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Flagrum

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Everything posted by Flagrum

  1. Can you say when you expect to talk to the AdA guys? Just a rough time frame?
  2. +1 FPS @ Normandy is like 45, 40, 17, 55, 36, 22, 43, 16, ... Even worse if the radar screen is active: 15, 1, 1, 1, 4, 27, 4, 12, 2 NTTR is better (but still not really playable).
  3. This "easter egg" is annoying. I got this constantly when trying to perform some AKAN runs: I never got a proper firing solution as that stupid dot was wandering all over the HUD. :mad: Fix this, please!!
  4. Ich denke, hier ist eher "Variante" gemeint.
  5. Biological age or "felt" / "mental" age? :smilewink:
  6. Flagrum

    Manual

    OP has a valid point. While it is great to have additional study material, provided by the community, a missing proper manual is something one can be unhappy about. The manual should be the Go-To reference while other ressources may focus more on how-tos and maybe specific details. This is one of the more relevant open issues I see with this module atm.
  7. With sale I meant a time period with discounted prices, like the current summer sale. I would not expect the discounted prices to be valid once such a sale is over, even if the item was placed into the cart before the sale was over. Otherwise it would only allow for abuse ...
  8. Probably as long as the sale lasts?
  9. Öhm, Jungs? Die RPM Angabe passt auf den OH-58, aber die Aussage war, dass an dem Schwestermodell gearbeitet wird. D.h. wir bekommen demnach eben NICHT nen OH-58. Die zivile "Schwester" vom OH-58 wäre eher die Bell 407?
  10. Any news on this? Pretty please? ;-D
  11. The A-10C HOTAS also has several functions that are selected by short or long presses of a button/switch/hat. Does something like that also exists in the AV-8B?
  12. https://forums.eagle.ru/forumdisplay.php?f=438
  13. +1 for Wake Island ... for the true Battlefield feeling! %-D
  14. I like the idea as well. But I would just add one tiny island in the middle of the map. A simple, generic volcano island with one landing strip, maybe 3x5 km or so. That would multiply the possibilities imo, while only requiring a very small amount of work. Just think about "Capture the Flag" type of events which could allow even for non-fighter type aircraft some viable roles. And if you don't want that - well, just ignore that little speck of dirt ...
  15. We are truly blessed that you were able to find this error - we never might have noticed .........
  16. :doh:
  17. I can not say for sure what the cause of this is, but you are not flying level, you are constantly banked a bit to one or the other side. But it almost seems as if this is happening in some sort of oscillation, perhaps induced at the very start. Imo this flight does not prove anything as the aircraft's behaviour is too random...
  18. I'd suspect the random movements at the in-air start doesn't help to produce precise results ... Could you post the .acmi of this test?
  19. One is your heading, which does not change, the other is your course, your track over ground. Remember this pic? I mirrored it horizontally to match the current situation: your heading is north, but your path over ground is north-east. That is why your nose is always pointing to the left, when following the ground track:
  20. The engines push the aircraft forward, the crosswind pushes it sideways. The result is a diagonal flight path over the ground. If we ignore the engines and the forward thrust, we would see the aircraft move with the speed of the wind in the direction of the wind - no matter the attitude of the aircraft. It moves with the air mass - think of hot air balloons. Now the dreaded weathervane effectl ... the above is true during regular flight. But in order to move with the wind, the aircraft has to be accellerated in that direction first. During take off, there is no lateral movement - due to the wheels on the ground (+ nosewheel steering, if you insist). The moment the wheels come free off the ground, the cross wind begins to accellerate the aircraft sideways. And during this period, the cross wind affects different parts of the aircraft differently - due to wind resistance/drag of the fuselage and due to inertia of the aircraft. And this is where some wheatervane effect should be observable! 20 kts crosswind, the aircraft unsticks. 20 kts wind act now on a big tail fin and on a small nose. The aircraft resists to move due to it's inertia, but the wind forces on the tail are greater than the forces on the nose. What will the airframe do now?
  21. Well, it was supposed to be fixed in 2.0.4u1 and 1.5.5u1 respectively. :noexpression: https://forums.eagle.ru/showpost.php?p=2963287&postcount=20 https://forums.eagle.ru/showpost.php?p=2970928&postcount=39
  22. Can you give a rough estimate on the timeframe when the splitting will be concluded and when "normal operations" will resume? Are we talking about days, weeks or months?
  23. Ich verstehe die Situation so: VEAO hatte für die genannten Flieger Lizenzen von ED, die drei Jahre liefen (oder alle 3 Jahre erneuert wurden?). Nun sind diese von ED eben nicht mehr verlängert worden. VEAO sagt aber auch, dass sie neue Lizenzen mit ED verhandeln werden, sobald die Module einen vorzeigbaren Stand erreicht haben. Irgendwer sagte mal (Wags selbst? Sith? oder gar VEAO?), dass ED aus den verschiednen Schwierigkeiten mit den verschiedenen 3rd Party Devs gelernt hätten und ihre Lizenzbedingungen entsprechend angepasst hätten. Daher keine Verlängerung der u.U. problematischen Lizenzen und stattdessen neue, wohl schärfere Lizenzen, sobald - in diesem Fall - VEAO soweit ist. Ob VEAO nun tatsächlich irgendwann soweit ist, dass sie neue Lizenzen bekommen ... oder eben nicht ... Macht de facto keinen Unterschied für uns, imo. Wenn VEAO es packt, ist es gut. Andernfalls wäre so oder so nix gutes dabei rausgekommen ...
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