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Everything posted by Flagrum
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How it Works: Mi-8 Fuel System
Flagrum replied to AlphaOneSix's topic in DCS: Mi-8MTV2 Magnificent Eight
How it Works: Mi-8 Fuel System How it Works: Mi-8 Electrical System How it Works: Mi-8 Flight Controls How it Works: Mi-8 Hydraulic System How it Works: Mi-8 Ice Protection System How it Works: Mi-8 Fire Protection System -
Where do I make a formal complaint about moderation?
Flagrum replied to MonnieRock's topic in Forum and Site Issues
Somewhere (was it in the forum rules?) was stated, in case of a dispute, contact the moderator in question per PM. If that does not help, contact one of the Community Managers. What I would do personally (i.e. not backed by some official rules): If the above still does not yield anything, contact ED Support. After that, you might be left only with either a) your mom or b) the bartender of your fav. pub. And no, that was not meant to be funny.- 1 reply
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The DRM system of one module can not "kill the whole DCS". What exactly happened? Also, just re-installing DCS does not affect the DRM or activation/deactivation count of any module. The DRM data is stored in the windows registry and unless you did not mess up your registry (which would most likely also mean that you messed up your complete windows), nothing happens in regards to DRM. Well, it is always nice to have a poster who spends more time ranting angrily than providing information to enable us to help him. *shrug*
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2.1: (Much) better FPS in both NTTR and Normandy
Flagrum replied to Bearfoot's topic in Virtual Reality
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** AJS-37 Changelog / Update Master List **
Flagrum replied to Cobra847's topic in DCS: AJS37 Viggen
Yeah, and the funny thing is, in terrain avoidance mode, dark areas are radar shadows, i.e. behind mountains, and everything bright is where you get returns... -
Version 2.1: the cockpit sound of low rate and high rate cannon fire are the same (i.e. always sounds like high rate). External sounds are ok.
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Could help if you would reveal which video you are talking about... ;-)
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afaik there was something changed in regards to the FFB implementation. maybe this is a side effect? what type of joystick do you guys use? ffb? non-ffb?
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backup contains files that were changed compared to the regular version of the installation - i.e. if you had mods installed when you ran the autoupdater. the download folders are used during an update. they temporarily contain the new files that are to be installed. that way you can stop the update at any time and it will restart at that point without having to download everything again. after an successful update both folders are pretty much useless.
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I haven't tried it from the main menu, yet, but I changed my controls setup from within a mission. There the transparent controls window was a bit hard to read - with all the cockpit and Normandy in the background.
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[MERGED] Normandy Map and WWII ASSETS, Not in Module Manager
Flagrum replied to coolts's topic in DCS: Normandy 1944
After manually installing Normandy and the WWII Asset Pack, I noticed that both modules have no "Serial Number" button in the module manager. And I had to enter my serial number for the asset pack right away when I first started DCS after the install and for Normandy after switching to the map in the mission editor. Seems to me as if the association between my install/login and my DCS shop account is somehow not there for those two modules - which then was probably also the reason why they did not show up in the module manager initially. But they both seem to be workings, though *knocks on wood*. -
Germany is on the way to Normandy! (erm, updating from GER is now working! ;-)
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Autoupdater of neither Open Beta nor Open Alpha is detecting that an update is available....?
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Seems to be too extensive to put that configuration onto that special settings tab in the mission editor. But could you perhaps implement it in a way that we have several of these config files - i.e. one separate file for each map? Because it would be a bit annoying if we had to exchange the file (or even edit the file) each time we want to fly on a different map.
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Hrm, "usually later afternoon" ... is that Moscow time or is that now Lausanne time? (okok, I'll see myself out, no need to hand out warnings! ;-)
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[FIXED] How do you get unlimited ammo to work ?
Flagrum replied to AdurianJ's topic in Bugs and Problems
Maybe the devs could confirm that this is being looked into ...? -
Yes, it will be difficult to find that insurgent truck that is hiding under a tree without having exact coordinates or nav aids in our A-10C. And that, although, as someone stated correctly, the A-10 was initially designed to fly over Europe. But we have to keep in mind, the A-10 over Europe is something entirely different than an A-10 over Afganistan (that we usually try to replicate in Georgia ...). A-10 over Europe is NOT COIN! If there were COIN to be performed over Europe, then it would most likely not be done in an A-10. The A-10 over Europe fights masses of tanks at the FEBA - which should be easier to spot than one or two ragheads (if it moves east to west, shoot it!).
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I think that providing patches/updates to three branches (technically more "versions" of the same code base) is not too dificult - ED has with the autoupdater a quite decent tool for that. But maintaining these three versions might add some additional effort internally for ED. By far not as much as maintaining different versions of even different code bases, but still. And to be honest: I don't really see the benefit for keeping a public Alpha version - neither for ED, nor for us customers. It will lead only to confusion again ... Besides, official terminology is now "early access", right? So I would be completely happy with one Stable Release and one Early Access version ...
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Two thoughts: 1. You can edit your own postings - one updated posting would be much better readable and convinient than this huge thread of single links. 2. If you don't care about the low audio quality of your videos, it leaves the impression that you not really care or don't mind if anyone is even watching your videos? It might sound harsh, but really, why do you invest all the work into making these videos but on the other side can't be bothered to make them at least somewhat ... watchable?
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Slowing down without gaining altitude
Flagrum replied to Igneous01's topic in DCS: Mi-8MTV2 Magnificent Eight
That sounds as if you were just coming out of translational lift and not that you are about to enter VRS. VRS is only a threat if your airspeed is less than about 20 kph (iirc) - i.e. when you slowing down and thus leaving the translational lift region. What I would try if I were you: keep the collective where it is a bit longer and the shaking should stop eventually. And as you are entering in-ground-effect, drop the collective a bit more. NOW be very carefull to not enter VRS ... -
Nein. Hawkeye60 ist kein 3rd Party Dev. Er und ein paar andere haben wohl an Upuauts Mod weitergearbeitet und verbessert - aber es ist und bleibt immernoch "nur" ein Mod.
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2.1 NTTR improvement
Flagrum replied to Gunny Highway's topic in DCS: Nevada Test and Training Range
Maybe US troops found a star gate in Germany after the war and stashed it away at some secret location. Now think about the Nazis on the moon, the technology and the implicit possibilities! Not from the east coast. Not from the west coast. Not even from Mexico or Canada ... this time they come from GROOM LAKE! :alien: -
Probably not much can be directly ported. But the research of the flight model and even more of the avionics that was already done, to have a solid idea of how which components are interacting with eachother and how to put that into code in general, might be a BIG advantage already.