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Everything posted by Flagrum
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:huh: https://forums.eagle.ru/forumdisplay.php?f=529
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Just ignore it until it is fixed .....
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Totaler Laie, aber könnten dass Inteferenzen sein, die durch Überlagerung der Wellen, die von zwei Triebwerken oder vielleicht auch von Triebwerk(en) und Schockwelle der Nase/des Rumpfes entstehen? Könnte vielleicht erklären, warum der Effekt offenbar nur in bestimmten Positionen zum Flugzeug wahrzunehmen sind ...?
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I don't see the logic in that, but hey, it's your work ... :doh:
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The fix was implemented quite some time ago - in each of the three branches. Only with the latest update (2.1) they adjusted the values further. You might disagree if that was for the better, but don't be surprised if the new values also appear as well in the Stable and OB with the next patch.
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Just so I get it right ... Shagrat was discussing your mod with you in private, by using PMs? And he disagreed on some aspects with you. And that makes you share your mod now only by request, with selected people?
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Is this thread even still relevant? It is more than 6 years old and I bet, many votes are obsolete by now due to people installed new Windows versions or just bought new rigs. Can't we just get rid of this thread?
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How the East German NVA was supposedly doing it: http://www.nva-flieger.de/index.php/taktik/arfk/angriffsverfahren-gefechtsordnung.html Site is in german, but perhaps google translate helps ...
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The FM that the AI uses is only one half of the equation. The other half would be, well, the AI itself - how the AI pilots the aircraft, which decisions the AI makes under which circumstances, etc. And that leaves you only with observing the AI aircraft, imho.
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Cockpit view zoomed out distortion setting
Flagrum replied to Terzi's topic in Release Version Bugs and Problems (Read only)
Zooming out = widening the FoV The thing is now, that the whole scene still has to be displayed within the limits of your monitor. That is what causing the distortion - sequeezing a larger picture into the same dimensions of the monitor. There is no way around that ... ("physics"). -
[FIXED] How do you get unlimited ammo to work ?
Flagrum replied to AdurianJ's topic in Bugs and Problems
Thanks for looking into it, RagnarDa! Some might frown upon using the Unlimited Ammo option, and I understand that. But for more casual vpilots like me these days, it really helps alot to enjoy the aircraft more. Like, 10 minutes startup, setting up the CK, taxiing, take-off, getting to the IP. Then 2 minutes practicing the actual weapon delivery (and most likely making errors and trying to learn from it) ... but then another 10 minutes to get back, land, rearm and start over all again. Instead, having the chance to correct errors right away and seeing the differences it makes, is just priceless! :-) Btw, it is not that the new weapons can not be used because the systems are not initialized sufficiently. It is even so that no new weapons appear at all. I would guess, the module has to acknowledge that it will accept new weapons when DCS fires some sort of rearming event in mid-flight? -
The birds slider only affects the chance of having a bird strike aka engine failure. There are no visual representations generated for those "birds" (at least not in Georgia or NTTR). Those seagulls are pure eye candy - at least atm - and have nothing to do with bird strikes or that slider in the options.
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[FIXED] How do you get unlimited ammo to work ?
Flagrum replied to AdurianJ's topic in Bugs and Problems
Unlimited ammo seems to be fine (bombs, rockets) in the Su-25T in 2.1.0u1, but the Viggen is still a "one shot" plane where that option has no effect. -
<DCS Installation Directory>\Mods\aircraft\M-2000C\Doc\DCS M-2000C Flight Manual EN.pdf
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How it Works: Mi-8 Fuel System
Flagrum replied to AlphaOneSix's topic in DCS: Mi-8MTV2 Magnificent Eight
How it Works: Mi-8 Fuel System How it Works: Mi-8 Electrical System How it Works: Mi-8 Flight Controls How it Works: Mi-8 Hydraulic System How it Works: Mi-8 Ice Protection System How it Works: Mi-8 Fire Protection System -
Where do I make a formal complaint about moderation?
Flagrum replied to MonnieRock's topic in Forum and Site Issues
Somewhere (was it in the forum rules?) was stated, in case of a dispute, contact the moderator in question per PM. If that does not help, contact one of the Community Managers. What I would do personally (i.e. not backed by some official rules): If the above still does not yield anything, contact ED Support. After that, you might be left only with either a) your mom or b) the bartender of your fav. pub. And no, that was not meant to be funny.- 1 reply
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The DRM system of one module can not "kill the whole DCS". What exactly happened? Also, just re-installing DCS does not affect the DRM or activation/deactivation count of any module. The DRM data is stored in the windows registry and unless you did not mess up your registry (which would most likely also mean that you messed up your complete windows), nothing happens in regards to DRM. Well, it is always nice to have a poster who spends more time ranting angrily than providing information to enable us to help him. *shrug*
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2.1: (Much) better FPS in both NTTR and Normandy
Flagrum replied to Bearfoot's topic in Virtual Reality
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** AJS-37 Changelog / Update Master List **
Flagrum replied to Cobra847's topic in DCS: AJS37 Viggen
Yeah, and the funny thing is, in terrain avoidance mode, dark areas are radar shadows, i.e. behind mountains, and everything bright is where you get returns... -
Version 2.1: the cockpit sound of low rate and high rate cannon fire are the same (i.e. always sounds like high rate). External sounds are ok.
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Could help if you would reveal which video you are talking about... ;-)
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afaik there was something changed in regards to the FFB implementation. maybe this is a side effect? what type of joystick do you guys use? ffb? non-ffb?