a way to make it so that the MFDs did not display in the cockpit, but only on your exported MFDs. This supposedly improved frame rates. Is that also possible for the Harrier MFCDs?
  22. Well...it doesn't get much easier than that! Thanks!
  23. I know that. I was just being silly. :) I guess it didn't come across well. Sorry about that.
  24. Thanks! I was actually looking for something I could use in a lua script while the mission was running. But what you showed started me looking at some things, and ended up writing this little getTheatre() function that seems to work. It wasn't nearly as hard as I originally thought it was going to be. I even spelled theater "wrong", since that's the way it is in the game. :D function getTheatre() local theatre = "" if Airbase.getByName("Batumi") ~= nil then theatre = "Caucasus" elseif Airbase.getByName("Nellis AFB") ~= nil then theatre = "Nevada" elseif Airbase.getByName("Evreux") ~= nil then theatre = "Normandy" end return theatre end
  25. Is there a lua scripting function that will return which map is being used for the mission (Caucasus, Nevada, Normandy)? About the only I can see to do it so far is maybe use the getAirbases function and search through the table it returns for particular airbases, one from each of the three maps. I was hoping there might be a more elegant (easy) solution.
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